Doom_Dude Posted October 23, 2022 47 minutes ago, Devalaous said: Wish this treatment would happen to lots of other old classic wads out there :p On the subject of this wad, @Doom_Dude do you have the xINFO lumps for this all sorted out? I was going to write a set up for the original release in the past, and it likely would automatically fit this remaster too. Other than the map lump groupings, everything is in order. Unless you meant something else.. 1 Quote Share this post Link to post
DoomKrakken Posted October 26, 2022 Are there any plans to remaster NDCP2 after this? I loved that mapset, and loved the textures used there. However, for some reason, it's filed in my mind as one of those Doom projects that "felt like it shouldn't exist", because it felt very surreal (which isn't to say it's bad). Many of the design choices didn't seem to make much sense (like the female marine hologram in random places, unless that was a mascot of some sort) or the (what I assume are) DeHackEd monsters which behaved kind of weird (that Kamikaze Caco that didn't fly but zipped pretty fast and blew up in your face, and that black-n-white Marine which was more or less an overglorified turret, 'cuz it never seemed to change direction when it started firing nor cared to stop). Again, I couldn't tell you if these were bad choices... but more or less weird. If anything, if it were to happen, I'd be more curious to see what would change this time around. 1 Quote Share this post Link to post
Doom_Dude Posted October 26, 2022 1 hour ago, DoomKrakken said: Are there any plans to remaster NDCP2 after this? It's not something that is on my to do list at this point. I have two other megawads to finish which includes the Vilecore Remaster and Vilecore 2. Plus a slew of other, unfinished single maps and a couple sets of small, bite-sized maps I want to complete. 0 Quote Share this post Link to post
DoomKrakken Posted October 26, 2022 (edited) Alrighty. :) Wait a sec, there's a Vilecore 2, or there's a Vilecore 2 in the works? Edited October 26, 2022 by DoomKrakken 1 Quote Share this post Link to post
Doom_Dude Posted October 26, 2022 14 hours ago, DoomKrakken said: Alrighty. :) Wait a sec, there's a Vilecore 2, or there's a Vilecore 2 in the works? It's in the works and has been for years now. It'll be 37 maps for GZDoom in UDMF. After we get the NDCP Remaster done, I'll be putting the final touches on the Vilecore Remaster for next year and then, I'll be able to wrap up work on Vilecore 2. It's all coming together. 3 Quote Share this post Link to post
exl Posted October 30, 2022 Some more befores & afters, this time from MAP18. 17 Quote Share this post Link to post
exl Posted November 7, 2022 And one more area from MAP18 that was a lot more work to revamp than most. The original was really terrible and there wasn't much room to work in. 15 Quote Share this post Link to post
DooMAD Posted November 11, 2022 Progress. The futuristic-type area was a little too minimalist, heh. Also, it wasn't very easy to see out the window to see what the switch does, so the floor need raising a bit. I may make further tweaks. 14 Quote Share this post Link to post
Lupinzar Posted November 16, 2022 Is that a 2 unit height difference in the trim around the grate? That ends up looking super good. 1 Quote Share this post Link to post
DooMAD Posted November 17, 2022 22 hours ago, Lupinzar said: Is that a 2 unit height difference in the trim around the grate? That ends up looking super good. 2 on the outside, but 3 on the inside. :D 0 Quote Share this post Link to post
Doom_Dude Posted November 22, 2022 (edited) Aliotroph? wasn't able to finish up his map so he sent it to me. Some of the changes are his with a few tweaks by me... Map 10: Processing Station 10-29:71 Edited November 22, 2022 by Doom_Dude 2 Quote Share this post Link to post
LadyMistDragon Posted November 23, 2022 20 hours ago, Doom_Dude said: Aliotroph? wasn't able to finish up his map so he sent it to me. Some of the changes are his with a few tweaks by me... Map 10: Processing Station 10-29:71 Aliotroph? was a real stand-up bloke. I hope he's doing ok. 2 Quote Share this post Link to post
Doom_Dude Posted November 24, 2022 8 hours ago, LadyMistDragon said: Aliotroph? was a real stand-up bloke. I hope he's doing ok. Yeah, he's doing well. He's usually knee deep in the code. :) 2 Quote Share this post Link to post
TheMarlboroMan Posted November 30, 2022 On 11/24/2022 at 2:01 AM, Doom_Dude said: Yeah, he's doing well. He's usually knee deep in the code. :) Is he still rockin' the Winona avatar for a chance? 1 Quote Share this post Link to post
Scuba Steve Posted November 30, 2022 On 11/22/2022 at 1:56 PM, Doom_Dude said: I don't like that tech trim at the top, there has to be a better way to incorporate that texture into the scene. 2 Quote Share this post Link to post
Dusty_Rhodes Posted November 30, 2022 Man these screenshots are gorgeous, I've commented here before, but I'm really looking forward to this. 2 Quote Share this post Link to post
Scuba Steve Posted November 30, 2022 7 hours ago, NiGHTMARE said: Maybe something like this? Maybe? I feel like that original comp texture is so iconic to the original screenshot... what if parts of the walls were partitioned off with trim and sectors to expose different areas with the computer motherboard texture instead of the original being a generic blanket texture covering the whole room? 2 Quote Share this post Link to post
Doom_Dude Posted December 1, 2022 Hey @Scuba Steve and @NiGHTMARE, how does this look? I already had this texture in the wad, so decided to use it. 4 Quote Share this post Link to post
Doom_Dude Posted December 2, 2022 On 11/30/2022 at 3:07 AM, TheMarlboroMan said: Is he still rockin' the Winona avatar for a chance? Hey, I haven't seen him use that since Newdoom. 0 Quote Share this post Link to post
Doom_Dude Posted December 3, 2022 Here is the matching view from the original screen. I think it looks better for sure. Thanks @Scuba Steve for pointing it out in the first place. 1 Quote Share this post Link to post
Scuba Steve Posted December 3, 2022 I think that feels more appropriate and a better representation of the original map's vibe. That texture is too iconic to abandon. 1 Quote Share this post Link to post
Doom_Dude Posted January 24, 2023 Doing some work on iori's map 17: Assimilation. 5 Quote Share this post Link to post
exl Posted February 16, 2023 MAP08, just about done now. Expect chaingunner and revenant festivities. 8 Quote Share this post Link to post
Doom_Dude Posted February 24, 2023 (edited) I've been working a lot on Mystic's map 15: City Of Lost Souls lately. I'm adding different buildings and cutting up the squareness as much as possible. Adding things like newly designed lamp posts and adding in cross walks, man holes, a few alleys, alcove, more interiors, fountains, gates, etc.... Roughly the same area... b4 and after. Edited February 24, 2023 by Doom_Dude 4 Quote Share this post Link to post
Doom_Dude Posted February 25, 2023 (edited) Edited February 25, 2023 by Doom_Dude 3 Quote Share this post Link to post
LadyMistDragon Posted February 25, 2023 Definitely eager to see this! Here's hoping it'll be finished by the end of the year:) 1 Quote Share this post Link to post
Scuba Steve Posted February 25, 2023 I worry a little that the first shot feels more like an entirely new location instead of a remastered variant of the original... Gone is the brutalist look of the first building. Second is clearly the same, just more pleasing to the eye. 2 Quote Share this post Link to post
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