ViolentBeetle Posted August 15, 2021 7 minutes ago, Engired said: I never noticed that the entryway is too high, I assumed it was like the original. I guess it should be fine then. Ooh, for some reason I was convinced you can't go through the front door and worked from this assumpting when trying to remember the layout. I guess I shouldn't change it for sportsmanship's sake. I'll rebalance shells later. 1 Quote Share this post Link to post
mistylear19 Posted August 15, 2021 If you want my take, I think item balancing, maybe monster balancing, is fine, but general map design shouldn't be touched too much since, as you said, this is how people remember the map. I mean, as long as it's actually how they remember the map and not trying to glam it up, if you know what i mean. 1 Quote Share this post Link to post
Engired Posted August 15, 2021 4 minutes ago, mistylear19 said: If you want my take, I think item balancing, maybe monster balancing, is fine, but general map design shouldn't be touched too much since, as you said, this is how people remember the map. I mean, as long as it's actually how they remember the map and not trying to glam it up, if you know what i mean. The only real geometry changes should be the game breaking ones, and the ones that break tutorials for things. Other than that, it's up to the creator to do what they want. And there's only really that running tutorial. 0 Quote Share this post Link to post
mistylear19 Posted August 15, 2021 (edited) 8 minutes ago, Engired said: The only real geometry changes should be the game breaking ones, and the ones that break tutorials for things. Other than that, it's up to the creator to do what they want. And there's only really that running tutorial. I meant in general, since you mentioned some things being 'too small' or something I believe. Also, I Believe you mentioned something about keys in Map02, but keys show progression, which is part of map design, IMO. You also made mention of a door not being the correct kind of door, but if they remembered it closing, or never closing, that's part of the 'by memory,' right? Of course, it's your project so you can do what you want. xD I'm just saying that if we spend too much time 'correcting' stuff like that, if it's not inherently 'broken,' then it kinda defeats the purpose of the map, right? I'm not trying to be too judgemental or anything, if I'm coming off that way. Dx Edited August 15, 2021 by mistylear19 1 Quote Share this post Link to post
Engired Posted August 15, 2021 1 minute ago, mistylear19 said: I meant in general, since you mentioned some things being 'too small' or something I believe. Also, I Believe you mentioned something about keys in Map02, but keys show progression, which is part of map design, IMO. You also made mention of a door not being the correct kind of door, but if they remembered it closing, or never closing, that's part of the 'by memory,' right? Of course, it's your project so you can do what you want. xD Just to avoid confusion, there's already going to be plenty of confusion! 0 Quote Share this post Link to post
MundyC Posted August 15, 2021 (edited) 6 hours ago, Dexiaz said: @Mystic 256 was also very interested in mapping in this project, he's just got late for this. Maybe we could give him a chance? I don't insist, I just do remember Mystic's posts here. That's fair. The only reason why I specifically tagged Peter is because I was very tired and only remembered his post mentioning MAP15. 3 hours ago, Engired said: Map24 - First half is way harder, second half is easier. Needs those barons back, assuming there were barons with the spectres in that silver room. You must be mistaken - I checked the original MAP24, and there are no enemies in the blue computer area (I assume that's what you're talking about?) other than pinkies. I mean, if you want me to add more demons to that room, I can do it. Edited August 15, 2021 by MundyC 0 Quote Share this post Link to post
Engired Posted August 15, 2021 1 hour ago, MundyC said: That's fair. The only reason why I specifically tagged Peter is because I was very tired and only remembered his post mentioning MAP15. You must be mistaken - I checked the original MAP24, and there are no enemies in the blue computer area (I assume that's what you're talking about?) other than pinkies. I mean, if you want me to add more demons to that room, I can do it. I thought I was misremebering, but adding more monsters near the end would help. Bit too easy in the second half. I don't remember the original too well though, so it may be like that in the original too. 1 Quote Share this post Link to post
MundyC Posted August 15, 2021 1 hour ago, Engired said: I thought I was misremebering, but adding more monsters near the end would help. Bit too easy in the second half. I don't remember the original too well though, so it may be like that in the original too. Alright, I looked over the map and added a few more foes in the latter half; five pinkies in the computer room's central area, and an extra mancubus in the room shaped like a F. I also tweaked the slime maze's door so that the cacos and imps can escape. Download (version 1.1) I couldn't find any other enemy groups near the end that I missed (or add brand-new ones without major annoyance), so this'll probably be the only revision unless I somehow broke something. 2 Quote Share this post Link to post
RileyXY1 Posted August 15, 2021 As it appears that someone hasn't taken MAP15 yet, I guess I'll do that one. 0 Quote Share this post Link to post
ViolentBeetle Posted August 15, 2021 Added a revision of the map with suggestions in mind. Not sure what alignement issues there are in the starting room, but this texture just plain doesn't tile vertically well. In any case I added some decorations to help horizontal aligment at least. I also removed all shell picups on hard. Shotgunners offer plenty of spare shells still but now you need to be a little more prudent. underhalls-3.zip 2 Quote Share this post Link to post
galileo31dos01 Posted August 15, 2021 (edited) Here is my submission: Slot: 12 Title: Tory The Fuck Skills: All Tested in: Crispy Doom Download: 12bymem.zip Bare in mind I didn't check the original map at any point before, after or midway. I made this entirely from memory flashes and general intuition, so there may be some (or a lot of) inaccuracy - texturing for sure, some item placement, skills not on par with sandy's - so to complement that I added my touch here and there, nothing that would break the rules in the OP as far as I'm aware... Any feedback is welcome. Edited August 15, 2021 by galileo31dos01 3 Quote Share this post Link to post
Engired Posted August 15, 2021 3 hours ago, RileyXY1 said: As it appears that someone hasn't taken MAP15 yet, I guess I'll do that one. Mystic256 seems to have taken that one last page, I'm waiting for confirmation first though. 3 hours ago, ViolentBeetle said: Added a revision of the map with suggestions in mind. Not sure what alignement issues there are in the starting room, but this texture just plain doesn't tile vertically well. In any case I added some decorations to help horizontal aligment at least. I also removed all shell picups on hard. Shotgunners offer plenty of spare shells still but now you need to be a little more prudent. underhalls-3.zip There's a line that runs through a part of the texture, but it is still a difficult texture to work with. 0 Quote Share this post Link to post
Mystic 256 Posted August 15, 2021 13 minutes ago, Engired said: Mystic256 seems to have taken that one last page, I'm waiting for confirmation first though. im kinda torn, on one hand I want to work on it but on the other I kinda want to be nice and let riley have the slot because there are no other slots left and I don't if there will be a TNT or Plutonia version of this in the future yet 2 Quote Share this post Link to post
mistylear19 Posted August 16, 2021 (edited) "You have wandered deeply into the infested starport. Ahead of you stands a bastion of hell, a fortified zone. The only way you can save the remaining humans of Earth is to blast your way through. You take your weapon in hand. This should be easy." --- I'll contribute to this project since I love doom. I don't know how to map, and I don't know how to make midis, but I can critique from memory. xD So, to give an official contribution, here's my "Map 06 text from memory." I only really remembered the first two lines, and i remembered there being more, but I couldn't remember anything about what it is... so here's my rendition of it, knowing what the first twelve maps or so maps were about, story-wise. Will you accept? EDIT: I went back to look at what that text screen actually said. God, I missed the entire part about the technology being subverted by demons. But otherwise, I think I did okay, because it does actually talk about the 'switch holding the earth's population hostage.' I just reworded it a bit. xD EDIT 2: I could take Map 32's message, too. I don't really remember any of the other ones, though. Like I forgot Nirvana had one completely. I might be able to get 90% of the final message, though. (I didn't look at what they said, I just looked at what maps had the messages) I also vaguely remember some of the one before Suburbs, too... Never mind. I just looked that up. The one I'm thinking of is the one that's been claimed for Map 12. xD Edited August 16, 2021 by mistylear19 2 Quote Share this post Link to post
Korp Posted August 16, 2021 (edited) @Engired I'd like to sign up for composing a midi Gonna be taking D_RUNNIN Edited August 16, 2021 by Korp 1 Quote Share this post Link to post
Hayden49 Posted August 16, 2021 (edited) I'd Like to remake D_DDTBLU (the midi of map08), if it hasn't been taken yet please. Edit: Just started working on it. Edited August 16, 2021 by mxbobbie49 2 Quote Share this post Link to post
Engired Posted August 16, 2021 3 hours ago, mistylear19 said: "You have wandered deeply into the infested starport. Ahead of you stands a bastion of hell, a fortified zone. The only way you can save the remaining humans of Earth is to blast your way through. You take your weapon in hand. This should be easy." --- I'll contribute to this project since I love doom. I don't know how to map, and I don't know how to make midis, but I can critique from memory. xD So, to give an official contribution, here's my "Map 06 text from memory." I only really remembered the first two lines, and i remembered there being more, but I couldn't remember anything about what it is... so here's my rendition of it, knowing what the first twelve maps or so maps were about, story-wise. Will you accept? EDIT: I went back to look at what that text screen actually said. God, I missed the entire part about the technology being subverted by demons. But otherwise, I think I did okay, because it does actually talk about the 'switch holding the earth's population hostage.' I just reworded it a bit. xD EDIT 2: I could take Map 32's message, too. I don't really remember any of the other ones, though. Like I forgot Nirvana had one completely. I might be able to get 90% of the final message, though. (I didn't look at what they said, I just looked at what maps had the messages) I also vaguely remember some of the one before Suburbs, too... Never mind. I just looked that up. The one I'm thinking of is the one that's been claimed for Map 12. xD Yes, I wanted to do that last time but nobody could. 2 Quote Share this post Link to post
mistylear19 Posted August 16, 2021 2 hours ago, Engired said: Yes, I wanted to do that last time but nobody could. Final Message: "The horrible visage of the icon crumbles before you. As you pump the final rockets into its brain, its tentacles flail about with its dying breath, destroying most of Hell. You wonder where bad people will go when they die, now? You climb back up out of the pit of Hell to look upon the devastation of your planet. You guess you better call the humans that are left back down to Earth. You figure fixing Earth will be a Hell of a lot more fun than ruining it was." Map 32: "Congratulations! You found the Super-Secret level! You better blaze through this one!" So, I wrote those two at the same time as the other one, just in case you said I should go ahead. The final message, I paraphrased its tentacles thrashing about, and put in the 'bad people dying' into the first paragraph. I totally missed the whole 'you did it' part of the second paragraph but inserted my own message that I thought would have been similar, but it turns out there was nothing about getting humans back home. The secret message on map 32... I got it nearly right. I was four symbols off -- The first exclamation point should be a comma, there's no hyphen in super secret, and it should be "You'd" not "You." I'll leave the Map 12 one to the guy that claimed it already, and I don't remember shit on the Nirvana one (like I said, I didn't even remember that one existing) and I don't remember how the game congratulates you on finding Wolfenstein... Though I could write up a completely wrong one for Wolfenstein if you'd like. xD 3 Quote Share this post Link to post
Korp Posted August 16, 2021 (edited) Finally done with this thing, its cursed as hell but its the best my brain could doRunning from the headache that solo gave me - Korp.rar EDIT: Ill also take At DOOM's Gate :) Edited August 16, 2021 by Korp 3 Quote Share this post Link to post
Engired Posted August 16, 2021 13 hours ago, galileo31dos01 said: Here is my submission: Slot: 12 Title: Tory The Fuck Skills: All Tested in: Crispy Doom Download: 12bymem.zip Bare in mind I didn't check the original map at any point before, after or midway. I made this entirely from memory flashes and general intuition, so there may be some (or a lot of) inaccuracy - texturing for sure, some item placement, skills not on par with sandy's - so to complement that I added my touch here and there, nothing that would break the rules in the OP as far as I'm aware... Any feedback is welcome. Bit too many mancubi, and also too many lost souls. Especially now that it's more cramped, it does make things harder. Other than that, no issues that I know of so far. 1 Quote Share this post Link to post
Hayden49 Posted August 16, 2021 I finished the Map08 midi from memory, Here. D_DDTBLU.zip 2 Quote Share this post Link to post
ViolentBeetle Posted August 16, 2021 21 minutes ago, mxbobbie49 said: I finished the Map08 midi from memory, Here. D_DDTBLU.zip The opening is super cursed 1 Quote Share this post Link to post
Korp Posted August 16, 2021 Done with this one, EZ! At my limit - Korp.rar 3 Quote Share this post Link to post
kasin Posted August 16, 2021 I can't really map but I'd volunteer to redraw the BOSSBACK png assuming I saw correctly and nobody took it yet. 320x200 right? 1 Quote Share this post Link to post
Hayden49 Posted August 16, 2021 I just started making map15, if it hasn't been taken yet. 0 Quote Share this post Link to post
mistylear19 Posted August 16, 2021 Do those messages work for you? 0 Quote Share this post Link to post
Hayden49 Posted August 16, 2021 Also, I just did a remake (from memory) of D_E1M5, Suspense. D_E1M5.zip 1 Quote Share this post Link to post
kasin Posted August 16, 2021 2 minutes ago, mxbobbie49 said: I just started making map15, if it hasn't been taken yet. I think RileyXY1 claimed it first 0 Quote Share this post Link to post
Hayden49 Posted August 16, 2021 Just now, kasin said: I think RileyXY1 claimed it first Oh 0 Quote Share this post Link to post
Engired Posted August 16, 2021 1 hour ago, kasin said: I can't really map but I'd volunteer to redraw the BOSSBACK png assuming I saw correctly and nobody took it yet. 320x200 right? Yes, I'm pretty sure all of those graphics are 320x200 if I remember correctly. 1 Quote Share this post Link to post
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