jogroh Posted August 5, 2021 42 minutes ago, Gustavo6046 said: I would love this more if the corpses didn't block! They make evading the Arch-Vile attacks all the more nightmarish! It's not like it makes that much of a difference anyway since you can barely see where you go with the flame elementals erupting beneath you all the time! ...sigh... emphasis on the more part. I really wanna play through the entirety of Doom 2 with this on. Don't judge me. can you explain what you mean by that? It's probably an easy fix. 0 Quote Share this post Link to post
Shepardus Posted August 5, 2021 1 hour ago, jogroh said: can you explain what you mean by that? It's probably an easy fix. The corpses block movement over them, at least in dsda-doom -complevel 2, which is what I tried. The first time I tried playing MAP01 with this, I killed two of them side by side and they blocked the hallway, preventing me from progressing any further. 1 Quote Share this post Link to post
jogroh Posted August 5, 2021 (edited) 49 minutes ago, Shepardus said: The corpses block movement over them, at least in dsda-doom -complevel 2, which is what I tried. The first time I tried playing MAP01 with this, I killed two of them side by side and they blocked the hallway, preventing me from progressing any further. I don't have this bug in GZDoom, so this is probably just a sourceport error. I think i have an idea on how to fix it, And i'll be able to upload an untested patch tomorrow. edit: holy jesus it's so much worse now. i tried to replace the deathstate with the pain elemental's to try to get rid of the body, but the side effect is that every monster spawns 2 archviles every time it dies, creating an infinite russian doll of archviles. What have I done? Edited August 5, 2021 by jogroh 4 Quote Share this post Link to post
Mike Stu Posted August 5, 2021 Quick, somebody send this to Joel. 16 minutes ago, jogroh said: i tried to replace the deathstate with the pain elemental's to try to get rid of the body, but the side effect is that every monster spawns 2 archviles every time it dies, creating an infinite russian doll of archviles. What have I done? A sequel? 0 Quote Share this post Link to post
wallabra Posted August 5, 2021 (edited) 5 hours ago, jogroh said: can you explain what you mean by that? It's probably an easy fix. I try it in Crispy Doom. I haven't checked PRBoom+ yet, shame on me. EDIT: Bug persists in PRBoom+ too. UMAPINFO fork, btw. 3 hours ago, jogroh said: holy jesus it's so much worse now. i tried to replace the deathstate with the pain elemental's to try to get rid of the body, but the side effect is that every monster spawns 2 archviles every time it dies, creating an infinite russian doll of archviles. What have I done? What you have done? Philosophy. If each arch-vile spawned two more upon death, is Doomguy killing them in a way... breeding them? ...hold up 3 hours ago, jogroh said: [...] i'll be able to upload an untested patch tomorrow. 3 hours ago, jogroh said: edit: holy jesus [...] hmmmmmmmm Edited August 5, 2021 by Gustavo6046 0 Quote Share this post Link to post
Pistoolkip Posted August 5, 2021 5 hours ago, jogroh said: I don't have this bug in GZDoom, so this is probably just a sourceport error. I think i have an idea on how to fix it, And i'll be able to upload an untested patch tomorrow. edit: holy jesus it's so much worse now. i tried to replace the deathstate with the pain elemental's to try to get rid of the body, but the side effect is that every monster spawns 2 archviles every time it dies, creating an infinite russian doll of archviles. What have I done? Let me play and record this version! :D 0 Quote Share this post Link to post
jogroh Posted August 5, 2021 6 hours ago, Pistoolkip said: Let me play and record this version! :D play at your own risk lol https://www.mediafire.com/file/6ezdg5ru9fsm2jj/PRBOOM-ARCH.deh/file 1 Quote Share this post Link to post
Pistoolkip Posted August 5, 2021 3 hours ago, jogroh said: play at your own risk lol https://www.mediafire.com/file/6ezdg5ru9fsm2jj/PRBOOM-ARCH.deh/file no you were right, this is incredibly dumb. I love it! But I'm not going to record it. I barely got through MAP01 in twenty attempts or so 0 Quote Share this post Link to post
Degree23 Posted August 11, 2021 On 8/5/2021 at 2:41 AM, Shepardus said: The corpses block movement over them, at least in dsda-doom -complevel 2, which is what I tried. The first time I tried playing MAP01 with this, I killed two of them side by side and they blocked the hallway, preventing me from progressing any further. This also happened in Zandronum. It wasn't all corpses, but seemed to be when two or more corpses were quite close together. 0 Quote Share this post Link to post
wallabra Posted August 11, 2021 (edited) The collision issues still remain for me with PRBoom+, even loading the PRBOOM-ARCH after the mod, or before. Also, shouldn't you reset the melee states to zero or minus one or something like that, so modded arch-viles don't go back to the original sprites when in melee range of each other? Also hehe floating lost-arch Edited August 11, 2021 by Gustavo6046 0 Quote Share this post Link to post
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