Bowsertime28 Posted July 25, 2021 (edited) whenever i try and save a map with slade, it gives me a error, and NOTHING changes im editing rn freedoom2.wad (freedoom phase 2) to understand how do i mod, but i cant do much like this... please help what am i meant to check in here Edited July 25, 2021 by Bowsertime28 added image 0 Quote Share this post Link to post
Redneckerz Posted July 25, 2021 2 hours ago, Bowsertime28 said: whenever i try and save a map with slade, it gives me a error, and NOTHING changes im editing rn freedoom2.wad (freedoom phase 2) to understand how do i mod, but i cant do much like this... please help what am i meant to check in here Redirect to the Slade pages and see if your answer is hidden there. 0 Quote Share this post Link to post
JadingTsunami Posted July 26, 2021 16 hours ago, Bowsertime28 said: whenever i try and save a map with slade, it gives me a error, and NOTHING changes im editing rn freedoom2.wad (freedoom phase 2) to understand how do i mod, but i cant do much like this... please help what am i meant to check in here IWADs are full game WADs that must contain critical game files. PWADs are add-ons that contain maps, textures, etc. You are most likely trying to edit an IWAD (freedoom2.wad is an IWAD), which SLADE3 disables by default to prevent you from corrupting your game files. You can change this in your configuration, but I recommend against it. If you are just making a map, try creating a new archive and putting your map in that instead of editing freedoom2.wad. 0 Quote Share this post Link to post
Bowsertime28 Posted July 26, 2021 6 hours ago, JadingTsunami said: IWADs are full game WADs that must contain critical game files. PWADs are add-ons that contain maps, textures, etc. You are most likely trying to edit an IWAD (freedoom2.wad is an IWAD), which SLADE3 disables by default to prevent you from corrupting your game files. You can change this in your configuration, but I recommend against it. If you are just making a map, try creating a new archive and putting your map in that instead of editing freedoom2.wad. how do i do this tho im too dumb to realise that 0 Quote Share this post Link to post
Gez Posted July 26, 2021 Looks like you need to install a nodebuilder and tell SLADE where it's installed. 0 Quote Share this post Link to post
Bowsertime28 Posted July 26, 2021 15 minutes ago, Gez said: Looks like you need to install a nodebuilder and tell SLADE where it's installed. but how do i do that?? 0 Quote Share this post Link to post
QuotePilgrim Posted July 29, 2021 Just follow this tutorial: https://eev.ee/blog/2015/12/19/you-should-make-a-doom-level-part-1/ It has all the answers you need, so just read carefully and follow every step. The only issue I have with that tutorial is that it recommends using UDMF, and I would personally highly recommend against it, especially if you strive for maximum compatibility with source ports. Use DOOM format instead until you are familiarized with it, and switch to UMDF only when you really know you need its more advanced features. 0 Quote Share this post Link to post
Kappes Buur Posted July 29, 2021 (edited) 2 hours ago, QuotePilgrim said: .... using UDMF, and I would personally highly recommend against it, ..... Why is such a short sighted attitude still a thing? Original DOOM/2 mapping format is so limiting in what you can do, it is no wonder that most of those maps look just like any other. 2 hours ago, QuotePilgrim said: .... especially if you strive for maximum compatibility with source ports. ..... What an overrated concept. Use the mapping format you like best. In pretty much every case, if the map is halfways decent, those who want to play it will use the sourceport it was made for. Or just play with GZDoom, which will play 99% of any format map. The main concern here is that you have fun creating your maps. Edited July 29, 2021 by DOOM mapping enthusiast 0 Quote Share this post Link to post
QuotePilgrim Posted July 29, 2021 (edited) 1 hour ago, DOOM mapping enthusiast said: Original DOOM/2 mapping format is so limiting in what you can do, it is no wonder that most of those maps look just like any other. BOOM supports basically everything most people would want to do in their maps. UMDF is good if you're doing something that can't possibly be done without it, and I am not against using it if that's the case. I am against someone not learning to map for vanilla before moving on to more advanced stuff, however. Absolutely everyone should learn mapping for vanilla first. Maybe you don't care about compatibility, but many people do, and for me it's the one thing I care about the most. My source port of choice is PrBoom+, and I very much prefer not to use anything else if I can at all avoid it. That is to say, if someone makes a map in UDMF that could have just as easily have been made in DOOM format, I will begrudgingly use GZDoom or Eternity Engine if the map is interesting enough, but I will also hold the fact that they are forcing me to use a source port I don't have to against the mapper. Again, if you're doing things that can't be done without UDMF or at least without requiring a source port that supports it anyway, that's absolutely fine (I'm using UDMF myself for my current project because it's specifically made for GZDoom). Otherwise, please use DOOM format. Some people don't want to play on GZDoom, you should at least try to respect that, rather than force them to. Edited July 29, 2021 by QuotePilgrim 0 Quote Share this post Link to post
Kappes Buur Posted July 29, 2021 (edited) On 7/26/2021 at 3:30 AM, Bowsertime28 said: but how do i do that?? Whatever map editor you use, Slade3, DB2, UDMF or Eureka, they come with default nodebuilders. As in your screenshot, simply make a selection. Usually a 0 are empty reject table. Edited July 29, 2021 by DOOM mapping enthusiast 0 Quote Share this post Link to post
Major Arlene Posted July 29, 2021 mopping this on up. can we please keep this on topic? 0 Quote Share this post Link to post
Bowsertime28 Posted July 30, 2021 it didnt come already setup? what am i supposed to check from there? 10 hours ago, DOOM mapping enthusiast said: Whatever map editor you use, Slade3, DB2, UDMF or Eureka, they come with default nodebuilders. As in your screenshot, simply make a selection. Usually a 0 are empty reject table. 0 Quote Share this post Link to post
Kappes Buur Posted July 30, 2021 (edited) 9 hours ago, Bowsertime28 said: it didnt come already setup? what am i supposed to check from there? Well, yes, Slade3 makes it a bit more difficult then the other editors. You are presented with 5 built-in default choices In your original post above you have selected ZDBSP, but making that selection does not mean that you can automatically use it, you must specify a path to it. If you have not already downloaded ZDBSP 1.19, then you can get it from here and save it somewhere on your harddrive. For example: Selecting Write zero REJECT is safe for most maps. If you use GZDoom to play your maps then you do not even have to build the nodes, leave it selected at Do not Build Nodes, since GZDoom will build nodes on the fly when loading the map. Then click on Apply and then OK. If you then go to Advanced, you will find that your selections are now listed Edited July 30, 2021 by DOOM mapping enthusiast 1 Quote Share this post Link to post
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