Warden Posted July 13, 2021 (edited) Also, if you want to define a bunch of settings that apply to all maps, like nojump, instead of copy pasting these lines to every map you can just place a defaultmap {} block at the start of your mapinfo. Saves you some headache if you want to go back and make changes later. Edited July 13, 2021 by Warden 2 Quote Share this post Link to post
Vile Posted July 13, 2021 This was a great set! I loved the theme and the music, plus there were some really cool ideas sprinkled throughout. Spoiler I did encounter one bug in map06 where you can climb behind the switch shown in this screenshot and then fall behind the fence, where I don't believe there's any way out. 2 Quote Share this post Link to post
Big Ol Billy Posted July 13, 2021 Thanks @Vile, glad you enjoyed it! Good catch on that softlock, it'll be fixed in RC2 along with some other improvements. Still have some more playthroughs to watch first... 1 Quote Share this post Link to post
Biodegradable Posted July 14, 2021 (edited) Part 2 hehe :^) And the finale. I really enjoyed this mapset. I cannot wait to see more terrific projects from the Digital Bards Krew. Rock on, guys! Edited July 15, 2021 by Biodegradable 2 Quote Share this post Link to post
Optimus Posted July 17, 2021 (edited) That was brilliant guys! One of the most unique Doom WAD themes I've ever played. Especially MAP05 and MAP07 do some original things with the sound, also the final boss is great concept too. I am finishing a longplay video too. p.s. correction, MAP05 (the one with silence areas) p.p.s. I also make a video as always (wasted too much time trying to find those secrets unfortunately) Edited July 18, 2021 by Optimus 2 Quote Share this post Link to post
VanaheimRanger Posted July 25, 2021 (edited) Just finished, this was fantastic. I loved how every map stayed true to the theme. Something about the atmosphere reminded me a lot of the Spooktober Community Project which is one of my favorite Zdoom specific wads to date. Can't wait to see more of these, keep it up :) Videos will be up in early August, will post them here then. Edited July 25, 2021 by VanaheimRanger 2 Quote Share this post Link to post
VanaheimRanger Posted August 2, 2021 (edited) First 3 videos published today, the rest will publish over the next couple of days: EDIT: All episodes are now published. Edited August 6, 2021 by VanaheimRanger 3 Quote Share this post Link to post
Soulless Posted September 16, 2021 So much fun playing this, cool concept. I was wondering if the guys on the texture windows were actually real musicians and then I found one with Mortiis, everything makes sense now haha. Cant wait to finish the whole set. 2 Quote Share this post Link to post
nrofl Posted September 17, 2021 Jesus you guys simply dont stop putting out projects 2 Quote Share this post Link to post
eharper256 Posted September 17, 2021 Bit late to this party; but thanks for this, a good set as always. Here's a video of me playing Map 5 (Setting the Tone) in Walp: This one was my favourite with the sweet use of the silent greyscale areas! 4 Quote Share this post Link to post
Soulless Posted September 17, 2021 Found some wrond textures maps 05 & 06: https://imgur.com/a/EDLNsUc 1 Quote Share this post Link to post
Big Ol Billy Posted September 26, 2021 RC2 is up in the OP! If nothing else pops up this bad boy will be off to idgames in the near future. DBK02 starting up soon! XD Changes: Difficulty settings have been refined and tested more extensively Addressed performance issues, especially on MAP02 and MAP03 Fixed a softlock on MAP06 More special touches on a few maps Some refinements on boss and credit maps Text file with info and credits now included Other random texture/alignment/etc fixes along the way 9 Quote Share this post Link to post
LadyMistDragon Posted September 26, 2021 By "soon" I assume you mean two months from now? :P 1 Quote Share this post Link to post
Biodegradable Posted September 26, 2021 7 hours ago, Big Ol Billy said: DBK02 starting up soon! Can't wait, Billy! Give my regards to the team. :^) 1 Quote Share this post Link to post
Big Ol Billy Posted September 26, 2021 14 hours ago, LadyMistDragon said: By "soon" I assume you mean two months from now? :P Hopefully not! Looking more like the beginning of October, although it’s true it’s been especially hard to predict things lately, even by my standards. But one of the motivations for the DBK series was to have something with a less relentless pace, both for polishing and personal sanity purposes XD 3 Quote Share this post Link to post
Dragneel1967 Posted December 23, 2022 armor bonus in the floor on map 2 making it unobtainable 0 Quote Share this post Link to post
Arwel Posted April 3 Sorry for bumping such an old thread, but it seems it was updated recently and the final release did happen in February. This might be one of my favorite gzdoom-oriented wads now. Tons of custom scripting, 3d verticality and just fun stuff in general, and all of it is executed really well and smooth! 3 Quote Share this post Link to post
Grimthwacker Posted April 19 This was a fantastic WAD. I loved the conceit; it's a cute mix of two things that couldn't be more different and the maps are for the most part fun and well made. Unfortunately the last map nearly killed it for me. It was a very unintuitive Icon of Sin fight that needed better cues about what was going on. I had to use god mode to figure it out, and when I did I realized the whole thing was being lost in the sea of projectiles being thrown at me. Put it front and center, not on the ceiling! Other than that it was terrific work! 1 Quote Share this post Link to post
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