vedan Posted July 13, 2021 (edited) Hi, this map contains a wall with a cell and a (friendly) chaingunner in it. It can be moved up, down, left & right with buttons. The actor inside follows correctly (if it's an enemy, I suggest to check "Stand still"). The wall consists of two polyobjects to move it left & right. To move up or down, no actor TID is needed. For left & right, there is! Use only one enemy per cell. There is an example script for automated movement, too (the button behind the player). This can be an interesting way of adding unfamiliar enemy movement and makes shooting them more fun^^ Have a day. Cell Mover.zip Edited July 13, 2021 by vedan 0 Quote Share this post Link to post
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