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Booked - A GZDoom-compatible CP where we do things by a preselected map title


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On 8/8/2021 at 6:21 AM, Engired said:

Map name: The Question Of Hearing
Author: Engired
Play time: 5 minutes, maybe even less
Music: Undercaves - Ecco the Dolphin (Sega CD version)
Textures: OTEX and Meks Box of Skies v3
Difficulty settings: Yes
Coop: No
Deathmatch: No

Description: Is it an Archvile, or a zombieman?

 

Download: TheQuestionOfHearing3.zip

 

It has a cool black & white film noir atmosphere :)

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wow, good work guys...

 

we will end up with a very cool CP for sure.

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ResurrectingLucifer.zip

 

Map Name: Resurrecting Lucifer

Author: Scrappy McDoogerton

Play Time: 20 minutes

Music: Holyshit.mid by Ribbiks

Textures: Otex (I did not compile the textures you will need to load OTEX_1.1.WAD alongside this wad in order to play it.)

Difficulty Settings: yes

Coop: no

Deathmatch: no

 Description: An Archvile party with 1465 guests.

 

It's time to show those Demons who the real monster is. Warp to map 04 to party with Archviles.

 

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46 minutes ago, ScrappyMcDoogerton said:

ResurrectingLucifer.zip

 

Map Name: Resurrecting Lucifer

Author: Scrappy McDoogerton

Play Time: 20 minutes

Music: Holyshit.mid by Ribbiks

Textures: Otex (I did not compile the textures you will need to load OTEX_1.1.WAD alongside this wad in order to play it.)

Difficulty Settings: yes

Coop: no

Deathmatch: no

 Description: An Archvile party with 1465 guests.

 

It's time to show those Demons who the real monster is. Warp to map 04 to party with Archviles.

 

cool...archies want to party

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Would I be able to take a crack at Slot 10? I'm pretty new to mapping but the title gives me some fun ideas and I'd like to see if i could make something interesting out of them.

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5 hours ago, minichibisart said:

Would I be able to take a crack at Slot 10? I'm pretty new to mapping but the title gives me some fun ideas and I'd like to see if i could make something interesting out of them.

sure thing, map 10 is yours

 

---------

 

map 26 has been requested to be changed back to unclaimed because its author (FranziskaVonCaco) has been banned from the forum so that slot is now open again

Edited by CBM

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Just want to let you guys know that i'm still working on my map, but i'm kinda stump on how i want it to be. Yes i know it's map01 the opening but i wanna make to be like "What a great opening to the megawad". I would post what i have so far but i ain't even done with the map lay out yet, but i will say it will have the cacos in it when it's done.

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1 minute ago, xScavengerWolfx said:

Just want to let you guys know that i'm still working on my map, but i'm kinda stump on how i want it to be. Yes i know it's map01 the opening but i wanna make to be like "What a great opening to the megawad". I would post what i have so far but i ain't even done with the map lay out yet, but i will say it will have the cacos in it when it's done.

I trust your judgement :-)

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Been chipping away at my submission. Here's a view of the starting area and the first firefight you get into.

 

Maybe I shoulda made something besides a naturalistic cave / ravine, those are a bit trickier to get looking right...

flayed1.PNG

flayed2.PNG

Edited by minichibisart

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28 minutes ago, minichibisart said:

Been chipping away at my submission. Here's a view of the starting area and the first firefight you get into.

 

Maybe I shoulda made something besides a naturalistic cave / ravine, those are a bit trickier to get looking right...

Looks good. I love the texture choices and the cross on the ground

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Map name: Beneath a Timeless Cathedral
Author: Demondice
Play time: 8:00
Music: Crawl by JDoyle (TNT: Revilution MAP14)
Textures: Otex
Difficulty settings: Yes
Coop: No
Deathmatch: No

 

Description: A battle through a dark subterranean complex, where ancient technology guards the entrance to a forgotten cathedral hall.

 

I could do with some more opinions on how the fights go. I ran it past a mate who struggled with what I thought was one of the easier fights, but breezed past what I thought was one of the harder ones. I've rebalanced it a little since then and feel like it's about right.

 

Edit: It's MAP16 to save anyone having to look up the map name in the list. :)

Edit 2: Just increased the play time a little.

Edit 3: New uploaded version fixes the archvile not spawning.

Edit 4: Final version: timecath.zip

Edited by Demondice

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Playing on UV, I wouldn't call it a hard map, but the fights were challenging enough to be engaging. If you want to increase the challenge, I was thinking you could make it 2 archviles at the end because killing just 1 with plenty of rockets handy is pretty trivial. I recorded a demo to give you an idea of what another player's run would look like but curiously the archvile did not spawn in on this run. This was my 3rd run of the map and it only happened this one time.

timecathdemo.zip

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10 hours ago, ScrappyMcDoogerton said:

curiously the archvile did not spawn in on this run.
 

 

That's really odd, especially as it's a zscript teleport rather than a boom-style moving floor setup. I usually map for boom compatible ports though so I don't have enough experience with zscript's teleport to know if there are any quirks.

 

That demo should prove invaluable though. Thank you so much for that. :)

 

I'll have a chance to look at it again after the weekend.

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That demo did exactly what I needed it to. Thank you. :)

 

There was a mancubus that walked over the spawn spot just as the archvile tried to spawn, causing it to fail. It seems that GZDoom doesn't allow monsters to telefrag other monsters (by default at least) even if teleport fog is set to true, so it remained in its little spawnroom. You could duplicate the bug by just standing in the middle of the raised section and blocking it yourself. It'd be nice if TeleportOther returned a value as to whether the command worked, but I couldn't find any documentation to suggest that it does. I've fixed it by just counting the number of archies in that off-map room and retrying the teleport a few times per second until it returns zero. You can still block it by standing there, but the second that you step off you'll end up with an archvile where the sun doesn't shine.

 

Something to look out for if anyone else wants to move things around using ZScript's teleport functions. I've uploaded a fixed version in my submission post.

 

On 8/14/2021 at 12:51 AM, ScrappyMcDoogerton said:

If you want to increase the challenge, I was thinking you could make it 2 archviles at the end because killing just 1 with plenty of rockets handy is pretty trivial.

 

I'm trying to get a level of challenge that's roughly around what you might expect for MAP16. Not extremely difficult, but keeps you on your toes a bit on UV. Maybe two archviles on UV difficulty might be about right though.

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I may do a playthrough video of all the maps so far soon

 

however my skill as a player is pretty bad so it will likely be on too young to die LOL

Edited by CBM

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List of maps for me to make videos of so far:

 

Every Haunting of the Cyberdemon

Feared Space Pyramid

The Question of Hearing

Resurrecting Lucifer

Beneath a Timeless Cathedral
 

hopefully I can figure out how to also have a microphone in the mix so I can talk while gunning down demons

 

I will post links as the videos gets done

 

Edited by CBM

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9 hours ago, Demondice said:

@CBM I've just updated my post above with what I consider the final version if you want to video that. Looking forward to it. :)

Cool

 

I Will definetly make a video of the final version

 

However it may need to wait a week before I can start making the videos

 

 

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On 8/11/2021 at 6:56 AM, ScrappyMcDoogerton said:

ResurrectingLucifer.zip

 

Map Name: Resurrecting Lucifer

Author: Scrappy McDoogerton

Play Time: 20 minutes

Music: Holyshit.mid by Ribbiks

Textures: Otex (I did not compile the textures you will need to load OTEX_1.1.WAD alongside this wad in order to play it.)

Difficulty Settings: yes

Coop: no

Deathmatch: no

 Description: An Archvile party with 1465 guests.

 

It's time to show those Demons who the real monster is. Warp to map 04 to party with Archviles.

 

I couldn't get to download ResurrectingLucifer.zip

Edited by CBM

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On 8/3/2021 at 4:21 AM, SynDoom said:

Figured I'll post the current WAD here, even if it's far from done. I'll have to do a lot of tweaking on the colors...

 

Currently has one secret, the BFG is part of later secret and for now is unobtainable. Has some co-op differences. This level isn't currently completable. And it's only three rooms...

Feared Space Pyramid.zip

what other textures beside otex version 1.1 and doom2 does the level use? I still have missing textures

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On 8/13/2021 at 7:04 PM, Demondice said:

Map name: Beneath a Timeless Cathedral
Author: Demondice
Play time: 8:00
Music: Crawl by JDoyle (TNT: Revilution MAP14)
Textures: Otex
Difficulty settings: Yes
Coop: No
Deathmatch: No

 

Description: A battle through a dark subterranean complex, where ancient technology guards the entrance to a forgotten cathedral hall.

 

I could do with some more opinions on how the fights go. I ran it past a mate who struggled with what I thought was one of the easier fights, but breezed past what I thought was one of the harder ones. I've rebalanced it a little since then and feel like it's about right.

 

Edit: It's MAP16 to save anyone having to look up the map name in the list. :)

Edit 2: Just increased the play time a little.

Edit 3: New uploaded version fixes the archvile not spawning.

Edit 4: Final version: timecath.zip

just completed the level... oh man... it was an absolute joy to play :-)

 

videos are coming next week :-)

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7 hours ago, ScrappyMcDoogerton said:

https://www.mediafire.com/file/rq0p2hn3r6izrj7/ResurrectingLuciferv1.zip/file

 

Not sure what happened there but this link should work.

 

P.S. I made a real effort to make my map fun on all difficulties you can certainly play it on whichever Difficulty is the most fun for you :)

Very interesting map... lots of fun fights.. lots of dying... of both me and monsters... I enjoyed the mass-slaughter of zombiemen and imps

allthough I had to cheat to complete it, especially at the end but all in all a very cool map :-)

 

I might have avoided death if I used better tactics and used the powerups in a more clever way

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@ScrappyMcDoogerton Had some spare time so thought I'd give your map a go. I'm glad I've got a week away booked for next week because it'll take me all week to calm down again, although I enjoyed every second of it. It's quite the adrenaline rush. :)

 

I'll see if I can return the favour and record a demo before the end of the week.

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Can I get MAP 26 - Carmack's Powerplant? Also, can I use custom actors, sounds, and dummy sectors?

Edited by Bob is Zack

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5 hours ago, Bob is Zack said:

Can I get MAP 26 - Carmack's Powerplant? Also, can I use custom actors, sounds, and dummy sectors?

If the actors do not overwrite existing actors then yes

 

Consider map 26 yours

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I took map 28, I am working on a slaughter type proof of concept map

 

@ScrappyMcDoogerton

 

Your map is a fine addition to this CP and Very high quality. I only Hope my own robotdevil map Will turn out just as good :-)

Edited by CBM

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