UAC guy Posted July 18, 2021 What's the most satisfying enemy to kill in any doom engine game( Heretic, Hexen, Strife, Hacx, Freedoom, etc.) in your opinion? Mine are the chaos serpents from Hexen. 5 Quote Share this post Link to post
Rudolph Posted July 18, 2021 (edited) The Pinky, hands down. Sandy Petersen may be right that Quake's Fiend is a "better" version of the monster in the sense that it is actually dangerous, but nothing beats blasting a Pinky with both barrels (of a Supershotgun) or driving through one with a Chainsaw. Damn... talking about Doom's gameplay really makes me sound like an absolute psychopath. ーー' Edited July 18, 2021 by Rudolph 8 Quote Share this post Link to post
Biodegradable Posted July 18, 2021 For me personally, nothing's more satisfying than gunning down a room filled with low-tier demons with the chaingun. That shit never gets old, I swear. 8 Quote Share this post Link to post
NuMetalManiak Posted July 18, 2021 Definitely a cyberdemon, owing to its threat level and its glorious death animation. Also cause it has the most health and I'm so glad to finally get rid of one by the time I finished shooting it until it dies. 6 Quote Share this post Link to post
Doom Dragon Posted July 18, 2021 For me, it has to be the barons and hell knights. I love waning down their health with the chaingun, and then blasting them with the super shotgun at point blank range. 4 Quote Share this post Link to post
HavoX Posted July 18, 2021 The Arch-vile. One, there's no need to worry about him reviving his buddies once he's dead, and two, I feel like a badass everytime I kill him without taking a hit from him. 4 Quote Share this post Link to post
Omniarch Posted July 18, 2021 (edited) Gibbing fodder enemies is one of my favourite things to do in Doom. Mmmm... so satisfying. Killing Archviles is also really fun, partially due to their high threat-level and partially due to their fantastic death sound. "Whywhywhywhy..." indeed. Finally, two-shotting Cybers with the BFG is glorious, for all the reasons NuMetalManiak mentioned. Edited July 18, 2021 by Omniarch Damn gifs expired. Can't be bothered to upload to imgur 5 Quote Share this post Link to post
TasAcri Posted July 18, 2021 (edited) E1M2, gibbing zombimen by shooting the barrels. More specifically, the one upstairs near the red key. Also the double gibbing barrel right after you open the door, early on in E1M3. Edited July 18, 2021 by TasAcri 4 Quote Share this post Link to post
OniriA Posted July 18, 2021 1 hour ago, UAC guy said: What's the most satisfying enemy to kill in any doom engine game. 17 Quote Share this post Link to post
Yumheart Posted July 18, 2021 I have multiple candidates and can't really say I like one better than the others. Naturally, fodder enemies get a ridiculous boost through the mechanic of gibbing. Rocketing imps and zombies in big numbers is just really fun. That unfair advantage aside, Arachnotrons and Archviles are both really satisfying to kill, which I would mostly attribute to their wonderful death animation and their bold and impactful death sounds. Last but not least, while the death sound of a singe revenant can easily get lost in the noise, killing groups of revenants at once is a pleasure, the ambulant cracking of their bones almost feeling like a massage for the ears. 3 Quote Share this post Link to post
Zulk RS Posted July 18, 2021 Besides going around and killing a whole swarm of hell spawn like imps, zombies and cacos, killing Arachnotrons are pretty satisfying. 2 Quote Share this post Link to post
Firedust Posted July 18, 2021 Rocket launching a horde of imps is the most satisfying dooming thing for me 5 Quote Share this post Link to post
Wavy Posted July 18, 2021 (edited) SSG + Arachontron That explosion from the spidey is just so good Edited July 18, 2021 by Wavy 9 Quote Share this post Link to post
The Final Event Posted July 18, 2021 Pinky VS Rocket, Imp/Zombie cluster VS Rocket, Arachnotron VS Rocket. Most things VS rocket now I think about it lol, the rocket launcher is underloved 3 Quote Share this post Link to post
SilentD00mer Posted July 18, 2021 The Pinky. For some strange reason I like the sound when we kill him :D 3 Quote Share this post Link to post
TheNoob_Gamer Posted July 18, 2021 (edited) Revenants are unrivaled. They - being one of the most versatile enemies that can easily kick your ass - have a clicky sound (possibly bones colliding together) upon dying that provides a very satisfactory feedback to players. Edited July 18, 2021 by TheNoob_Gamer 3 Quote Share this post Link to post
Rifleman Posted July 18, 2021 Zombies or Imps as long as you kill more than one with one SSG blast. 1 Quote Share this post Link to post
Antkibo Posted July 18, 2021 1 hour ago, OniriA said: DOOMXODIA MANIFEST!!! 0 Quote Share this post Link to post
Lippeth Posted July 18, 2021 One-shotting a single imp with the shotgun feels pretty nice, and bludgeoning ettins with the cleric's mace has a nice crunchy sound to it. 4 Quote Share this post Link to post
TheGreenZap Posted July 18, 2021 I really like using the rocket launcher on Barons. It's fun. I also like to hear the rattling death of a Revenant, because I hate those son-of-a-bitches. 2 Quote Share this post Link to post
Optimus Posted July 18, 2021 The shotgun/ssg randomizer mechanics are surely interesting, because some monsters will take exactly 1,2 or 3 good SSGs, while others will vary. Definitelly the pinky with SSG, especially when many come to you and you dispatch one by one after hearing their hitting the ground sound, while avoiding them cornering you. Second pick, maybe the arachnotron with 3 good SSGs and the sound they make. And the relief when you don't have to hear their obnoxious sound anymore. Third pick the revenants with 2 good SSGs, after you successfully side strafed their homing missiles (and hopefully they hit a wall in your left or right instead of coming back to you) Then it's satisfying when you are lucky and 2 SSGs do kill a Caco, on shotgun does kill a heavy machine gun, or one shotgun one imp for rows of 5-6-7 without the randomizer breaking the flow. 2 Quote Share this post Link to post
Teo Slayer Posted July 18, 2021 2 hours ago, OniriA said: What is this abomination lmao 2 Quote Share this post Link to post
abunchoftrash Posted July 18, 2021 i'd say an imp with a standard shotgun 2 Quote Share this post Link to post
DRM-MAN Posted July 18, 2021 Clearly it's all of them. Doom 2's cast of monsters all share extremely satisfying death animations, and many of those animations flow well with killing any demon. 2 Quote Share this post Link to post
out_of_service Posted July 18, 2021 Taking down a gang of troopers with a blast from the SSG, the thump of a fragged Pinky, the oozing clown fart the Cacodemon makes. 3 Quote Share this post Link to post
Arrowhead Posted July 18, 2021 Killing a pinky w/ a single SSG blast has to be one of the finer pleasures on Earth. And its so easy to do, too! 2 Quote Share this post Link to post
Zirtonic Posted July 18, 2021 I'm partial to SSGing arachnotrons, point blank SSGing revenants, rocketing mancubi, and punching pinkies. If I had to pick one I think I'd go with SSG + arachnotrons. Something about being able to see the bullet spread on the spider model and then their awesome death sound really butters my biscuit. 2 Quote Share this post Link to post
Luleta Posted July 18, 2021 when it comes to sound i think the most satisfying is the arachnotron 5 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.