Bobby :D Posted July 27, 2021 (edited) Hey fellow lit D00m Squad! I have been wanting to break my crappy habit of never releasing doom maps, so for the next month or so (this aged poorly) I will be making a speedmap every (other) day! All of these maps are vanilla compatible and potentially part of another project I'm working on with fellow members from the community. Each map has a 4 hour time limit except where specified, and are tested to be beatable before release. These maps require the utilization of this custom resource (Alm_res.zip, Version 7, sources: 32in24-15_tex_v2, Eggboy's bellybutton), the reason that they are not compiled is that I'm too tired to compile them and I don't want to bloat your pc with 100 copies of the wad. * *Note: I will soon recompile any old maps, so ignore this statement and wait for that to happen, a new zip will be linked with the original wad and the compiled version All maps are tested on DSDA-Doom with the -complevel 2 parameter, if there is an issue on older source ports, let me know! Extra note, sometimes I will be hosting my speedmapping sessions in Entryway, feel free to join in, chat, and even work on your own speedmap! Day 1: Spoiler Map 01: speedmapday1.zip * Difficulty: 3/5* (amended after feedback), no difficulty settings yet. MIDI: Smells Like Burning Corpse by L.A. Sieben Issues: For some reason it doesn't load in Choco? If anyone has an idea for why it's jank please respond (unless it's the resource then allow me to yell at Eggboy) Screenshots *Note: Original Version of Vigor Map01, way harder and jankier. Edited June 4 by Bobby :D Revised OP with notes 8 Quote Share this post Link to post
Walter confetti Posted July 27, 2021 Looks cool! Good luck with your project! 1 Quote Share this post Link to post
baja blast rd. Posted July 27, 2021 This is harder than 2/5, especially if you don't know what is going on and release the archvile behind the red key door with the revenants. Early Sunlust (map04-map06) is a bit easier. Fun punching map. 3 Quote Share this post Link to post
Bobby :D Posted July 27, 2021 Thanks guys for trying out yesterdays map! I hope the next maps are as devious :))) 0 Quote Share this post Link to post
Bobby :D Posted July 27, 2021 7 hours ago, Walter confetti said: Looks cool! Good luck with your project! Thanks man! 1 Quote Share this post Link to post
Bobby :D Posted July 29, 2021 still not half way done with this map, I hope that this can be done tonight! 0 Quote Share this post Link to post
Egg Boy Posted July 29, 2021 had fun monster placing during the first 30 minutes of this session and fucking around for the rest. DESPITE ALL MY CAGE I AM STILL JUST A RAT IN A RAGE 1 Quote Share this post Link to post
T.Will Posted July 29, 2021 (edited) Made a speedmap. It's completely scuffed, but hopefully fun. Doom 2 Vanilla Map 1 No difficulties, Single Player Uses Alm_res.zip resources Spoiler Speedmap_1.zip Edited July 29, 2021 by T.Will 1 Quote Share this post Link to post
Bobby :D Posted July 29, 2021 Almost Finished! Just the final area and this map will be done! 0 Quote Share this post Link to post
Bobby :D Posted July 29, 2021 And just like that I failed on day 2 lmao. Oh well, a delayed map is better than a rushed map! 0 Quote Share this post Link to post
Bobby :D Posted July 29, 2021 Skronk I hate every fiber of your mortal being 1 Quote Share this post Link to post
Bobby :D Posted July 29, 2021 (edited) Map 02: WATERWURLD.zip Difficulty: 2/5 (hopefully), no difficulty settings Build Time: 8-9 hours!!!! MIDI: Some shitty Milestones MIDI I found on google Issues: I'm 100% certain the MIDI isn't true vanilla compatible but it's funny as shit so I don't care Description: A map where I threw any sensibility of quality and texture choice out of the window and created something so cursed it changes people Screenshots: Edited July 30, 2021 by Bobby “lolmcswagger” New wad version 3 Quote Share this post Link to post
Bobby :D Posted July 30, 2021 Alm_res.zip New texture set, please download! 0 Quote Share this post Link to post
Bobby :D Posted July 31, 2021 (edited) Map 03: Scytheequse.zip (uses gothictx compiled by Anthony Czerwonka, and Scythe 2 E1 sky, no need for Alm_res!) Difficulty: 1-2/5 (emulating the gothic episode's composition) Build Time: ~6-7 hours, with most of that time being devoted to redundant texture selection and researching Scythe's aesthetic and flow. MIDI: Lucretia My Reflection originally by Sisters of Mercy, sequenced by Jun Buenaflor of MIDI Mania. Issues: In pure vanilla, you will be greeted by the sight of tutti frutti that will take forever to fix. Description: My first attempt at a Scythe 2 recreation. I think I got pretty close without too many clear homages (except for the lava pit area). Experimenting with more old school mapping techniques was fun, as was learning to use the curve tool since I never touch that thing. From what I've heard from my buddy @DCG Retrowave, I got it pretty close! Screenshots: Edited July 31, 2021 by Bobby “lolmcswagger” 3 Quote Share this post Link to post
Bobby :D Posted June 4 Fuck it, I'm bringin this back. Check later today for Day, 4, I guess. 1 Quote Share this post Link to post
Astro X Posted June 4 59 minutes ago, Bobby :D said: Fuck it, I'm bringin this back. Check later today for Day, 4, I guess. I've been waiting for this... 0 Quote Share this post Link to post
Biodegradable Posted June 5 6 hours ago, Bobby :D said: Oh fuck I forgot And I forgot your username used to be "lolmcswagger". How time flies. 1 Quote Share this post Link to post
Egg Boy Posted June 5 9 hours ago, Bobby :D said: Oh fuck I forgot Iconic thread 2 Quote Share this post Link to post
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