ASON-Z- Posted July 24, 2021 (edited) I like playing Doom as vanilla as I can, but I do enjoy some of the enhancements that GZDoom has to offer. Mainly just cosmetic enhancements. But if I'm gonna use these enhancements, I want them to stay consistent with Doom's art style. Like bullet decals for example. Nearly every mod I use, seem like they belong in the game. Except for Gzdoom's bullet decals I know that Vanilla Doom does have bullet hole textures drawn on some of the default textures. If anyone knows a way I could implement these into Gzdoom, I'd greatly appreciate it. Edited July 24, 2021 by ASON-Z- 0 Quote Share this post Link to post
m8f Posted July 24, 2021 You need to override decals with DECALDEF. You can use Reikall's Voxels or NashDecals as a reference; Reikall's Voxels mod has bullet hole decals that are close to vanilla style. 1 Quote Share this post Link to post
ASON-Z- Posted July 24, 2021 15 minutes ago, m8f said: You need to override decals with DECALDEF. You can use Reikall's Voxels or NashDecals as a reference; Reikall's Voxels mod has bullet hole decals that are close to vanilla style. Alright, will give it look. Thank you. This is just what I needed 0 Quote Share this post Link to post
Mordeth Posted July 24, 2021 I've moved this topic to 'Doom Editing', which is more appropriate for this question. 0 Quote Share this post Link to post
ASON-Z- Posted July 24, 2021 5 hours ago, Mordeth said: I've moved this topic to 'Doom Editing', which is more appropriate for this question. Fair enough 0 Quote Share this post Link to post
Brütehead Posted July 27, 2021 Sgt Mark made a bullet decal add-on a while back that goes for that look. https://www.moddb.com/games/doom/addons/simple-better-decals-for-gzdoomzandronum 1 Quote Share this post Link to post
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