vedan Posted July 11, 2021 (edited) Hey there, I created some effects for my latest map, including an enemy spawner. Enemies are now split up into 5 groups and 3 types and have a teleport effect: A flame for demons and a new teleport effect for ex-humans & tech monsters. While demons are spawned with a flame (according to their size) and a yellow light, the other effect consists of blue circle rings & a blue pointlight. Both types have their own sound and the lights are dimmed down. The Baron of Hell gets a short earthquake^^ Examples: // USAGE: ACS_Execute(SCRIPT, 0, TELEPORT_SPOT, GROUP, TYPE) ACS_Execute(1, 0, 1, 0, 0) //creates a ZombieMan with a medium port effect at first teleport destination ACS_Execute(1, 0, 1, 0, 1) //creates a ShotgunGuy with a medium port effect at first teleport destination ACS_Execute(1, 0, 2, 1, 0) //creates an Imp with a medium flame effect at second teleport destination ACS_Execute(1, 0, 2, 2, 0) //creates a HellKnight with a big flame effect at second teleport destination ACS_Execute(1, 0, 3, 4, 0) //creates an Arachnotron with a big port effect at third teleport destination ACS_Execute(1, 0, 3, 2, 2) //creates a Baron of Hell with a big flame effect + earthquake at third teleport destination Have fun ;) Spawn Effect Demo.zip Edited July 11, 2021 by vedan 0 Quote Share this post Link to post
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