rescue86k Posted July 22, 2021 (edited) Update 11-23-21: Announcement: I had started "replacing all monsters" with the default classic monsters.. each time, I cringed. I just couldn't destroy my own work. Good news is someone else can! I wont be upset. This map is offered now as a community resource to be salvaged. The quickest way to polish the map is select all sectors, remove the FADE. This should help make it work for Open GL much quicker. Also to replace the custom placed monsters with default monsters, weapons with default weapons. Below is detailed what weapons did what, so you can open the asset package and modify as needed: Weapons: -The Fist was "hidden", not used for map. -The pistol could slice open vents, or was planned that way. -The chainsaw has script in map itself to mow down some walls. -The zapping gun (replaced plasma gun) when used on some terminals next to doors would open the door partially (up/down) -The rivet gun could shoot each solar panel, with all hit, the pain elementals were linked to die upon that task complete, required a purple key aswell. -The blackhole gun was useful to suck up all lost souls or to take out an area, the gun itself would suck you in aswell. It was designed by author that way except I magnified it.. Weapon/Key Drops: -There were no weapons or keys positioned on the map. They spawned off the enemies as rng drop. -The keys dropped based off the classification of the monster. Same with weapons. RNG was scripted in slade based off the monsters known in this map. You might want to change it. So if there was known 100 Engineer Monsters on the map, and I wanted 2 keys and 1 rivet gun to drop if you killed them ALL, then I would script it as 1/100 chance for rivet, 2/100 chance to drop key. Meaning a chance of getting nothing in a playthrough, or getting it early. Map was being designed to have avenues where you don't need the weapon or key to win. There are still spots to get stuck in without key to date. Enemies: -Pain Elementals were immortal , and couldn't move. Objective was needed to destroy them. -The Red Devil's ai was messed with a lot to make it possible to jump to your location. -The video cameras spawn Red Devil and Roach , in 3-4 intervals then stop, upon seeing you. They can be tinkered with in slade. Might be in textures asset package, not main. The video camera screens can be tampered with. Unless Camera destroyed. Requires a key. Powerups: -The power-ups are RPG like one time pickups. Improve stats upon pickup. -There is an oxygen system, with powerups to boost the level of oxygen/. So collecting more and you survive outside, longer. 100+ seconds from 8. Continued Support: I recommend explore map, learn what was there. , if serious about salvaging things off it, just ask me questions. I would love to see what comes of it, and play the next version of it. If it's successful or just enjoyable, I might consider making episode 2 map. So it might be worth it if your interested in seeing a full fledged doom 1 maps compilation how this was done, in terms geometry and merging. I do know art, can work on things time to time. Above all else, please someone do consider the butchery and salvage process of this map. There are good things about it now giving potential. Spoiler of the old plan for map. Do ignore except to gather info while salvaging: Spoiler In 2019 I was working on an open world Doom 1 Episode 1 map. Computer crashed, lost it all (GZDoom / single player). (doom-open-world-1-map). What is here in this post, is remaking it again (Zandronum / Multiplayer). This version is further ahead than the original by this point (finally). Please note, current play state IS PLAYABLE, crash free (software renderer, Zandronum). It's a WIP. You take it and dump it on coffee, then sell it for $7. There is a major 852 memory allocation crash. OH NO THERE ISN't! Report all 852 citizens to this forum post immediately. Video: Upload 08/25/21 WIP Requirements: Spoiler Name: DOPE. Doom Open World Perspective. Source Port: Zandronum. Software Renderer. Open GL support expected months later. Iwad: Doom2.wad Settings: I don't think alternative hud is compatible, keep alternative hud off. Also play on easiest setting. You can do harder, it's untested and , I expect a nightmare if you do. Controls for Gameplay: Modern> Jumping, Crouching, Inventory Controls, Mouselook, etc.. Multiplayer: Although the map isn't setup for it, place multiplayer starts using an editor. I'll use feedback to make map more multiplayer friendly. The sole intent for choosing Zandronum is so we can play together. Mod addon unfriendly: Map doesn't like other mods. Report mods that work with this map. Gameplay: Spoiler In the current state of the map, you island-hop from facility to facility using oxygen, with the goal of reaching the final exit. The map is the original Doom 1 Episode 1 maps merged together in an open environment. Most Doors are locked, with alternative ways to get around them. Light rpg-es elements are used to encourage exploration of the map (strengthen yourself up) to reach the exit. The map is intended to theoretically allow you to skip to the end, and beat the map quickly. Rpg elements Spheres last forever: -Haste Sphere: ++Speed -Hate Sphere: ++Damage -Frenzy Sphere: ++Attack Speed -Holy Sphere: ++FLAT Damage Reduction -Nukeshots: Collect enough to cap out MAX HP to 300. -Oxygen Tanks: Collect enough to cap out Oxygen to 100. -Wisdom: "Use" bookshelves. It's a hacking skill for hacking panels (non traditional). Keys: More access to more loot, improved facility navigation. Sometimes special functions. Some weapons are considered TOOLS: They might modify the environment -Saw saws sawable walls. -Zap weapon zaps repair nodes to force irregular door function. Repair nodes are the panels by doors sometimes. -Rivet gun repairs solar panels to eventually kill off pain elementals. Requires pink key aswell. -Blackhole launcher doesn't kill pain elementals, but you'll find use for the weapon. -Suppressor weapon does nothing other than act as an automatic. -Raptor is just handy, and the starter. -The mine launcher, might be removed. Let me know. I didn't like it, but keep if its good for something, or you found it useful. -unarmed: Passive run anyone? Probably impossible at moment. It is theoretically possible. Should die before you get anywhere. -Sniper Rifle: very useful, hard to find. Very powerful if get the attack speed sphere. Pop pop pop. Methods to bypass doors: -find a window. -crawl a vent. -hack a hack panel. -zap a repair node. -saw down a wall. -knock kindly if the door is broken, and they open it for you. -Find a barrel, blow the wall -If desperate, perhaps blackhole launcher or mine launcher. Get pulled or pushed to direction. -Theres 2 panels still in I made early on also that you just hit and it slowly props the door up. -You could use a key aswell. Hunting for the right possessed humans. Hope for a drop. Red Devil. Scary. Cake walk/ Not threatening if have spheres collected, you get powerful etc. Security Cameras: Hold the majority of imps and demons. The number of them is = total amount found in Doom 1 episode 1. So snipe the cameras. -Can navigate 9 OF 12 Doom 1 Episode 1 maps, in 1 map. -Primitive Marathon Style Terminals (Open-Read-Close). -100+ Barrels Destroy the environment -Lootable Walls or Containers. This is largely in the map already. Press use -A few wall textures can be damaged. mostly computer like areas. -Control Switches that operate the facilities. Lights, Camera, and Action. -Pain Elementals / Window Shutter/ Oxygen System Combo. Close windows to block lost souls incoming, and pain elementals CAN BE DESTROYED. Activate ALL solar panels. -Generally all doors are locked. The map is slowly designing to have multiple pathways to get into a room. -"No Key" Runs will be supported for the map. Goals / Wishes of the Project: Spoiler DONE Dope attempts to merge Doom 1 Episode 1: Knee Deep in the Dead maps into 1 map with an open perspective of the world. Dope wants to merge Duke Nukem, Marathon, and Doom universes, storylines, into 1. Some of this is in. Mars is that big for real. Dope wants to be scientifically realistic to some degree. HALF DONE Dope attempts to be an rpg. Dope wants to tell the story of what really happened on Phobos. Dope doesn't even know if all this will be accomplished because The original GZDoom map was lost. Dope knows anything can happen. Appears DONE Dope doesn't want anymore bugs or crashes or nightmares.., this could happen again, for now it's not a thing. What is expected to happen: -Finishing and Polishing what is present in the now. To have multiplayer and open gl. Those are the minimum standards. Wish-list dreams: Updated 08/25/21 Includes video of 50 voice files of what wanted to eventually add. However I'm learning quickly the size of the map reaching 49mb. It's clear will be reducing file sizes as add new things. Try not to get too comfy with the music quality in now. 50 is the limit. 50-72mb. Spoiler Video contains subjective adult humor. Please feel free to provide your thoughts and feedback on it. Outside of the first 2 voice files played, the rest remain raw. The year is around 2300, just before Marathon will take off to Tao Tengi. Motivated by Earths heating and the knowledge that if Cycloids can do it, so can we, Humans have made leaps and bounds to string wrap theory, the theory of everything, to open a portal through space time stabilizing the light spectrum to "green shift". This process requires the orbiting of 2 celestial bodies stabilized relative to the parent planet. Having a controlled environment to pull and push gravity away, so opens the portal. This rubber band /friction effect is what will give us the opportunity to move Marathon through space time to the nearest habitable planet. So the news said. "After much heated debate to the public, The United Earth Council has formed a mutual contract with the Phfor not to attack them. We will remain peaceful with extra terrestrials as the voices of Earth have spoken, we are a peaceful race. " Announcement: "The Phfor have invited us to visit one of their many planets, one is Tao Tengi. Although we would like to invite citizens in good standing of their reinstatement citizen contracts, this mission would be too dangerous to send our own, which is why the UAC has mutually agreed to participate in the bob program. Perfect Citizens designed for the purpose of the mission, when its time to activate them." President _NAME_ : "Since the communication blackout of Mars and neighboring installations, only one ship arrived back. Commander Keen has an announcement to make. Please if you would Commander." Commander Keen: "First I would like to thank the UAC for the funding of the "NAME" Program. What is happening on mars was a technological setback, however I can say we are actively requiting the most qualified individuals around the world to join the ____ Space Force. The mission is to restore the installations." Population of Phobos (WIP /Very Close to Accurate/In the map): Spoiler Humans at Doom Episode 1 (living at facility) = 501. Marines (21). Excluded, arrived with player. 30% Security = 151 55% Staffing = 275 71 Space? Engineers 77 Nuclear? Scientists 43 Theoretical? Physicists 84 Hazmat? Technicians 15% Other = 75 55 Maintenance? 20 Doctors? ??? Demons - They are mostly clustered above the star for sorting. I didn't delete. Few are moved around map. (08-01-21) Earth 2300 Technical Lore: Spoiler (These are story goals, require basic map complete then expanding outward into lore and new sprites.) Citizenship is the new Currency: To be a citizen, you must retain citizenship, called "Reinstatement". There are reasons for this due to the events 1900-2300. Citizens are civilians. Non citizens are not civilians, and can be shot/ no penalties, by anyone. Until they reinstate. Citizenship is the new currency. Currency is no longer a thing. Extra Terrestrials have visited and attacked Earth: Learn why the cycloids attacked Earth. Learn about Duke Nukem in his older years(To be voiced by self later, potentially does anyone else have a better duke voice? I don't say mine isn't bad just um.. it was close, but didn't hit the exact spot).Learn why we sent Marathon to Tao Tengi. Explore the relationship between Cycloids, Phfor, Humans, and Hell. Learn what exactly happened at Phobos. Learn about demons, angels, heaven, hell, and green shift. Learn about what exactly it is, we did. Something more aligned with current science, the best I can that is. Not a scientist myself. Leela, Tycho, and Durandal become more recognized and character building: What they sound like, and their earlier selves prior to maturity later into the Marathon. Sort of a prologue to the events of Bungies Marathon 1. Deepening Character building with the Cycloid Emperor: Get to know him. Voiced. Okay unlike my Duke Nukem voice failures, this guy I have the voice. Download V1.02 Updated 08/25/21, (V1.0121 Last 08/22/21). https://www.mediafire.com/file/ul4fngv1wtkjkx7/DOPEV1020.7z/file Modders Resource Q&A It's in my best interest to share code, map geometry, and graphics of this map freely. In the current state, its open for anyone to work on it. Edited November 24, 2021 by rescue86k Provide an image. 8 Quote Share this post Link to post
rescue86k Posted July 22, 2021 (edited) Reserved: This section gets updated. Changed. Modified. Previous Update: 07/22/2021 Present: 08/19/2021 Next expected Update: 10/01/2021 or 09/01/2021 Request. In need of Doom Doctors. Anyone welcome to assess map to help fix the major 852 memmory allocation crash. This 852 could potentially lead to cutting the map in half to solve it. I want to do everything I can and not cut map in half, if possible. Oxygen System in. 104? Barrels Destroy environment. Rpg light items inserted. Map is theoretically beatable (get to exit). More [...]. Expand on this later. Edited August 19, 2021 by rescue86k 0 Quote Share this post Link to post
Armolitskiy Posted July 22, 2021 38 minutes ago, rescue86k said: Reserved: Below attachment is my wishlist goals. I feel I'll accomplish them as long as I keep at this. Generally, this is 1 map, however a long rough road ahead. It's not the mapping but everything. In order to realistically get some characters in, I doubt a cycloid can breath in space. It would mean altered sprites with space helmets. Probably cover the skin. Or opt for the fully clothed sprite already existing. Also the time period takes place before marathon sets off to Tao Tengi. So the technology of MADD, for example, will need propulsion closer to the 2300 century. Thrust. It will have to jump. Not float. Meh, those monsters are kinda toy-ish? I don't like em, too funny. 1 Quote Share this post Link to post
Syn Posted July 22, 2021 This actually seems like a really neat idea. I've always thought the maps in Doom has a weird way of logically connecting when I thought about it, so I'm all for this kinda thing. And, if you want some MIDIs...would be more than pleased to deliver a few! :) 2 Quote Share this post Link to post
rescue86k Posted July 22, 2021 (edited) On 7/22/2021 at 3:14 AM, SynDoom said: This actually seems like a really neat idea. I've always thought the maps in Doom has a weird way of logically connecting when I thought about it, so I'm all for this kinda thing. And, if you want some MIDIs...would be more than pleased to deliver a few! :) Oh thank you SynDoom! By midi's do you mean custom music? I think the map might only need 3-4 musics later. Edited August 19, 2021 by rescue86k 0 Quote Share this post Link to post
Syn Posted July 23, 2021 (edited) Just remember this is still a very ambitious project. Making this come to fruition could take a long time. Now that I think about, I'm learning the ropes of mapping myself. Maybe I could help out, if you don't mind? Edited July 23, 2021 by SynDoom 1 Quote Share this post Link to post
rescue86k Posted July 23, 2021 (edited) On 7/22/2021 at 11:14 PM, SynDoom said: Just remember this is still a very ambitious project. Making this come to fruition could take a long time. Now that I think about, I'm learning the ropes of mapping myself. Maybe I could help out, if you don't mind? I don't mind! I would recommend opening the map up in Ultimate Doom Builder first. Just press play, or move around the character thing. Place some enemies for fun. Edited August 19, 2021 by rescue86k 0 Quote Share this post Link to post
rescue86k Posted August 26, 2021 (edited) This is a September 1st bump. In summary, the map went from barely playable > playable. I'll be focused on the main quest for September. I'm hoping someone would like to do a networking video with their buddies, (you'll have to add player starts to map 2,3,4). Do Report: -If you get stuck in a room because.. of anything, any way you made it to the room, and was stuck, that is a major bug I can miss. -If you get frustrated with getting past a door after 2-3(?) playthroughs, that is a major fix, let know the location. -If you come across 852 malloc error, give location it happened, ensure you had the correct game setup in WIP Requirements above, OP. Be wary of: -The maps intent is you must move through E1M5 to enter the next crater. You shouldn't be able to get to the next crater another way. (This is for cinematic main quest reasons later, it's why the military base has a big wall around it aswell.) -The military base is inaccessible at the moment. No-clip to it. Feedback, Any is welcome: Edited August 26, 2021 by rescue86k 0 Quote Share this post Link to post
CBM Posted November 14, 2021 pretty cool project and pretty cool idea 1 Quote Share this post Link to post
rescue86k Posted November 17, 2021 (edited) Announcement: I plan to release a new dumbed down semi classic (not full blown classic) version of this map on January 1st, 2022. It's important if you have any thoughts about what to keep, what you like about the map, to mention such things. EDIT: I started up, changed mind on this. Offering as community resource. Still here and may participate to contribute to e2,3,4, and Romeros Sigil's, but need to downsize from controller of project. Edited November 24, 2021 by rescue86k 0 Quote Share this post Link to post
CBM Posted November 17, 2021 (edited) I like the map overall. If you need some sprite spaceships its possible to try to makes sprites from the 3d spaceships. The way you combine all the doom 1 e1 maps in to a vast area like that is amazing and very inspiring. tools og tutorials that I've found about this (I havent tried it though) http://news.hiperia3d.com/2009/04/cheap-soft-create-2d-sprites-from-3d.html https://gametemplates.itch.io/3d2sprite https://opengameart.org/forumtopic/how-to-make-a-2d-isometric-spritesheet-from-a-3d-model-using-blender Edited November 17, 2021 by CBM 0 Quote Share this post Link to post
rescue86k Posted November 24, 2021 Butcher what you don't want. Ask any questions. Map available as Community Resource This map's geometry merges Doom 1 episode 1 into 1 map well. Very well. It does that well. .. There is a working oxygen system, it's the first of it's kind, you can't breath. (Take it, use it in any map) There is a demon that hops into windows, Ai can be useful. There is a train on the side of map, might come in handy, was experimenting, is buggy. There is random functionality in map to learn from. I would love to see it playable online in Zandronum, and I'm still here, maybe strike a deal to make maps for episodes 2, 3, 4. I'm downsizing all together from being leader of the project. Still here, willing to contribute map geometry to future episodes if someone takes reigns and does what will. I'm accepting my strengths to landscape and the portions of the map where I was passionate (It was a very difficult thing to do, you know, accept being good at some things,.) Art & Landscaping. I can be contacted here on Doom World, or just post here. 1 Quote Share this post Link to post
Mr Masker Posted November 25, 2021 I don't think you need to make 2 threads for the same resouce, you can just update the current one. 2 Quote Share this post Link to post
CBM Posted December 1, 2021 (edited) I am considering using some form of this map in my after dawn project. If you wish to make additional map geometry then let me know... I could use many many maps for my after dawn project (I just added a sniper rifle and a baton from postal 2 as well as a candelabre downloaded from sketchfab with a realistic animated flame that I colored in red, green and blue) I have been experimenting with this map while using my current after dawn resource set and results so far are promising! :-D Edited December 1, 2021 by CBM 2 Quote Share this post Link to post
rescue86k Posted December 5, 2021 Yes sure. Just show provide the map you worked on so I can see what you did with it. Curious to see. 1 Quote Share this post Link to post
CBM Posted December 5, 2021 4 hours ago, rescue86k said: Yes sure. Just show provide the map you worked on so I can see what you did with it. Curious to see. Sure, I will post something as soon as I have something worthwile to show off :-) 1 Quote Share this post Link to post
rescue86k Posted December 13, 2021 For the most part balancing university / college / work / then theres a side art project for a steam game, (just graphics and revamp code). I'll be committed to make future maps of the same thing to complete it. If you want to, just make it playable online, well do that, beat the boss & explore map, and can work on the next one. I think this will be worth while, it be the first open perspective iteration that scales and sculps to the intermission episode 1 doom map. 1 Quote Share this post Link to post
rescue86k Posted December 13, 2021 This thing: The 3rd episode would be really interesting. If had looked at it, it has extreme vertical landscape. 1 Quote Share this post Link to post
CBM Posted December 13, 2021 (edited) As you may have read, I had a technical problem that cost me a big chunk of work on my after dawn project but I am working on restoring the work that was lost. I had an older backup that I have been using as a base to restore the lost work Once it reaches a useable state then I will add the e1 open world map to it and try to make it a working map 01 for the project. After this, a pre-alpha may be become available for download and will get additional maps down the line. The goal being 32 big maps where each map has a specific enemy to fight (ie. orcs, eldar, chaos, necrons, cultists, traitor marines, robots?, monsters?, ...) I have gotten omni tanks working in after dawn now, so I have the basis for bringing the driveable predator tank back. I was thinking that maps from hexen, heretic, doom 2, freedoom, freedoom 2 etc could all be made in to episode 1 open world type maps as well Edited December 13, 2021 by CBM 0 Quote Share this post Link to post
rescue86k Posted December 13, 2021 Oh cool 40k warhammer! Heard Necrons, chaos space marines. I didn't get word, I must have missed the reading. I'll be around 1 Quote Share this post Link to post
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