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Booked - A GZDoom-compatible CP where we do things by a preselected map title


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4 minutes ago, CBM said:

I think I may have fixed it now

OK. Thanks for fixing this and replacing the old Dead City which crashed GZDoom upon loading it up.

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10 minutes ago, RileyXY1 said:

OK. Thanks for fixing this and replacing the old Dead City which crashed GZDoom upon loading it up.

np

 

but I'd need to contact David to ask him to make something to help cleanup the map numbers since the internal map numbers arent correct right now

Edited by CBM

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Oh man i totally forgot about this community project, god i feel like an ass. I mean i know my map is already in and everything but i though everyone did there maps and didn't need to worry about it. 

 

I was busy doing a secret map for another community project i was working with, since i got that done i'm just waiting for the guy to put it in the slot of map31. Note: i'm talking about a different community project i was working with. 

 

i read the updates on this post and oh man that's a lot of maps that are either not finished or never been send off. 

 

I hope every thing is going fine with this project. 

 

Edit: I forgot to mention that i'm learning how to use UDMF format, it's a pain but i'm learning it.

Edited by xScavengerWolfx

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3 hours ago, xScavengerWolfx said:

Oh man i totally forgot about this community project, god i feel like an ass. I mean i know my map is already in and everything but i though everyone did there maps and didn't need to worry about it. 

 

I was busy doing a secret map for another community project i was working with, since i got that done i'm just waiting for the guy to put it in the slot of map31. Note: i'm talking about a different community project i was working with. 

 

i read the updates on this post and oh man that's a lot of maps that are either not finished or never been send off. 

 

I hope every thing is going fine with this project. 

Its not going particulary well, rampart is giving me grief after I was forced to reorganize the map slots due to missing map submissions

I hope David can code some function to help me, but if not then I will be assembling this project by hand once the final bugfix deadline is reached in 4 months from now

 

it seems we managed to break rampart

 

2 hours ago, RileyXY1 said:

I'm still working on Every Haunting of the Cyberdemon.

let me know if you run in to issues

 

I may need your help alot in order to finish this and I may even need you to take over at some point... I have so much IRL crap going on its crazy

Edited by CBM

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1 hour ago, CBM said:

Its not going particulary well, rampart is giving me grief after I was forced to reorganize the map slots due to missing map submissions

I hope David can code some function to help me, but if not then I will be assembling this project by hand once the final bugfix deadline is reached in 4 months from now

 

it seems we managed to break rampart

Oh god lol

 

David would be pissed at us if he found out lol

 

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On 3/8/2022 at 8:55 AM, xScavengerWolfx said:

Oh god lol

 

David would be pissed at us if he found out lol

 

he was actually glad to discover the need for a new function that he has added to account for our usecase

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  • 3 weeks later...
17 hours ago, RileyXY1 said:

I'm now almost done with Every Haunting of the Cyberdemon. The layout is done. I just need to populate it.

cool

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I read the update and are the maps still open by any chance? I'm only asking because i'm learning UDMF and i'm plan on releasing a ploutonia UDMF map soon. If there still open i can take map 02 if that's ok if the deadline isn't a short time frame. If not then that's ok, just wanted to ask anyways. 

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1 hour ago, xScavengerWolfx said:

I read the update and are the maps still open by any chance? I'm only asking because i'm learning UDMF and i'm plan on releasing a ploutonia UDMF map soon. If there still open i can take map 02 if that's ok if the deadline isn't a short time frame. If not then that's ok, just wanted to ask anyways. 

we have 17 maps so far but you can add your own map if you wish, it would then become map18... at this point this project just wants as many maps as it can get

 

Edited by CBM

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  • 3 weeks later...
5 hours ago, RileyXY1 said:

And now Every Haunting of the Cyberdemon (MAP18) is up.

The time may come where I will need somebody to take this project over for me.

I am battling some extremely severe mental issues.

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I'm not sure how everyone else feels but I would be ok with releasing it as it is now. People have had over 4 months to get their fixes in. Maybe give them another week incase someone has any last minute changes or fixes they have been working on. If you need some help I am willing , but I have never been part of a community project team. 

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On 4/20/2022 at 11:37 PM, Bloodbath Giraffe said:

I'm not sure how everyone else feels but I would be ok with releasing it as it is now. People have had over 4 months to get their fixes in. Maybe give them another week incase someone has any last minute changes or fixes they have been working on. If you need some help I am willing , but I have never been part of a community project team. 

well I did give people a deadline of july 1st, but after that you are most welcome to download the project, create a readme and post it to idgames and other places... that would be a giant help! :-)

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5 hours ago, CBM said:

well I did give people a deadline of july 1st, but after that you are most welcome to download the project, create a readme and post it to idgames and other places... that would be a giant help! :-)

 

 

Yeah I can do that

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12 hours ago, Bloodbath Giraffe said:

 

 

Yeah I can do that

cool, thanks!

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  • 2 months later...

I am incredibly sorry for this beyond late response, but here is an update to Electrified Bleeding that fixes missing textures, one mentioned by @Bloodbath Giraffe what feels like many eons ago, some I noticed myself in the final room. Some monsters were facing the wrong way, that was also fixed.
Apart from that, zero other changes have been done.
ElecBled_Booked_UDMF___Bugfixing-Final__270222_1544___.zip

Everything IRL that was getting tough for me got worse, as well as other doom projects with shorter deadlines getting in the way.. Again, sorry for the late reply, but since this is just a small final bugfix update I hope it's ok.

I haven't seen much other activity regarding this project BTW, I hope it does finally release some day because I want to play the other maps!
 

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  • 2 weeks later...
On 7/20/2022 at 1:01 AM, LadyMistDragon said:

Whatever happened to this project? It looked very interesting.

Thanks... but I am afraid that this project is dead and I see no way of making sure that it gets completed.

 

Maybe someone can help me with this, I just don't know.

 

Edited by CBM

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I am currently going through all the maps and making any changes I think are needed in order for the maps to be completeable... I will then update the maps via rampart when I'm done

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I went through the first 5 so far, and so far I have corrections for maps 1, 2 and 5

 

ODDLY enough MAP02 is not woodcrawl???

 

right now Im trying to figure out if map6 is beatable...

 

edit... can't figure it out but I'm assuming it is

 

map 9 doesnt exists

 

hoping map 14 is beatable

hoping map 15 is beatable

 

ok so thats all of them

 

----

 

so I need to figure out what maps that

MAP01

MAP02

MAP05

and

MAP09

 

actually are

 

I don't know how to fix this ...

 

Edited by CBM

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I am truly sorry that this project went as it did and I feel I must apologize to all who was involved.

Edited by CBM

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I have been trying to identify the maps still in the project and I have selected these 12 as the final maps that will be in the project:

 

Attack of the 8 flying tomatoes - xScavengerWolfx
woodcrawl - cbm
resurrecting lucifer - scrappy mcdoogerton
the question of hearing - engired
purified uac refinery - rhhe82
Bone Ward [slot given to RileyXY1]
Robot Hell [slot given to RileyXY1]
the prison of burning - bricea (briøche)
electrified bleeding - knifeworld
bloody devils - origamyde
beneath a timeless cathedral - demondice
Revealing Zombie - Obake

 

some of the maps I werent sure was beatable, but from recent'ish youtube videos of them I saw that they indeed were (I just wasnt able to finish them)...

 

some of the maps I thought needed fixes, but from recent'ish youtube videos of them I saw that they didn't (I just wasnt able to finish them)... there was one map though that had a bug that made me decide to scrap it.. and it was feared space pyramid

 

I was unable to identify MAP10.wad, MAP11.wad and MAP18.wad, so those are out as well

 

deadcity and every haunting of the cyberdemon werent in the booked pk3 file on rampart so they are also out

 

so I will try to manually compile a pk3 file with the maps that has been identified and hopefully still works

 

I still need to talk to David in order to find out if there is something that can be done... a total wipe may be needed and then I'd have to reupload all 12 maps... if that happens and you want your cut map included, then post the map in this thread along with a youtube video of you or someone else completing it as proof of completion and then I will try to add it back in to the project

 

maps that I am hoping will rejoin this project that way are:

dead city

every haunting of the cyberdemon

feared space pyramid (when fixed)

the three maps in the booked.pk3 snapshot that I couldn't identify

 

stand by for more info later...

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@Greenjay

Can you confirm that "feared space pyramid" has bugs and thus can't be completed?

 

I want to include it when its verified to be completeable.

 

@RileyXY1

Can you confirm that "dead city" and

"Every Haunting of the Cyberdemon" has bugs and thus can't be completed?

 

I want to include it when its verified to be completeable.

 

 

Edited by CBM

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@CBM

 

I'm not sure whose maps those are I play tested all the map sand gave feed back on them I don't think I encountered a map that was not beatable. My map was " to waste a pain elemental it is fully functional I had it tested a few time so its good to go.

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8 hours ago, Bloodbath Giraffe said:

@CBM

 

I'm not sure whose maps those are I play tested all the map sand gave feed back on them I don't think I encountered a map that was not beatable. My map was " to waste a pain elemental it is fully functional I had it tested a few time so its good to go.

ok. Yes your videos was a great help in identifying maps. But I havent found anything that can tell me what those 3 mystery maps are.

 

I will add in your map, I cut it because I found a post that claimed it had a bug that prevented it from being completeable... but if it is fully functional then I will add it back in.

 

But I will need you to provide me with a download link to your map since I havent found it in either ramparts booked site or as a standalone file anywhere.

Edited by CBM

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