Jump to content

Move empty cell inside a "wall"


Recommended Posts

Hi,

 

this map contains a wall with a cell and a (friendly) chaingunner in it. It can be moved up, down, left & right with buttons. The actor inside follows correctly (if it's an enemy, I suggest to check "Stand still").

 

The wall consists of two polyobjects to move it left & right.

 

To move up or down, no actor TID is needed. For left & right, there is! Use only one enemy per cell.

 

There is an example script for automated movement, too (the button behind the player).

 

This can be an interesting way of adding unfamiliar enemy movement and makes shooting them more fun^^

 

Have a day.

 

 

 

Screenshot.png

Cell Mover.zip

Edited by vedan

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...