ScrappyMcDoogerton Posted July 27, 2021 Hello I would like to make map 04 if I may. 1 Quote Share this post Link to post
CBM Posted July 27, 2021 (edited) 7 minutes ago, ScrappyMcDoogerton said: Hello I would like to make map 04 if I may. You got it. Map 04 is yours :-) Edited July 27, 2021 by CBM 1 Quote Share this post Link to post
Demondice Posted July 28, 2021 A few different textures and it takes on a completely different feel altogether. Also, the upside down crucifix was a little bit too cheesy. ;) I'm still not 100% happy with the contrast but I'm planning to work on lighting a bit more and hopefully that should help. The rest of the level is coming along well, but nowhere near screenshot-worthy yet. 7 Quote Share this post Link to post
RedBoule Posted July 28, 2021 Hope it's fine if I'm new to map making, and if so I would like to take map 22 :) 1 Quote Share this post Link to post
Syn Posted July 29, 2021 3 hours ago, Demondice said: A few different textures and it takes on a completely different feel altogether. Also, the upside down crucifix was a little bit too cheesy. ;) I'm still not 100% happy with the contrast but I'm planning to work on lighting a bit more and hopefully that should help. The rest of the level is coming along well, but nowhere near screenshot-worthy yet. Good stuff, the yellow is a good combo with the brown wood. 2 Quote Share this post Link to post
CBM Posted July 29, 2021 16 hours ago, RedBoule said: Hope it's fine if I'm new to map making, and if so I would like to take map 22 :) Its totally fine :D Map 22 is yours! 1 Quote Share this post Link to post
rouge_means_red Posted July 30, 2021 I'll take your finest map 06 slot, kind sir! 1 Quote Share this post Link to post
CBM Posted July 30, 2021 3 hours ago, 7Soul said: I'll take your finest map 06 slot, kind sir! I will serve it right up for you. It is ready for you now :-) 0 Quote Share this post Link to post
Death Bear Posted July 31, 2021 I'll take Map18, "Raise the Dead". 2 Quote Share this post Link to post
Engired Posted July 31, 2021 (edited) I should have my map done by today (AEST), I'm doing a remix of every doom 1 cyberdemon encounter. Some of them are not as obvious as others. Spoiler Currently boom-compatible, will convert it to UDMF and add some UDMF stuff once I'm done. Edited July 31, 2021 by Engired 3 Quote Share this post Link to post
Engired Posted August 1, 2021 Here it is! Unless I broke something. Map name: Every Haunting of the Cyberdemon Author: Engired Play time: 10-15 minutes Music: Flying On the Wings of Steam (Icy Reception) [American McGee's Alice] Textures: OTEX, Box o' skies v3 (No idea which one) Difficulty settings: Yes Coop: No Deathmatch: No Description: Every cyberdemon encounter from Doom 1, only missing those that blend together. But, they have been turned into slaughters or are missing 90% of their original features. They're close enough anyway. Download: HauntingCyberdemon3.zip 1 Quote Share this post Link to post
FranziskaVonCaco Posted August 1, 2021 i wish to participate as slot 26 "carmacks powerplant" Map name: carmacks powerplant Author: FranziskaVonCaco Play time: around 10 or 15 minutes Music: a midi version of sodom's "outbreak of evil" Textures: just the iwad textures Difficulty settings: yes Coop: no Deathmatch: no Description: its gonna be like a facility, maybe like black mesa 2 Quote Share this post Link to post
FEDEX Posted August 1, 2021 37 minutes ago, FranziskaVonCaco said: i wish to participate as slot 26 "carmacks powerplant" Map name: carmacks powerplant Author: FranziskaVonCaco Play time: around 10 or 15 minutes Music: a midi version of sodom's "outbreak of evil" Textures: just the iwad textures Difficulty settings: yes Coop: no Deathmatch: no Description: its gonna be like a facility, maybe like black mesa Hi ! Welcome to DW No download link ? 0 Quote Share this post Link to post
CBM Posted August 1, 2021 On 7/31/2021 at 2:22 AM, Death Bear said: I'll take Map18, "Raise the Dead". You have been assigned to map18 :-) 2 hours ago, FranziskaVonCaco said: i wish to participate as slot 26 "carmacks powerplant" Map name: carmacks powerplant Author: FranziskaVonCaco Play time: around 10 or 15 minutes Music: a midi version of sodom's "outbreak of evil" Textures: just the iwad textures Difficulty settings: yes Coop: no Deathmatch: no Description: its gonna be like a facility, maybe like black mesa You now have map 26 :-) I like your plans. 1 hour ago, FEDEX said: Hi ! Welcome to DW No download link ? He needs Some time to do his map first now he has selected a map slot :-) If you like, you could give it a try and select a map slot? :-) 1 Quote Share this post Link to post
CBM Posted August 1, 2021 6 hours ago, Engired said: Here it is! Unless I broke something. Map name: Every Haunting of the Cyberdemon Author: Engired Play time: 10-15 minutes Music: Flying On the Wings of Steam (Icy Reception) [American McGee's Alice] Textures: OTEX, Box o' skies v3 (No idea which one) Difficulty settings: Yes Coop: No Deathmatch: No Description: Every cyberdemon encounter from Doom 1, only missing those that blend together. But, they have been turned into slaughters or are missing 90% of their original features. They're close enough anyway. Download: HauntingCyberdemon3.zip Cool. I Will try it out soon. 1 Quote Share this post Link to post
ScrappyMcDoogerton Posted August 1, 2021 7 hours ago, Engired said: Here it is! Unless I broke something. Map name: Every Haunting of the Cyberdemon Author: Engired Play time: 10-15 minutes Music: Flying On the Wings of Steam (Icy Reception) [American McGee's Alice] Textures: OTEX, Box o' skies v3 (No idea which one) Difficulty settings: Yes Coop: No Deathmatch: No Description: Every cyberdemon encounter from Doom 1, only missing those that blend together. But, they have been turned into slaughters or are missing 90% of their original features. They're close enough anyway. Download: HauntingCyberdemon3.zip After playing a bit of this map I have to say that you have some really cool arenas here but the fun factor is hampered by the fact that the ssg is the only weapon the player gets. Even with the cybers helping you kill stuff it's gonna take forever to kill 1000 enemies. Also just a quick tip you have a lot of torches on your map but no lit sectors around them so they just look flat. You can draw some semi-circular sectors around them and increase their brightness. It only takes a couple of minutes and really helps the lighting of your map pop. 2 Quote Share this post Link to post
Engired Posted August 1, 2021 2 minutes ago, ScrappyMcDoogerton said: After playing a bit of this map I have to say that you have some really cool arenas here but the fun factor is hampered by the fact that the ssg is the only weapon the player gets. Even with the cybers helping you kill stuff it's gonna take forever to kill 1000 enemies. Also just a quick tip you have a lot of torches on your map but no lit sectors around them so they just look flat. You can draw some semi-circular sectors around them and increase their brightness. It only takes a couple of minutes and really helps the lighting of your map pop. It will look weird doing circles around torches, I'm sort of relying on the player to have lights turned on for them. I'll see what I can do. Also, I wouldn't recommend killing every enemy, I may add a kill switch or something, but it should be easy enough to kill the cyberdemons. I may add a rocket launcher, but I have no idea how to introduce it. I may put it just before the switch, or down the hall way, but it's going to look weird no matter how I do it. 2 Quote Share this post Link to post
ScrappyMcDoogerton Posted August 1, 2021 23 minutes ago, Engired said: It will look weird doing circles around torches, I'm sort of relying on the player to have lights turned on for them. Oh yeah GZDoom has lights duh yeah it looks fine now :) Also again cool map the room where you gotta climb up the hill was so good. 2 Quote Share this post Link to post
CBM Posted August 1, 2021 1 hour ago, ScrappyMcDoogerton said: Oh yeah GZDoom has lights duh yeah it looks fine now :) Also again cool map the room where you gotta climb up the hill was so good. just tried it though and despite dynamic lights being active, I didn't have any illumination in the starting area. I was using GZDoom v.4.6.0 0 Quote Share this post Link to post
Engired Posted August 1, 2021 3 minutes ago, CBM said: just tried it though and despite dynamic lights being active, I didn't have any illumination in the starting area. I was using GZDoom v.4.6.0 Torches produce light automatically (as long as the feature is turned on) 0 Quote Share this post Link to post
CBM Posted August 1, 2021 45 minutes ago, Engired said: Torches produce light automatically (as long as the feature is turned on) ah ok well its the light textures on the walls I was thinking about 0 Quote Share this post Link to post
evil_scientist Posted August 1, 2021 Blocked out the main geography of MAP 21: NORDIC ISLAND... There's gonna be more architecture, and hopefully a bit more contrast. Also, OTEX is giving me analysis paralysis... So I just took all snow/ice textures (calling it... SNOW_TEX :) ) and use those alongside the standard Doom II set. 3 Quote Share this post Link to post
CBM Posted August 1, 2021 26 minutes ago, evil_scientist said: Blocked out the main geography of MAP 21: NORDIC ISLAND... There's gonna be more architecture, and hopefully a bit more contrast. Also, OTEX is giving me analysis paralysis... So I just took all snow/ice textures (calling it... SNOW_TEX :) ) and use those alongside the standard Doom II set. my viking ancestors would be proud :D 1 Quote Share this post Link to post
CBM Posted August 1, 2021 6 hours ago, Engired said: Torches produce light automatically (as long as the feature is turned on) I didn't find the feature in GZD v.4.6, but I turned up the gamma and it helped I really like the idea behind having the maze area and that this area works as a hub to go to each cyberdemon encounter, but I can't figure out how to complete the map 0 Quote Share this post Link to post
Engired Posted August 1, 2021 5 hours ago, CBM said: I didn't find the feature in GZD v.4.6, but I turned up the gamma and it helped I really like the idea behind having the maze area and that this area works as a hub to go to each cyberdemon encounter, but I can't figure out how to complete the map Find the dead imp. It's next to the closed off teleporter, and a dead Imp will always lead to the exit. 1 Quote Share this post Link to post
Syn Posted August 3, 2021 Figured I'll post the current WAD here, even if it's far from done. I'll have to do a lot of tweaking on the colors... Currently has one secret, the BFG is part of later secret and for now is unobtainable. Has some co-op differences. This level isn't currently completable. And it's only three rooms... Feared Space Pyramid.zip 2 Quote Share this post Link to post
CBM Posted August 3, 2021 3 hours ago, SynDoom said: Figured I'll post the current WAD here, even if it's far from done. I'll have to do a lot of tweaking on the colors... Currently has one secret, the BFG is part of later secret and for now is unobtainable. Has some co-op differences. This level isn't currently completable. And it's only three rooms... Feared Space Pyramid.zip cool, this will give us an idea of what the final level might look like 0 Quote Share this post Link to post
ScrappyMcDoogerton Posted August 7, 2021 Hey everybody I just wanted to give this thread a bump since we still have a few open map slots and I also want to let you guys know that progress on my map is going very well here is a fun screenshit to give you a quick preview of what my map will be like: 3 Quote Share this post Link to post
FEDEX Posted August 7, 2021 Ohh f*ck this is a hellish screen. It's a feeling like "Greetings, and welcome..and even if you have a rocket launcher you'll burn in hell. Sincerely.. The Arch-Horde" 2 Quote Share this post Link to post
Engired Posted August 8, 2021 Map name: The Question Of Hearing Author: Engired Play time: 5 minutes, maybe even less Music: Undercaves - Ecco the Dolphin (Sega CD version) Textures: OTEX and Meks Box of Skies v3 Difficulty settings: Yes Coop: No Deathmatch: No Description: Is it an Archvile, or a zombieman? Download: TheQuestionOfHearing3.zip 3 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.