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Enemy spawn script with effects for demons & ex-humans/tech monsters


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Hey there,

 

I created some effects for my latest map, including an enemy spawner.

 

Enemies are now split up into 5 groups and 3 types and have a teleport effect: A flame for demons and a new teleport effect for ex-humans & tech monsters.

 

While demons are spawned with a flame (according to their size) and a yellow light, the other effect consists of blue circle rings & a blue pointlight. Both types have their own sound and the lights are dimmed down.

 

The Baron of Hell gets a short earthquake^^

 

Examples:

// USAGE: ACS_Execute(SCRIPT, 0, TELEPORT_SPOT, GROUP, TYPE)
ACS_Execute(1, 0, 1, 0, 0)  //creates a ZombieMan with a medium port effect at first teleport destination
ACS_Execute(1, 0, 1, 0, 1)  //creates a ShotgunGuy with a medium port effect at first teleport destination
ACS_Execute(1, 0, 2, 1, 0)  //creates an Imp with a medium flame effect at second teleport destination
ACS_Execute(1, 0, 2, 2, 0)  //creates a HellKnight with a big flame effect at second teleport destination
ACS_Execute(1, 0, 3, 4, 0)  //creates an Arachnotron with a big port effect at third teleport destination
ACS_Execute(1, 0, 3, 2, 2)  //creates a Baron of Hell with a big flame effect + earthquake at third teleport destination

Have fun ;)

 

Spawn Effect Demo.zip

Edited by vedan

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