Jump to content

Oops All Archviles


Recommended Posts

I was going to make some plithy remark about how the loss of hitscan attacks and low HP of the monsters in the earlier levels would actually make the first part of the game easier. Then I got jumped by Specters on map 03.

 

Great archvile themed level names too, 10/10.

 

Give this man his Mockaward already.

Share this post


Link to post

If there is Hell and has a special corner for Doom players, I guess it looks like this.

 

Edit: I noticed that imp conversion is not done properly, sometimes their sprites show (the screenshot below is from MAP05 starting area). Also, they will infight if they hurt each other with splash damage.

 

Edit 2: MAP07 and MAP32 don't work when you kill fatso/anachnotron and Keen replacements. I played in GZdoom 4.5.0.

 

 

Screenshot_Doom_20210803_202639.png

Edited by Caleb13

Share this post


Link to post

Played the first three levels for your amusement. Died terribly in the Gantlet (or Archlet if you will), but learned some tactics on the way. 

 

 

Share this post


Link to post
21 minutes ago, Caleb13 said:

If there is Hell and has a special corner for Doom players, I guess it looks like this.

 

Edit: I noticed that imp conversion is not done properly, sometimes their sprites show (the screenshot below is from MAP05 starting area). Also, they will infight if they hurt each other with splash damage.

 

Edit 2: MAP07 and MAP32 don't work when you kill fatso/anachnotron and Keen replacements. I played in GZdoom 4.5.0.

 

 

Screenshot_Doom_20210803_202639.png



I noticed the same thing, but only on MAP01. Got video as proof though. 

Share this post


Link to post

yeah i figured out what was causing it, but i thought it was funny so i kept it lol

 

edit: this was meant to be a quote, oops

Edited by jogroh

Share this post


Link to post
26 minutes ago, Fort Escapades said:

Should have changed all enemies and things to Archviles.  Have a real nightmare on your hands.  No pickups, just archies.

honestly i thought about it, but I figured this was more fair. MAP02 would be a nightmare lol.

Share this post


Link to post

I honestly found it to be a pretty fun and engaging challenge playing the first episode of Doom II. Turns The Crusher into survival horror.

Some very serious critisism about this jokewad which might just be due to me playing in LZDoom:
- Enemies with melee attacks like Imps, Pinkies and Revenants still do those when you get up close which KiNdA bReAkS tHe ImMeRsIoN and makes some fights slightly more cheesable.

- Dead Simple doesn't function anymore. After disposing of the Archvile-Mancubi at the start, the walls didn't lower. Unbelievable.

Edited by C3ntralPr0cessing

Share this post


Link to post
1 hour ago, C3ntralPr0cessing said:

I honestly found it to be a pretty fun and engaging challenge playing the first episode of Doom II. Turns The Crusher into survival horror.

Some very serious critisism about this jokewad which might just be due to me playing in LZDoom:
- Enemies with melee attacks like Imps, Pinkies and Revenants still do those when you get up close which KiNdA bReAkS tHe ImMeRsIoN and makes some fights slightly more cheesable.

- Dead Simple doesn't function anymore. After disposing of the Archvile-Mancubi at the start, the walls didn't lower. Unbelievable.

The first bug applies to all ports i've tested it with, but Dead Simple works fine for me in Crispy Doom/GZDoom. Can't see why it wouldnt work on LZ tho.
 

Edit: i think i know what's going on, actually. Will release a patch within the next couple hours, but my solution *might* break the Icon of Sin and Map32.

 

Edit2: Ok so I was wrong, it actually doesn't work on GZDoom my bad. It worked when i first replaced the Mancubi/Arachnotrons but that doesnt apply to the current release. The patch works; Dead Simple and Icon of Sin work perfectly, but Map32 is still broken. Replacing the MediaFire link now.

Edited by jogroh

Share this post


Link to post

If enough people want it, I would be completely fine with making a version that works on Doom 1 (sourceports only ofc), and maybe even Heretic. I've been doing some experiments with DEHACKED and I managed to get the Spiderdemon to act like a pain elemental in doom 1, so i think archviles are definitely possible.

Share this post


Link to post

So far I've only played the first 3 maps on ultraviolence, but I'm actually amazed by how much fun I'm having with this. I imagine it's going to become a complete nightmare on the later levels, but hot damn, there's something really satisfying about killing hordes of low-hp archviles.

 

Like others, I've noticed the imp replacement archviles are a bit wonky, sometimes turning back into imps for a moment.

Share this post


Link to post
9 minutes ago, jogroh said:

If enough people want it, I would be completely fine with making a version that works on Doom 1 (sourceports only ofc), and maybe even Heretic. I've been doing some experiments with DEHACKED and I managed to get the Spiderdemon to act like a pain elemental in doom 1, so i think archviles are definitely possible.

 

You should be able to get it to work with doom.exe -- it has Doom 2's state table. You just need to provide custom sprites and sounds and change the editor number for the arch-vile so the engine doesn't stop it from spawning.

Share this post


Link to post
2 minutes ago, maxmanium said:

 

You should be able to get it to work with doom.exe -- it has Doom 2's state table. You just need to provide custom sprites and sounds and change the editor number for the arch-vile so the engine doesn't stop it from spawning.

wait fr? Isn't Vanilla Doom missing most of the events that make up the Archvile's Behavior? 

Share this post


Link to post
1 minute ago, jogroh said:

wait fr? Isn't Vanilla Doom missing most of the events that make up the Archvile's Behavior? 

 

Well, I haven't tested it myself, but the only things it's missing are sprites and sounds for the archvile itself and its fire. The codepointers for its attacks, and even resurrection frames for other monsters, are all present in the states table.

Share this post


Link to post
7 minutes ago, maxmanium said:

 

Well, I haven't tested it myself, but the only things it's missing are sprites and sounds for the archvile itself and its fire. The codepointers for its attacks, and even resurrection frames for other monsters, are all present in the states table.

definitely worth a shot tho, I'll mess around with it tommorow.

Share this post


Link to post

It's like you took the design document for the sort of shitty "gameplay mod" that a clever-feeling teenager would inflict upon the world, but you actually put a modicum of though and effort into the execution.  I'm not sure how to feel about this.

Share this post


Link to post
1 hour ago, jerrysheppy said:

It's like you took the design document for the sort of shitty "gameplay mod" that a clever-feeling teenager would inflict upon the world, but you actually put a modicum of though and effort into the execution.  I'm not sure how to feel about this.

I don't know if I should be insulted or flattered by this lol

Share this post


Link to post

They still collide when they're corpses!

 

I barely started playing so I don't have much to say... yet. Overall I think this is a very interesting concept and I can't wait to play around more with it :)

Share this post


Link to post
19 hours ago, Gustavo6046 said:

They still collide when they're corpses!

I noticed this too, not sure if it's a bug or an.... interesting navigational problem.

Share this post


Link to post

I would love this more if the corpses didn't block! They make evading the Arch-Vile attacks all the more nightmarish! It's not like it makes that much of a difference anyway since you can barely see where you go with the flame elementals erupting beneath you all the time!

 

...sigh... emphasis on the more part. I really wanna play through the entirety of Doom 2 with this on.
Don't judge me.

Share this post


Link to post
1 hour ago, CasualScrub said:

Are you proud of what you've done? Are you? Do you enjoy our suffering?

yes

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...