Xulgonoth Posted July 27, 2021 (edited) 2021 has been a very good year for community MIDI projects, so let's keep the train going! Eternal Doom III. If you've played it, you probably either love it or you hate it; there's not much in between. The WAD from 1997 is (in)famous for its puzzle gameplay, unorthodox progression, massive vanilla maps, and repetive musical score. The WAD's soundtrack, composed entirely by Rich Nagel, consists mostly of highly repetitive, extremely short tracks. This is problematic when considering that some of the maps can take half an hour hour or more to complete. That's brings us to the goal of this project - to revitalize some old maps that, despite their age, are still worth experiencing today, and to hopefully bring them to the younger side of Doomworld. Now, the goal of the project isn't to remove Rich Nagel's music from Eternal Doom, that would be heretical. We don't want to remix or extend it either. Instead, the aim is to compose new MIDIs that use the original ones as motifs. Eternal Doom's musical motifs reappear throughout the soundtrack, hence why you should try to put your own personal spin on them if you join. You can reshape them however you see fit as long as they are still audible and recognisable if the listener looks for them. @Bloo has made an example MIDI before the project officially started, mainly to show what the project is about.Guidelines: As stated above, the MIDI for a slot of your choosing needs to contain a motif from the music that plays on the map originally. Simply remixing the original MIDIs is not allowed, try to make contributions distinct enough on their own. Track length needs to be at least 4 minutes. (4 exceptions - Title theme, Intermission theme, Text screen theme, MAP13) Try to make the music fit the level's theme. Most maps in Eternal Doom have a techbase or castle architecture, so, for example, you might include synths or orchestral instruments in your MIDI respectively. The use of distorted and overdriven guitar is strictly prohibited heavily discouraged. I'm sorry, but rock and metal aren't a great fit for this megawad and this is the best way I can think of to avoid them. (1 exception - MAP26) Try to avoid drastic changes in mood or tempo. Keep in mind that a lot of these maps take over half an hour to beat, so the MIDIs for them will be repeated several times while playing, and patterns that forcibly draw the players attention on repeat become really annoying. This also applies to the way the track loops from the end to the beginning - make it as smooth as possible. There are no strict deadlines. I'm just going to start poking for progress updates a few weeks after any slot is claimed. All MIDIs contributed to this project will be allowed to be reused for any other Doom wads in the future. Claim limit is 3 4 per person. (can change in the future) Download: Eternal MIDI Pack.zip Completion table: Yes, I'm stealing the format from Jimmy because it's a really good one. LEGEND: [ ] = empty, claimable slot [ ~ ] = slot claimed / track unfinished [ x ] = completed slot [ # ] = unavailable slot Overall progress: 26/37 --- MAP TITLE ORIGINAL MIDI NEW MIDI [ x ] Title theme -- Introduction to Death -- "Eternal Struggle (Short)" by Varis Alpha [ x ] Intermission theme -- Intermission from Death -- "Waiting for Something to Happen" by Varis Alpha [ x ] Text screen theme -- Intermission from Death II -- "They Never Told Me About the Puzzles" by Bloo [ x ] MAP01: Genesis -- Searching! -- "In Case of Fire Use Shotgun" by Ivan Stanton (northivanastan) [ x ] MAP02: Tower of Hell -- Death March Reprise -- "Death by Constipation" by TrialD [ ~ ] MAP03: Inter-Base -- Mission Possible -- claimed by NeilJohnRips [28-07-2021] [ x ] MAP04: Nucleus -- Suspense! -- "Suspense 123" by Lee Jackson [ x ] MAP05: Time Gate -- Eternal DOOM -- "I Hope You Brought an Extra Pair of Eyes" by MegaSphere [ ] MAP06: Pathos -- Mysterious -- [ x ] MAP07: The Abbey -- Barabbas -- "Gravewise" by Cammy [ x ] MAP08: Woodhead -- Spectres -- "Pinkies with Powerdown" by JD Herrera [ x ] MAP09: Forlorn Fortress -- Hellspawn -- "In Her Cold Dead Embrace" by Varis Alpha [ x ] MAP10: Crimson Tide -- Suspense Reprise -- "Castle Siege" by Bloo [ x ] MAP11: Dawn of the Dead -- The Lost Souls -- "Condemned Souls" by Sego [ x ] MAP12: Darkdome -- Death March -- "The Octaurum" by decino [ x ] MAP13: Drop 'Em! -- Instant Death! -- "Put Your Dance Where I Can See It" by Varis Alpha [ ] MAP14: Pistol Only -- Fugue in A Minor -- [ ~ ] MAP15: Celebration of Evil -- DETH Bells -- claimed by Varis Alpha [08-03-2022] [ x ] MAP31: Monster Mansion -- UAC 5-0 -- "Monster Pool Party" by erzboesewicht [ ~ ] MAP32: Halls of Disarray -- Cacophage -- claimed by LPad [28-02-2022] [ x ] MAP16: Guardstation -- Impending Death -- "Death in 5-4" by erzboesewicht [ x ] MAP17: The Crypt -- InDIAn Song -- "Oblivion Eclipse" by Varis Alpha [ ~ ] MAP18: Stands -- Death Assured -- claimed by RogueAkai [30-07-2021] [ x ] MAP19: Warheros -- Psychopathic Evil -- "Warriors from Another Past" by Varis Alpha [ x ] MAP20: Silures -- Simple Death -- "Lullaby for the Lost" by Xulgonoth [ ~ ] MAP21: Fire and Stone -- The Battle -- claimed by SynDoom [20-12-2021] [ x ] MAP22: The Seeker -- Death in D Minor -- "Crowned by the Sword" by Varis Alpha [ ~ ] MAP23: Time Gate II -- Trooper Procession -- claimed by Cammy [27-07-2021] [ x ] MAP24: Rainbow Bridge -- Hell's Bells -- "Distorted Beauty" by PsychEyeball [ ~ ] MAP25: Beginner's End -- Death Jam -- claimed by Xulgonoth [05-08-2021] [ x ] MAP26: No Parking -- DOOMin' -- "Flynn City" by ICID [ x ] MAP27: Paldorian -- Barabbas Reprise -- "Barabbas Panegyric" by LPad [ x ] MAP28: Timeslip -- War Cry -- "War Crime" by pcorf [ x ] MAP29: Dominion -- Death Assured Reprise -- "Journey's End" by Varis Alpha [ ] MAP30: Excalibur -- Death by the Sword -- check notes on maps below [ x ] MAP33: CyberSweeper -- Cyber Hunt -- "Eternal Arcade" by Ivan Stanton (northivanastan) [ # ] MAP34: Credits -- Eternal Medley -- check notes on maps below Map notes and prompts: Beside MAP30, nothing in this section is set in stone, it's only to provide simple descriptions of each map and what kind of MIDI would suited them intended for someone who has never played the megawad. If you feel differently about any map and have a different idea for what the music should be like, you are free to make that one happen. Spoiler MAP01: GenesisTheme: Techbase/Spaceship Eternal starts you out exploring a cool space ship. It's a very run & gun start and needs an especially explosive MIDI to get the player pumped up. MAP02: Tower of HellTheme: Techbase/Caves This map introduces you to the kind of dark ambience prevalent through the whole wad. And also to the best switch texture ever made. It needs a more atmospheric MIDI to go with it. MAP03: Inter-BaseTheme: Techbase This is where Eternal Doom starts picking up. MAP03 is the first creation by @theDia, most of whose maps are notable for more creative gameplay and combat scenarios. Inter-Base is fast, full of traps and in need of an energetic synth-heavy MIDI. MAP04: NucleusTheme: Techbase/Sewer The first map by @Soundblock, MAP04 is the real intruduction to what makes Eternal Doom so speacial. Nucleus is massive for its map slot and filled to brim with creative set pieces... while managing to make a dark dank sewer look good. The original MIDI unfortunately doesn't leave much to work with, but what the map really needs is a musical masterpiece. MAP05: Time GateTheme: Techbase Another Soundblock map, this one lets you finally travel to the past (if you pick the correct gate). It's a lot more ominous than the last one, which should be reflected in the MIDI. MAP06: Pathos Theme: Medieval The first glance of the Middle Ages is... a bit underwheling. But it gives the player a first taste of the kind of atmosphere of Eternal Doom's medieval maps, which should be reflected in the MIDI - it should be atmospheric and mostly orchestral. MAP07: The AbbeyTheme: Medieval The Abbey has an unusual atmosphere, it's a lot brighter than other maps around this chapter. I think Eris Falling's style would fit particularly well here. MAP08: WoodheadTheme: Wood? This map has an unusual visual theme, but it's another Dia's map, so expect some creative cyberdemon usage. The midi should once again be more orchestral, but fast and punchy. MAP09: Forlorn FortressTheme: Castle The first map by @ChrisC, his levels are notable for high attention to a sense of scale and also to atmosphere, usually a dreary one, which is the case for this map too. Something slow and a bit unsettling would probably fit here. MAP10: Crimson TideTheme: Castle Despite being made by different authors, MAP10 is very similar in tone to the previous one. Its MIDI should also be slow and atmospheric. MAP11: Dawn of the DeadTheme: Medieval Eternal Doom I's penultimate level; I've always felt like it serves as a sort of a calm before the storm. It's atmosphere is brighter than in the rest of Chris Couleur's maps for the wad and beside the ending doesn't do much to threaten you, so the MIDI should probably be light orchestral. MAP12: DarkdomeTheme: Castle The finale to Eternal Doom I is a big one, it's placed 9th on the list of 100 most memorable maps of all time and for a good reason - this map is truly grandiose and with a memorable gimmick, which I'm not going to spoil. The MIDI needs to be epic, orchestral and foreboding. MAP13: Drop 'Em!Theme: Intermission This map is... odd. The only reason it exists is to transition into the second batch of of maps added in Eternal Doom II and also to make you pistol-start the next map. The original midi here is only 9 seconds long, but it really doesn't need to be much longer, as the map doesn't take more than a minute to finish, which is why it's exempt from the 4 minute rule. MAP14: Pistol OnlyTheme: Medieval It takes a special kind of audacity to try to improve upon the work of a classical composer like Bach, but unfortunately it's exactly what this map needs. It's another of Dia's creations and, as the name implies, it's one of the first Tyson maps, which the baroque Bach simply isn't a very good fit for. This map needs something a lot punchier. MAP15: Celebration of EvilTheme: Medieval Grand but empty, MAP15 places a bet on ambience again and so should the MIDI. The original MIDI is reminiscent of the Terminator 2 theme, but doesn't leave all that much to work with in terms of motifs, so you'll have to get especially creative with this slot. MAP31: Monster MansionTheme: Modern house Enter Jim Flynn, arguably one of the most creative mappers of his era who made some of the most sadistic maps in the entire megawad. His puzzle maps hit like a truck with combat and puzzles that will definitely turn away anyone not prepared for Flynn's brand of gameplay. The accompanying MIDI should be something jazzy, maybe even taking inspiration from Rise of the Triad soundtrack. MAP32: Halls of DisarrayTheme: Catacombs Originally placed in the MAP15 slot in the second release, Halls of Disarray are... linear and largely forgettable, but they do serve as a nice breather after Monster Mansion, so I think its MIDI should be on the brighter, easier-on-the-ears side. MAP16: GuardstationTheme: Medieval MAP16 doesn't really look like much of a guardstation, instead it's more like a mishmash of Adam Landefeld's ideas stapled together. The result makes for a rather unassuming but fun level that could use a more atmospheric orchestral MIDI to ease you back into the regular medieval levels after maps 31 and 32. MAP17: The CryptTheme: Medieval/Graveyard Another Dia map, and one with much better visuals than his previous entries. It still has Dia's brand of fun fast-paced encounters, but the graveyard setting gives the map an ominous feel. To be honest I've never felt like the original MIDI with its oriental themes really fit this map very well, despite being arguably one of the best tracks on the original soundtrack. MAP18: StandsTheme: Techbase Sudden techbase themes. I don't know the story behind the placement of this map, but it is dark, crammed and in need of a more synth-heavy foreboding MIDI. MAP19: WarherosTheme: Castle To a lot of people this is the most memorable Chris Couleur map, and it's easy to see why - it's a grand looming fortress with a lot of open areas that look like they should probably trigger the visplane overflow and a lot of exploration to be had. It really needs an epic orchestral MIDI to go with it. MAP20: SiluresTheme: Flooded castle This is it. This is peak Eternal Doom. Meet Bob Evans, if you thought Jim Flynn's puzzles were sadistic, Bob is here to give you an entirely new meaning of the word. Silures isn't your usual Doom level, it is a huge batshit insane puzzle box for you to attempt to crack, and you're not going to have any fun with it unless you forget you're playing Doom for a bit, embrace the madness, and play a 90's adventure game for a couple hours. The MIDI for this map needs to be long, experimental and with an almost otherworldly feel to it, because this map is an experience you won't soon forget. MAP21: Fire and StoneTheme: Medieval If you're dedicated enough to continue after Silures, MAP21 is here to greet you with a much appreciated simplicity. The music should be on the brighter side here as well. MAP22: The SeekerTheme: Castle Another Chris Couleur creation and arguably one of his longest for the wad, MAP22 takes yo uon an adventuare around another fortress, though with a lighter theme than Warheros, so the MIDI should be another orchestral theme, but again on the brighter side. MAP23: Time Gate IITheme: Techbase Dia's sequel to MAP05, instead of the point being gaining access to the titular time gate, this map takes you on an adventure throughout time periods. If there's a map that needs a MIDI with an adventurous vibe, it's this one. MAP24: Rainbow BridgeTheme: Castle Chris Couleur spices up his usual theme of sprawling fortresses by giving you one that'S a lot more... vertical. Iz's a lot more confusing to navigate than his usual maps thanks to that, but it sure maakes it memorable. I'm not sure how exactly a MIDI can convey the feel of flight, but if you do, it's exactly what this map could use. Also the slot os very similar to MAP15 in that the original MIDI doesn't leave you with much of a motif to work with, so you need to get very creative. MAP25: Beginner's EndTheme: Modern building Jim Flynn strikes back, and with no loss of creativity. In one map you get to disarm demonic security measures, rob a bank, raid a laboratory and escape the angry demonic opposition through a window onto the street. The MIDI should really feel like you're pulling off a heist and everything is being stacked against you. MAP26: No ParkingTheme: Modern city street/Park Unfortunately this is the last Jimy Flynn map, but he leaves with a banger. These city streets will both challenge you with some of the toughest fights Eternal Doom has to offer, and have you scratching your head at Jim's riddles. It also originally contains a MIDI unlike any other one on the soundtrack - a bluesy rock one. That's why this is the only exception to the no guitar rule, you're allowed to shred here and you should fully use that opportunity. MAP27: PaldorianTheme: Techbase Paldorian is mean. It's dark, very crammed, filled with nasty traps and hard to figure out. The MIDI should really make you feel like you've found yourself in a place you're not welcome in. MAP28: TimeslipTheme: Techbase The last time travelling map, and it packs a punch despite its relatively small size. It's also one of the hardest maps in the wad to navigate. Its MIDI should be upbeat and fit the higher monster density that MAP28 offers. MAP29: DominionTheme: Castle The last Chris Couleur creation serves a similar purpose to Dawn of the Dead, it's a moment of relative peace before the big showdown - Dominion is filled with open spaces and doesn't really want to threaten you much. The MIDI should really pump you up for the finale. MAP30: ExcaliburTheme: Castle Did I describe Silures as peak Eternal Doom? Well, that was a lie, Bob Evans is back and he brings Silures' bigger and meaner brother. This map seriously takes an entire afternoon to finish blind, but every single cryptic way to progress feels so incredibly rewarding that Excalibur is honestly one of my personal favourite maps of all time. But since the map is so huge and takes so long to finish, the MIDI for it is going to be special - nobody can claim this slot, but anyone can contribute to it by making a movement, all of which are going to be then combined into a suite. Regular guidelines still apply to each movement. MAP33: CyberSweeperTheme: Medieval minesweeper A bonus map by Jim Flynn - literally Minesweeper with cyberdemons. Nothing more, nothing less. The original MIDI is going to be exceptionally hard to work with because it's entirely ambient, but if someone can pull it off... MAP34: CreditsTheme: Credits map A credits map that was originally at the end of Eternal Doom II. Its original MIDI is a combination of various previous ones, and that's the way the new one should be handled too, that's why the slot can't be claimed for an original MIDI. Discord server for MAP30: https://discord.gg/Ns3QQNMkS6 If this is successful, I'll probably add slots for Eternal Doom IV as well, which arguably needs the new music a bit more. Also check out this thread by @A.H. Sankhatayan. It's not related to this project, but it's a very interesing read on the megawad. Edited April 25, 2022 by Xulgonoth 42 Quote Share this post Link to post
Dusty_Rhodes Posted July 27, 2021 I'm not much of a composer, but I will gladly see where this project goes. Good luck! 1 Quote Share this post Link to post
Cammy Posted July 28, 2021 (edited) Working on this is gonna be fun! Wish I could have contributed more than two tracks, but alas, I have too much going on to commit any harder. Thanks for having me, Xulgonoth - the world is always ready for more MIDI packs. :) Edited July 28, 2021 by Cammy 5 Quote Share this post Link to post
leejacksonaudio Posted July 28, 2021 (edited) I would like to work on this once I'm done with hospitals (or maybe while I'm in the hospital - it'd give me something to do to pass the time). However, I'd like to hear the source MIDI files first to know what I'm working with, without having to load up the game. Could we please have a ZIP file of the source MIDI files? (BTW, I'm thinking about MAP 04, sight unseen (and sound unheard)) Edited July 28, 2021 by leejacksonaudio 7 Quote Share this post Link to post
Bobby :D Posted July 28, 2021 Egg boy told me to take map 14 because he hates it to his core and wants me to do it. (I listen to him because he my boyfren) 1 Quote Share this post Link to post
roadworx Posted July 28, 2021 oshit cool my s/o wants to have a shot at map06 2 Quote Share this post Link to post
continuum.mid Posted July 28, 2021 1 hour ago, leejacksonaudio said: I would like to work on this once I'm done with hospitals (or maybe while I'm in the hospital - it'd give me something to do to pass the time). However, I'd like to hear the source MIDI files first to know what I'm working with, without having to load up the game. Could we please have a ZIP file of the source MIDI files? (BTW, I'm thinking about MAP 04, sight unseen (and sound unheard)) Did some searching and found a download here: 3 Quote Share this post Link to post
Xulgonoth Posted July 28, 2021 3 hours ago, leejacksonaudio said: I would like to work on this once I'm done with hospitals (or maybe while I'm in the hospital - it'd give me something to do to pass the time). However, I'd like to hear the source MIDI files first to know what I'm working with, without having to load up the game. Could we please have a ZIP file of the source MIDI files? I'm sorry to hear you're in a hospital, Mr. Jackson, I hope it's nothing serious. I would be very happy to have you on the project! I apologise for the lack of download for the originals, it's because I wanted to encourage people to download the wad and play the maps they would be interested in making a MIDI for... but this is a more than reasonable exception to be made. Fortunately @northivanastan has already found a download for the soundtrack :) 3 hours ago, Bobby “lolmcswagger” said: Egg boy told me to take map 14 because he hates it to his core and wants me to do it. (I listen to him because he my boyfren) Sounds good, I was a bit afraid of the Bach staying unpicked for a long time, so I'm glad I was wrong :D And hey, maybe with the right music will make Egg Boy see that MAP14 is actually really good :) 2 hours ago, roadworx said: oshit cool my s/o wants to have a shot at map06 Awesome :) What should I call the person in the credits by the way? 2 Quote Share this post Link to post
roadworx Posted July 28, 2021 7 minutes ago, Xulgonoth said: Awesome :) What should I call the person in the credits by the way? malfunction54 2 Quote Share this post Link to post
Bobby :D Posted July 28, 2021 17 minutes ago, Xulgonoth said: And hey, maybe with the right music will make Egg Boy see that MAP14 is actually really good :) I doubt that, but I bet the MIDI will be good! Luckily I have a reference for Bach Counterpoint called Adam Neely and 21st Century Harmony! (I am completely out of my element send help) 3 Quote Share this post Link to post
Bobby :D Posted July 28, 2021 Ok so get this, Fugue but it’s a modal jazz piece by Bill Evans 2 Quote Share this post Link to post
malfunction54 Posted July 28, 2021 56 minutes ago, roadworx said: malfunction54 dats me :) 2 Quote Share this post Link to post
Lippeth Posted July 28, 2021 Good luck everyone! I'm all midi'd out at the moment but am excited to hear what you all come up with. Some time down the line if there are still any open slots I may try and snag one, but I don't want to commit without knowing I'll have some time to set aside. Can't wait to hear some MIDI! 3 Quote Share this post Link to post
NeilForshaw Posted July 28, 2021 Sounds curious. I'll have to have a listen to the ost. No rock/metal! :O 2 Quote Share this post Link to post
Walter confetti Posted July 28, 2021 (edited) Interesting idea, but why Eternal Doom of all the wads that need new midis? I think that the midi present here are good enough, with some exceptions. Good luck with the project anyway! Edited July 28, 2021 by Walter confetti 4 Quote Share this post Link to post
Bobby :D Posted July 28, 2021 32 minutes ago, Walter confetti said: Interesting idea, but why Eternal Doom of all the wads that need new midis? I think that the midi present here are good enough, with some exceptions. Good luck with the project anyway! Eternal doom is the greatest wad ever made, at least that’s what Egg Boy says :) 2 Quote Share this post Link to post
VanaheimRanger Posted July 28, 2021 43 minutes ago, Walter confetti said: Interesting idea, but why Eternal Doom of all the wads that need new midis? I think that the midi present here are good enough, with some exceptions. Good luck with the project anyway! This is my sentiment, I'm not gonna knock this project, but I am just more interested in MIDI packs that cover wads that don't have their own music, or wads that have music everyone has heard a thousand times. 5 Quote Share this post Link to post
yakfak Posted July 28, 2021 (edited) edit: never mind. was gonna reserve a slot but I don't really like the compo's rules. good luck anyway Edited July 28, 2021 by yakfak 4 Quote Share this post Link to post
Doomkid Posted July 28, 2021 As a wise man once said: Good luck everyone! I'm all midi'd out at the moment but am excited to hear what you all come up with. I think this is gonna be awesome. I always found it odd that the longest goddamn maps ever made had MIDIs that were about 12 seconds long.. (12 awesome seconds to be clear, but still..) 4 Quote Share this post Link to post
Murdoch Posted July 28, 2021 Nice, good idea. Good excuse to replay this old favourite once this is released. 2 Quote Share this post Link to post
Andromeda Posted July 28, 2021 Little mistake in the table, the original MIDI for MAP34 is called Eternal Medley and not Death March. Otherwise, as you can probably tell I'm really looking forward to experience the final product ;) 2 Quote Share this post Link to post
Xulgonoth Posted July 28, 2021 1 hour ago, Walter confetti said: Interesting idea, but why Eternal Doom of all the wads that need new midis? I think that the midi present here are good enough, with some exceptions. Good luck with the project anyway! I mentioned this above. I personally consider Eternal Doom to be one of the best megawads ever made, but the music leaves a lot to be desired - the tracks are very short and repetitive, too much for the size of these maps. 41 minutes ago, yakfak said: edit: never mind. was gonna reserve a slot but I don't really like the compo's rules. good luck anyway Edited 13 minutes ago by yakfak I'm curious, what's wrong with the rules? The project is still very early in development, so the rules can be changed and I'm open to suggestions. Plus I personally adore your music and would really like to have you join, so your suggestions might have a lot of weight to them :D 11 minutes ago, Andromeda said: Little mistake in the table, the original MIDI for MAP34 is called Eternal Medley and not Death March. Oh yeah, that's an unfortunate copypaste error... I'll fix it, thanks for spotting that :D 3 Quote Share this post Link to post
Gez Posted July 28, 2021 20 minutes ago, Xulgonoth said: I'm curious, what's wrong with the rules? The project is still very early in development, so the rules can be changed and I'm open to suggestions. Plus I personally adore your music and would really like to have you join, so your suggestions might have a lot of weight to them :D Speaking of, I'd like for it to continue the trend set forth by Jimmy's MIDI packs and explicitly mention that reuse of tracks in other mod projects will be permitted. :) 3 Quote Share this post Link to post
TheUltimateDoomer666 Posted July 28, 2021 11 hours ago, Xulgonoth said: MAP13: Drop 'Em!Theme: Intermission This map is... odd. The only reason it exists is to transition into the second batch of of maps added in Eternal Doom II and also to make you pistol-start the next map. The original midi here is only 9 seconds long, but it really doesn't need to be much longer, as the map doesn't take more than a minute to finish, which is why it's exempt from the 4 minute rule. Technically the MIDI is 36 seconds long, if you go by the fact it's a 9-second section that's then copy-pasted 3 times for some reason. 2 Quote Share this post Link to post
Michael Jensen Posted July 28, 2021 (edited) I'm looking forward to this. I just replayed EDIII and even though the tracks are too short, I didn't actually tire of any of them. It's probably the best original soundtrack for a Doom Wad. That being said, new music in the same style is very exciting. Hope to hear lot of marimbas, bongos and saw waves ;) @Xulgonoth Thanks for the mention. After a long break, I'm again going through usenet archives, old dw posts to expand the write-up. Edited July 28, 2021 by A.H. Sankhatayan 4 Quote Share this post Link to post
leejacksonaudio Posted July 28, 2021 10 hours ago, northivanastan said: Did some searching and found a download here: There is some problem with this file - it won't download. Might have something to do with the databases being out of sync. 3 Quote Share this post Link to post
continuum.mid Posted July 28, 2021 7 minutes ago, leejacksonaudio said: There is some problem with this file - it won't download. Might have something to do with the databases being out of sync. Huh, I didn't have a problem with it. Does the older frontend (https://www.doomworld.com/idgames/themes/TeamTNT/eternal/eternmus) work? 4 Quote Share this post Link to post
Xulgonoth Posted July 28, 2021 (edited) 2 hours ago, TheUltimateDoomer666 said: Technically the MIDI is 36 seconds long, if you go by the fact it's a 9-second section that's then copy-pasted 3 times for some reason. That's odd, all my MIDI players and sequencers say it's 9 seconds. What do you use for playing MIDIs? It doesn't really matter for the project, but I am curious :D 2 hours ago, A.H. Sankhatayan said: That being said, new music in the same style is very exciting. Hope to hear lot of marimbas, bongos and saw waves ;) You might be a bit disappointed then... of course marimbas and sawtooth are welcome, but I do want contributors to get creative and do their own spins on the original motifs. 20 minutes ago, leejacksonaudio said: There is some problem with this file - it won't download. Might have something to do with the databases being out of sync. Well, I'm finally back at my computer, so I can just post the whole soundtrack here :DEternal_DOOM.zip@Gez Oh, right, I take that as a no-brainer at this point, but you're right, it doesn't hurt to add it in. Edited July 28, 2021 by Xulgonoth 1 Quote Share this post Link to post
TheUltimateDoomer666 Posted July 28, 2021 (edited) 33 minutes ago, Xulgonoth said: That's odd, all my MIDI players and sequencers say it's 9 seconds. What do you use for playing MIDIs? It doesn't really matter for the project, but I am curious :D Cakewalk. Even the description on the /idgames page says that track is 36 seconds long. Edit: It seems there are different versions of the soundtrack's files. The soundtrack I downloaded years ago matches the /idgames version; MAP13's track has a length of 36 seconds for both the standalone MIDI and the WAD version (EDM01-32.wad). Edited July 28, 2021 by TheUltimateDoomer666 2 Quote Share this post Link to post
leejacksonaudio Posted July 28, 2021 44 minutes ago, northivanastan said: Huh, I didn't have a problem with it. Does the older frontend (https://www.doomworld.com/idgames/themes/TeamTNT/eternal/eternmus) work? Yes, it does. Thank you. 34 minutes ago, Xulgonoth said: Well, I'm finally back at my computer, so I can just post the whole soundtrack here :D And you as well. :) 2 Quote Share this post Link to post
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