CBM Posted October 1, 2021 just a reminder... link to rampart uploader for the booked tc: https://booked.teamouse.net/upload.php if anybody is missing a pin for their map slot(s) then let me know and I will try to send you a PM with the pin(s) finally...... i have a video of resurrecting lucifer... now youtube doesnt want long videos so I had to be quick (the map has a bit to many monsters and a few misaligned textures but is otherwise a fun slaughter map) : 1 Quote Share this post Link to post
RileyXY1 Posted October 2, 2021 I'm currently thinking about what I should do for "Bone Ward". 1 Quote Share this post Link to post
egap98 Posted October 2, 2021 currently working on map11, gonna have a lot of crucial choices, kinda goin for that going down office type area with hell areas mixed in. 1 Quote Share this post Link to post
egap98 Posted October 2, 2021 4 hours ago, RileyXY1 said: I'm currently thinking about what I should do for "Bone Ward". demon prison type level? 1 Quote Share this post Link to post
RileyXY1 Posted October 2, 2021 12 hours ago, egap98 said: demon prison type level? Biowar did something like that for its MAP13. I might base Bone Ward on that map. 1 Quote Share this post Link to post
RileyXY1 Posted October 6, 2021 It will even use the same music track as that map. Robot Hell will also use a Biowar track, that being the MAP02 theme. 1 Quote Share this post Link to post
RileyXY1 Posted October 17, 2021 Bone Ward is going smoothly. Besides Biowar MAP13 I'm also using E2M5: Command Center as an inspiration. 1 Quote Share this post Link to post
CBM Posted October 18, 2021 13 hours ago, RileyXY1 said: Bone Ward is going smoothly. Besides Biowar MAP13 I'm also using E2M5: Command Center as an inspiration. I can't wait to see what you come up with! :-) 0 Quote Share this post Link to post
CBM Posted October 29, 2021 Death Bear had to quit this project mainly due to not having enough time, so I have taken over his slot. If it becomes nessecery to extend the deadline then let me know. 0 Quote Share this post Link to post
evil_scientist Posted October 29, 2021 I uploaded Map 21: Nordic Island to the Rampart interface! The map is finished, but I'm sure playtesting will reveal a lot of things that need further thought or work! 1 Quote Share this post Link to post
CBM Posted October 29, 2021 1 hour ago, evil_scientist said: I uploaded Map 21: Nordic Island to the Rampart interface! The map is finished, but I'm sure playtesting will reveal a lot of things that need further thought or work! cool! I will try it soon! 0 Quote Share this post Link to post
evil_scientist Posted October 29, 2021 20 minutes ago, CBM said: cool! I will try it soon! I'll definitely need to make it harder :) the monster count is pretty low right now. 1 Quote Share this post Link to post
CBM Posted October 29, 2021 1 hour ago, evil_scientist said: I'll definitely need to make it harder :) the monster count is pretty low right now. I just tried it and I like it, I don't think it really needs more monsters though :) I found the secret entrace but many other places I was puzzled as to how to continue. Maybe you could add more hints on the map? :D 0 Quote Share this post Link to post
evil_scientist Posted October 29, 2021 31 minutes ago, CBM said: I just tried it and I like it, I don't think it really needs more monsters though :) I found the secret entrace but many other places I was puzzled as to how to continue. Maybe you could add more hints on the map? :D Ok I'll think about it! Can you name specific places where you got stuck? I assume one might be the Spoiler bookshelf switch? 1 Quote Share this post Link to post
CBM Posted October 29, 2021 43 minutes ago, evil_scientist said: Ok I'll think about it! Can you name specific places where you got stuck? I assume one might be the Hide contents bookshelf switch? every place except the first door that had arrows on it :-) 0 Quote Share this post Link to post
MFG38 Posted October 31, 2021 (edited) Okay, so I finally made a start on my map. Rough idea is a temple with red fog that hurts the player and prevents progression in a select few areas (the "plague" part of the map title) - the objective would be to find and destroy a bunch of altars that, when destroyed, clear out parts of the fog and ultimately unlock the exit. Gonna have to experiment a tiny bit and see how I'm going to implement the concept, but hopefully I'll find some way of making it work. If you don't see my submission by the end of November the year, you can vacate my slot, but I'll see to it that I do end up delivering. Edited October 31, 2021 by MFG38 1 Quote Share this post Link to post
CBM Posted October 31, 2021 36 minutes ago, MFG38 said: Okay, so I finally made a start on my map. Rough idea is a temple with red fog that hurts the player and prevents progression in a select few areas (the "plague" part of the map title) - the objective would be to find and destroy a bunch of altars that, when destroyed, clear out parts of the fog and ultimately unlock the exit. Gonna have to experiment a tiny bit and see how I'm going to implement the concept, but hopefully I'll find some way of making it work. If you don't see my submission by the end of November, you can vacate my slot, but I'll see to it that I do end up delivering. sounds good, but if you need more time then its not a problem since I have extended the deadline due to the vast amount of rampart map slots that are yet to recieve a map 1 Quote Share this post Link to post
RileyXY1 Posted November 1, 2021 Bone Ward is fully completed. I'm still working on Robot Hell ATM. 1 Quote Share this post Link to post
CBM Posted November 1, 2021 47 minutes ago, RileyXY1 said: Bone Ward is fully completed. I'm still working on Robot Hell ATM. cool! 0 Quote Share this post Link to post
RileyXY1 Posted November 1, 2021 One of the centerpieces of Bone Ward is a massive room with a Cyberdemon and a crusher, and you can crush the Cyberdemon to death. There's also two Mancubi in a jail cell you can use to whittle down the Cyberdemon's health. 1 Quote Share this post Link to post
CBM Posted November 2, 2021 7 hours ago, RileyXY1 said: One of the centerpieces of Bone Ward is a massive room with a Cyberdemon and a crusher, and you can crush the Cyberdemon to death. There's also two Mancubi in a jail cell you can use to whittle down the Cyberdemon's health. I look forward to playing it 0 Quote Share this post Link to post
CBM Posted November 25, 2021 (edited) UPDATE only 12 maps have been submitted... We are missing RAMPART map submissions from the following people: @NeedHealth MAP 02 - Spirit Mines [slot given to NeedHealth] @plankguy_89 MAP 05 - Imp Barons [slot given to Plank_Guy_89] MAP 19 - The Lost Lair [slot given to Plank_Guy_89] @PBeGood4 MAP 07 - Romero's Church [slot given to pbegood4] @Weird Sandwich MAP 08 - UAC Platform of Motorphobia [slot given to Weird Sandwich] @SynDoom MAP 09 - Feared Space Pyramid [slot given to SynDoom] @minichibisart MAP 10 - Flesh Flayed [slot given to miniscibisart] @MFG38 MAP 12 - Plague Alter [slot given to MFG38] @ʞnifeworld MAP 14 - Electrified Bleeding [slot given to ʞnifeworld] I can't seem to get the system to highlight his username? @Engired MAP 20 - Every Haunting Of The Cyberdemon [slot given to Engired] MAP 32 - The Question Of Hearing [slot given to Engired] @RedBoule MAP 22 - Space Caverns [slot given to RedBoule] @Astro X MAP 23 - Anubis Silos [slot given to Astro X] @Bobby “lolmcswagger” MAP 24 - The Wasted Imp [slot given to Bobby "lolmcswagger"] @SilverMiner MAP 25 - Dead City [slot given to SilverMiner and special dispensation to use DOOM or ZDOOM format] @Bob is Zack MAP 26 - Carmack's Powerplant [slot given to Bob is Zack] @RileyXY1 MAP 28 - Robot Hell [slot given to RileyXY1] @Shibainumaster MAP 29 - Void of Cacodemons [slot given to shibainumaster] MAP 30 - Secret UAC Operation [slot given to shibainumaster] @lokbustam257 MAP 31 - The Unknown Volcano [slot given to lokbustam257] I decided that I will close for new map submissions on december 20 2021... after that I will take whatever maps that are left and rearrange them to fit however many map slots that they can - after that, the rest of the time limit will be for map changes and fixes and whatnot Edited November 25, 2021 by CBM 1 Quote Share this post Link to post
Syn Posted November 25, 2021 Hmm, I got plenty of time. This last section is giving me some trouble, still figuring out how I want to execute it but I'll make it work 1 Quote Share this post Link to post
CBM Posted November 25, 2021 1 minute ago, SynDoom said: Hmm, I got plenty of time. This last section is giving me some trouble, still figuring out how I want to execute it but I'll make it work sounds good, and I know you have a map since it was posted to this thread, it just needs to be posted to the rampart uploader as well... let me know if you need the pin code and I will send you a PM with it 0 Quote Share this post Link to post
Syn Posted November 26, 2021 I forgot to mention it, but I'm also creating a custom MIDI arrangement for it! It will be an arrangement of Burning Water, from Mega Man X7: 1 Quote Share this post Link to post
PBeGood Posted November 26, 2021 Ive already started making my map (07), but it will still take a while 1 Quote Share this post Link to post
CBM Posted November 26, 2021 18 minutes ago, PBeGood4 said: Ive already started making my map (07), but it will still take a while sounds good 0 Quote Share this post Link to post
Syn Posted November 26, 2021 MIDI is finished, will likely finish designing a few days into December! 1 Quote Share this post Link to post
CBM Posted November 26, 2021 2 hours ago, SynDoom said: MIDI is finished, will likely finish designing a few days into December! cool 0 Quote Share this post Link to post
MFG38 Posted November 26, 2021 Working on mine slowly but surely. 1 Quote Share this post Link to post
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