CBM Posted December 26, 2021 10 hours ago, RileyXY1 said: Since one of my maps now occupies the MAP15 slot I am going to update that level to add a secret exit. sure but we dont have enough maps to have secret levels. we have about half of what was the original plan 10 hours ago, RHhe82 said: Okay! So, does this mean you are personally beta testing levels, and notify each of us personally if anything needs to be fixed? It feels such a long time I sent my level, that I have hard time remembering what it was :-D I will test each level before posting it to idgames and give some feedback along with a relevant pin number to make it possible to fix it, anybody who wants their pin number(s) can send me a PM as well 8 hours ago, Bloodbath Giraffe said: I have never really done playtesting before, but if we need some internal playtesting i can give it a shot. any testing and bughunting would be very welcome! As for fixing it then we will have to find out how we do that. 2 Quote Share this post Link to post
SilverMiner Posted December 26, 2021 (edited) @CBM you silently removed my map EDIT: so I just leave it here again https://www.dropbox.com/s/cazdnd0iia0j836/DeadCity standalone.wad?dl=1 Edited December 26, 2021 by SilverMiner 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 26, 2021 @xScavengerWolfx Played your map on Hurt Me Plenty Everything seemed to work fine. My one suggestion is maybe add one more green armor in the back half of the map. Hope you enjoy my first ever recorded play through @MidnightMage I tried to play your map but could not get it to work. I opened it up in Doom Builder and it seems like the player starting position does not have a class, tried to fix it but still could not get it to open correctly. 2 Quote Share this post Link to post
CBM Posted December 26, 2021 (edited) 2 hours ago, SilverMiner said: @CBM you silently removed my map EDIT: so I just leave it here again https://www.dropbox.com/s/cazdnd0iia0j836/DeadCity standalone.wad?dl=1 sorry about that, I will add it back in. I deleted all slots that didnt have a custom map name set, so I accidently deleted some map slots that I shouldnt have. I wanted to remove all slots that seemed to be unoccupied. Edited December 26, 2021 by CBM 1 Quote Share this post Link to post
xScavengerWolfx Posted December 26, 2021 I won't lie like i told CBM i felt like it's shitty because i had one mind set "i want to finish this before the deadline" I mean i did have fun making it but i could've done better. At least you had fun playing it. If @CBM will let me, i can go back and make changes if it's allowed if i can't then that's ok with me. 1 Quote Share this post Link to post
CBM Posted December 26, 2021 (edited) 20 minutes ago, xScavengerWolfx said: I won't lie like i told CBM i felt like it's shitty because i had one mind set "i want to finish this before the deadline" I mean i did have fun making it but i could've done better. At least you had fun playing it. If @CBM will let me, i can go back and make changes if it's allowed if i can't then that's ok with me. No problem, I will PM you the pin @SilverMiner deadcity added back in... in slot 17 @RileyXY1 waiting on your map uploads/updates for slots 15 and 16 I've placed your maps in these slots for now... MAP15 : Bone Ward MAP16 : Robot Hell Edited December 26, 2021 by CBM 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 27, 2021 @ScrappyMcDoogerton Nice map it was pretty challenging on Hurt Me Plenty, but not overly hard. Everything seemed to be working as intended. 2 Quote Share this post Link to post
xScavengerWolfx Posted December 27, 2021 To anyone that has played or made a video on my map Attack of the 8th flying tomatoes, i am fixing/reworking on it as we speak. I want to say that it was fun to make but i felt rushed and sloppy. so i'm reworking it and hope it will be better then the first one. When i'm done i'll throw it up on the website asap. 1 Quote Share this post Link to post
CBM Posted December 27, 2021 1 hour ago, NeedHealth said: @CBM I have to bow out ok 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 28, 2021 @RHhe82 Good map with solid texturing everything looked good to me. 2 Quote Share this post Link to post
Bloodbath Giraffe Posted December 28, 2021 @egap98 I would suggest maybe a berserk in the first room to fight the pinkies if you go into the wrong door first. Also maybe add some more heath and one more green armor to the front half of the map. other then that everything looked and played good. 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 28, 2021 @knifeworld Good map with a nice flow. I think I might of broke the map right before the red key I shot the switch to open the bars before I picked up the red key. It did not effect by ability to finish the map. I did catch one missing texture in the blue key room with the archvile on the back side of the 1/2 wall. 3 Quote Share this post Link to post
CBM Posted December 28, 2021 (edited) @Bloodbath Giraffe I am so happy that you decided to do videos like this. Its a huge help! I really appreciate it dude! :-) :-) :-) Especially since I am going to be tied by work the next couple of months (temporary work involving testing people to see if they have corona) and also because I have been suffering from a severe depression the last couple of months Edited December 28, 2021 by CBM 2 Quote Share this post Link to post
RHhe82 Posted December 28, 2021 3 hours ago, Bloodbath Giraffe said: @RHhe82 Good map with solid texturing everything looked good to me. Cool! I think this is the first playtest video of my level, until I've missed something! As I said before, it feels such a long time since I made the level (although it must have been October, not so long ago in any case). I thank you for playing it! This is my "baby's second wad ever (in adult life)", and I'm quite happy with -- not as happy as with my first map, but still. You clearly had less problems navigating and completing the level as many had with my first one; In other words, I'm really happy it looks like the map flows quite naturally, and the little confusion you had (with regards to obtaining the yellow key) feels like something anyone could have without the map being overly convoluted and obtuse*. My only regret is that the level feels a bit too easy :-D I take it you played it on HMP (there was something that made me realize it wasn't UV, some ambush I clearly remembered putting more pressure on player). On the other hand, I remember thinking the map would be quite early in a megawad (back when there was supposed to be a full stack of 32 maps) so I wouldn't have to channel my inner Ribbiks. *Speaking of obtuse, there was one secret I was really interested in seeing if you'd discover it. When I made the level, I thought it was a clever little puzzle, that might be missed by a few. Now that I was looking at my level after a couple of months, I'm beginning to think that one secret is stupidly difficult to find. I don't know. It has to do with the arachnotron you clearly realized was there behind the waterfall, and you, shall we say, half-way triggered the way in. 2 Quote Share this post Link to post
Bloodbath Giraffe Posted December 28, 2021 @Origamyde Very nice level with nice design and texturing. It was a bit confusing at first to navigate around and figure out what switch did what, but after awhile I was able to get the hang of it. The only thing wrong I found was the switches were not animating I'm using the latest version of GZdoom to test the maps not sure why that was happening. @CBM No problem I normally don't really play doom I just map for it so its a nice change of pace. I work in the healthcare field as well, but I only work one out of every three days so I have lots of time off in-between. Sorry to hear about your depression hope you get to feeling better soon. 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 28, 2021 @Demondice Nice flow and combat did not find any errors 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 29, 2021 @obake Nice texturing only critique is the touch pad after the cyberdemon fight was no too obvious, but i figured it out pretty fast. 2 Quote Share this post Link to post
Bloodbath Giraffe Posted December 29, 2021 @Bricea Fun little map had no complaints and did not find any bugs. I did find all the secrets which is a first for this WAD. 1 Quote Share this post Link to post
Origamyde Posted December 29, 2021 (edited) 9 hours ago, Bloodbath Giraffe said: Very nice level with nice design and texturing. It was a bit confusing at first to navigate around and figure out what switch did what, but after awhile I was able to get the hang of it. The only thing wrong I found was the switches were not animating I'm using the latest version of GZdoom to test the maps not sure why that was happening. Thanks for playing my WAD, but especially for pointing out this dreadful bug of mine 😱 I know exactly why this bug is happening (the textures were directly incorporated via Slade instead of the level editor), and I'll fix it as soon as I can. In the meantime @Bloodbath Giraffe, could you tell me if your version of GZDoom is up to date (4.7.1.0 and beyond) ? Edited December 29, 2021 by Origamyde 1 Quote Share this post Link to post
xScavengerWolfx Posted December 29, 2021 I just wanna give a small update, yes i'm still working on it. I had to reset the enemy/weapon/health placements, replace the decorations and rework some of the map/added new areas to it. The rate i'm going as of right now i should have it done by the either the end of the week (the 31st aka New Years Eve) or this weekend (the new year). If anyone else made videos of my map i thank you and don't worry this new updated version will (hopefully) be better then the first one.....Also if you play the updated version on UV.......i might of been evil a little bit...sorry (not sorry lol). 1 Quote Share this post Link to post
Origamyde Posted December 29, 2021 I have now updated The Bloody Devils to Version 2. It features changed switches textures so as not to provoke a bug where their animations would not trigger properly, and tweaked and cleaned-up textures in general to give more coherence to the whole thing. Have fun ! https://www.doomworld.com/forum/post/2392875 3 Quote Share this post Link to post
MFG38 Posted December 29, 2021 Right, yeah, it's not looking like I'll finish my map for this. I'm dropping my spot. 0 Quote Share this post Link to post
CBM Posted December 29, 2021 4 minutes ago, MFG38 said: Right, yeah, it's not looking like I'll finish my map for this. I'm dropping my spot. ok 0 Quote Share this post Link to post
obake Posted December 29, 2021 15 hours ago, Bloodbath Giraffe said: @obake Nice texturing only critique is the touch pad after the cyberdemon fight was no too obvious, but i figured it out pretty fast. Thanks for the playthrough! 1 Quote Share this post Link to post
RileyXY1 Posted December 30, 2021 Bone Ward has now been uploaded. 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 30, 2021 I like the theme of the map its well done. I did have some trouble finding the switch in the library maybe add a few more book cases to give it more of a library feel 2 Quote Share this post Link to post
Bloodbath Giraffe Posted December 30, 2021 (edited) @SynDoom I don't think the map is complete, I could not get the blue key or exit the map. I did really like the music and the visuals. Some of the door tracks were unpaged and the back of the blue switch was missing a texture. Edited December 30, 2021 by Bloodbath Giraffe words 1 Quote Share this post Link to post
Bloodbath Giraffe Posted December 30, 2021 (edited) @Engired I really enjoyed the atmosphere and the color changes to the map. Once I figured out the gimmick to the map it was good, but before that I had no idea why there was never ending archviles spawning on my head. In my opinion on HMP it was a bit too hard and maybe could of used a bit more cover from the archviles, but great map otherwise. Edited December 30, 2021 by Bloodbath Giraffe New youtube link 2 Quote Share this post Link to post
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