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Any accurate bullet hole decals?


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I like playing Doom as vanilla as I can, but I do enjoy some of the enhancements that GZDoom has to offer. Mainly just cosmetic enhancements.

But if I'm gonna use these enhancements, I want them to stay consistent with Doom's art style. Like bullet decals for example.

Nearly every mod I use, seem like they belong in the game. Except for Gzdoom's bullet decals

I know that Vanilla Doom does have bullet hole textures drawn on some of the default textures.

If anyone knows a way I could implement these into Gzdoom, I'd greatly appreciate it.

Screenshot_Doom_20210724_032636.png

Screenshot_Doom_20210724_031038.png

Edited by ASON-Z-

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15 minutes ago, m8f said:

You need to override decals with DECALDEF. You can use Reikall's Voxels or NashDecals as a reference; Reikall's Voxels mod has bullet hole decals that are close to vanilla style.

Alright, will give it look. Thank you. This is just what I needed

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5 hours ago, Mordeth said:

I've moved this topic to 'Doom Editing', which is more appropriate for this question.

Fair enough

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