kgsws Posted July 18, 2021 (edited) As a kind of art project i have created asteroids game for Doom. It uses my save game exploit to run in original Doom2 version 1.9, or shareware. This time it is a JPEG image that can be loaded as a doom save game. Here is a direct link to the image. You still have to rename it properly. I hope someone finds this interesting. EDIT: twitter post Edited July 27, 2021 by kgsws 52 Quote Share this post Link to post
URROVA Posted July 18, 2021 wow, thats really amazing! I have never tought you can use a jpg as an exploit xD 1 Quote Share this post Link to post
Walter confetti Posted July 18, 2021 Great stuff! Looks like we are going full circle... 8 Quote Share this post Link to post
Gez Posted July 18, 2021 It's a jpg, no it's a save, no it's Asteroid! This is both absurd and awesome, well done! 14 Quote Share this post Link to post
Redneckerz Posted July 18, 2021 3 hours ago, kgsws said: As a kind of art project i have created asteroids game for Doom. It uses my save game exploit to run in original Doom2 version 1.9, or shareware. This time it is a JPEG image that can be loaded as a doom save game. Here is a direct link to the image. You still have to rename it properly. I hope someone finds this interesting. You impressed Gez. That is a considerable feat (no joke.) And along that, im impressed too. A brilliant use of the Ace Engine, and experimental art. Will be on Wiki. Thank you for breaking the boundaries. 1 Quote Share this post Link to post
Wavy Posted July 18, 2021 (edited) "Can it run Doom?" has changed to "Can Doom run it?" Very impressive! Edited July 18, 2021 by Wavy 14 Quote Share this post Link to post
kgsws Posted July 19, 2021 Thanks for support. So, Asteroids% when? :D 22 hours ago, URROVA said: wow, thats really amazing! I have never tought you can use a jpg as an exploit xD It's a chimera. Two independent file formats together. I had to use JPEG instead of PNG since PNG headers make it incompatible with Doom save game. (i also had to create save game compatible with doom1.wad and doom2.wad at the same time; one loads E1M9 the other loads MAP30) 22 hours ago, Walter confetti said: Looks like we are going full circle... Indeed, this is the reason why i chose asteroids. 19 hours ago, Wavy said: "Can it run Doom?" has changed to "Can Doom run it?" That is actually a really good idea! 7 Quote Share this post Link to post
CrowServo Posted July 20, 2021 On 7/19/2021 at 2:41 PM, kgsws said: That is actually a really good idea! I agree; this was, as mentioned earlier, a planned feature for DooM. This is similar to Wolf 3d's secret level being a Pac Man maze, and the Commander Keen playing Pong. As I recall, only a few subroutines were made, and it didn't really go anywhere, so it was removed. Nice touch putting it back in! :) 1 Quote Share this post Link to post
Obsidian Plague Posted July 21, 2021 THE K MAN IS AT IT AGAIN, MA 0 Quote Share this post Link to post
chungy Posted July 21, 2021 On 7/19/2021 at 11:41 AM, kgsws said: It's a chimera. Two independent file formats together. I had to use JPEG instead of PNG since PNG headers make it incompatible with Doom save game. (i also had to create save game compatible with doom1.wad and doom2.wad at the same time; one loads E1M9 the other loads MAP30) Even though this is a bit of useless information, I find it funny that cjxl, in converting the JPEG to a newer format, can recover an exact JPEG including your save game via the corresponding djxl tool. :P 1 Quote Share this post Link to post
OpenRift Posted July 23, 2021 No way.... No fucking way.... This is kick-ass man. Well done. 1 Quote Share this post Link to post
OpenRift Posted July 23, 2021 On 7/18/2021 at 4:08 PM, Walter confetti said: Great stuff! Looks like we are going full circle... Interesting, I didn't even know this was a thing.... 1 Quote Share this post Link to post
Biodegradable Posted July 24, 2021 I don't know how I missed this thread, but holy shit, that's really neat. 0 Quote Share this post Link to post
Wadmodder Shalton Posted July 24, 2021 This project should be mentioned in the Automap Asteroids page on the DoomWiki. 1 Quote Share this post Link to post
Wadmodder Shalton Posted July 25, 2021 I wish to see LGR cover this on his Blerbs channel. Also, should that Asteroids level in later versions of the Zandronum PWAD Doom Center be also mentioned on the DoomWiki's Automap Asteroids page. 3 Quote Share this post Link to post
CBM Posted July 27, 2021 totally missed this thread... this is truly legendary. I really hope Romero tries this doom 2 astroids, since it was apparently already a planned feature that got scrapped 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.