Origamyde Posted July 24, 2021 2 minutes ago, MFG38 said: Since @Chainie, @TheNoob_Gamer and @Origamyde expressed interest, would one of you be able and willing to give it a shot? (You'll be getting a new map title.) If the spot is still available, I'd like to give it a try. Otherwise, good luck on the lucky one gifted this additional slot ! 0 Quote Share this post Link to post
MFG38 Posted July 24, 2021 13 minutes ago, Origamyde said: If the spot is still available, I'd like to give it a try. The spot is yours! You're in the MAP21 slot, your map title is "The Drowned Tunnels". 0 Quote Share this post Link to post
Origamyde Posted July 24, 2021 Just now, MFG38 said: The spot is yours! You're in the MAP21 slot, your map title is "The Drowned Tunnels". Thank you ! :0 Small aside question before I begin work on this slot, which version of Boom/PrBoom do I need ? The 2.02 one or a much recent one ? 0 Quote Share this post Link to post
MFG38 Posted July 24, 2021 Just now, Origamyde said: Small aside question before I begin work on this slot, which version of Boom/PrBoom do I need ? The 2.02 one or a much recent one ? v2.5.1.4 is/was one of the most recent and commonly used versions of PrBoom+, so it's recommended that you test your map in that. There's also dsda-doom and Woof!, with the former being a sort of continuation of PrBoom+ and the latter being a modernized WinMBF fork. There are some differences between the three ports, but they're all Boom-compatible at any rate. 1 Quote Share this post Link to post
SilverMiner Posted July 24, 2021 If somebody else gives up their slot, I'd like to take it heh 1 Quote Share this post Link to post
Ukikomori Posted July 24, 2021 Is it fine if I can request a different name for my map? 0 Quote Share this post Link to post
MFG38 Posted July 24, 2021 3 minutes ago, Ukikomori said: Is it fine if I can request a different name for my map? You have been heard. Would "Strange Realm" be a workable title for you? 0 Quote Share this post Link to post
NeedHealth Posted July 24, 2021 On 7/23/2021 at 4:13 PM, MFG38 said: MAP31: @NeedHealth / "Skeleton Science" I'm dedicating a map to John Suitepee, then. 5 Quote Share this post Link to post
Biz! Posted July 24, 2021 sign me out, im not feeling good at the moment 1 Quote Share this post Link to post
Ukikomori Posted July 24, 2021 1 hour ago, MFG38 said: You have been heard. Would "Strange Realm" be a workable title for you? That works. Time to get mapping. 1 Quote Share this post Link to post
MFG38 Posted July 24, 2021 2 hours ago, Redoom said: sign me out, im not feeling good at the moment Noted. Hope you get better soon. MAP12 slot is open. Who wants to bite? 0 Quote Share this post Link to post
TheNoob_Gamer Posted July 25, 2021 Well, it's unfortunate 2 people have to be out. I'm leaving room for better mappers out there, while staying back and observe your progress. 0 Quote Share this post Link to post
Astro X Posted July 25, 2021 3 hours ago, MFG38 said: MAP12 slot is open. Who wants to bite? I'd be happy to join in :) 0 Quote Share this post Link to post
SilverMiner Posted July 25, 2021 8 hours ago, MFG38 said: Noted. Hope you get better soon. MAP12 slot is open. Who wants to bite? Me 0 Quote Share this post Link to post
MFG38 Posted July 25, 2021 So I shoved Astro X and SilverMiner into a random name picker to determine which one gets the vacant slot, and the thing decided that it shall go to @SilverMiner. Your map title is "Acid Road". 1 Quote Share this post Link to post
Engired Posted July 25, 2021 (edited) Map name: Gold Factory Author: Engired Play time: 10-12 minutes Music: Hive Mecha (Metroid Prime) [Downloaded from VGMusic.com] {Hopefully it isn't released commercially} Textures: OTEX Difficulty settings: Yes [Timing is off for everything but ultra-violence.] Coop: Yes (It's literally just a bunch more archviles though) Deathmatch: Yes (4 Players) Description: Two designs - The complex nature of the caves, and the simple interior of the factory. One is also far more evil. Good luck. And I mean evil by design, not by demons. OTEX also really needs some better gold textures. Download: GoldFactory.zip (Version 2) Edited July 26, 2021 by Engired 4 Quote Share this post Link to post
Dazel Posted July 25, 2021 9 hours ago, TheNoob_Gamer said: Well, it's unfortunate 2 people have to be out. I'm leaving room for better mappers out there, while staying back and observe your progress. If I'm mapping for this thing, I'm not sure that quality is the biggest concern. 0 Quote Share this post Link to post
TheNoob_Gamer Posted July 25, 2021 1 hour ago, Dazel said: If I'm mapping for this thing, I'm not sure that quality is the biggest concern. I'd not want to waste my time making something most people might not enjoy, personally. Leaving slots for others seem like the best choice for me - I prefer playtesting anyways ;) 0 Quote Share this post Link to post
MFG38 Posted July 25, 2021 @Engired Gave your map a spin, here's some quick bullet-point feedback (I'm most likely gonna keep my feedback this way for all future entries as well): Simplistic but oddly appealing visuals, nice texture work overall. The blue water pipe towards the end was an unexpected but cool touch. Layout is quite linear for the most part, which isn't a problem, but for future reference, experimenting with more non-linear layouts definitely won't go amiss. SUGGESTION: The Imp/Demon/Shotgunner arena could use more health. BUG: Blue door can be opened without the blue key. BUG: The voodoo doll conveyor in the Imp/Demon/Shotgunner arena inexplicably broke for me the first time around. It worked as intended on my second attempt, and looking at the map in UDB, I'm unable to pinpoint the cause of the breakage, but there apparently is a possibility of that happening. 1 Quote Share this post Link to post
Engired Posted July 25, 2021 3 minutes ago, MFG38 said: @Engired Gave your map a spin, here's some quick bullet-point feedback (I'm most likely gonna keep my feedback this way for all future entries as well): Simplistic but oddly appealing visuals, nice texture work overall. The blue water pipe towards the end was an unexpected but cool touch. Layout is quite linear for the most part, which isn't a problem, but for future reference, experimenting with more non-linear layouts definitely won't go amiss. SUGGESTION: The Imp/Demon/Shotgunner arena could use more health. BUG: Blue door can be opened without the blue key. BUG: The voodoo doll conveyor in the Imp/Demon/Shotgunner arena inexplicably broke for me the first time around. It worked as intended on my second attempt, and looking at the map in UDB, I'm unable to pinpoint the cause of the breakage, but there apparently is a possibility of that happening. I wonder how I forgot to do the blue key door. The voodoo doll might be a one off thing, I'll check it again sometime later. 1 Quote Share this post Link to post
Walter confetti Posted July 25, 2021 (edited) So, yesterday i started a map for this and i just stumbled in a issue, over to understand what a Jungle of Albus is, but with the magic of Googling and bizarre mental combinations, I'm making something... For a jungle place what textures are better: OTEX or CC4-TEX? Personally, i found both are good for a natural environment, but more for a abstract forest than that a Jungle (maybe CC4-TEX is better, but in a very slightly way). Did some of you guys knows a good texture pack for Jungle wads? Edited July 25, 2021 by Walter confetti 4 Quote Share this post Link to post
NeedHealth Posted July 25, 2021 I guess jungle textures packs can contain rock textutres, which is what i need. So I am also wondering. 1 Quote Share this post Link to post
MFG38 Posted July 25, 2021 26 minutes ago, Walter confetti said: For a jungle place what textures are better: OTEX or CC4-TEX? Hmm, leaning towards the OTEX one, but that's just my personal take. Ultimately, it's up to you. 1 Quote Share this post Link to post
NeedHealth Posted July 25, 2021 @MFG38 are animated textures okay? 0 Quote Share this post Link to post
MFG38 Posted July 25, 2021 11 minutes ago, NeedHealth said: are animated textures okay? Yes, they are. 1 Quote Share this post Link to post
NeedHealth Posted July 25, 2021 My map is almost ready for testing, actually. I just need to find replacements for the temporary doom 2 flats/textures and a suitable liquid texture. 0 Quote Share this post Link to post
CBM Posted July 25, 2021 3 hours ago, Walter confetti said: So, yesterday i started a map for this and i just stumbled in a issue, over to understand what a Jungle of Albus is, but with the magic of Googling and bizarre mental combinations, I'm making something... For a jungle place what textures are better: OTEX or CC4-TEX? Personally, i found both are good for a natural environment, but more for a abstract forest than that a Jungle (maybe CC4-TEX is better, but in a very slightly way). Did some of you guys knows a good texture pack for Jungle wads? I like the purple liquid, what is it supposed to be? 0 Quote Share this post Link to post
Pistoolkip Posted July 25, 2021 (edited) Third proof of concept for Map24: Breaking Walls. (Fully playable) Work in progress / proof of concept, so I'm looking for very specific feedback. Namely: How is the wall mechanic? Is it intuitive? Is it fun? How 'surprised' are you by some of the traps / mechanics? Is there any way how I could improve the overal premise/gimmick? (Breaking Walls) How is the maze? Easy, difficult, fun, frustrating? General theme? I tried to go with a construction theme but I generally dislike 'realistic' looking maps. Should I switch the theme to Egyptian ruins? I look forward to your feedback! Screenshots Spoiler BreakingWallsTest_v3.zip Edited July 26, 2021 by Pistoolkip 0 Quote Share this post Link to post
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