Havok Posted August 5, 2021 (edited) Is it possible to have a door like that in Doom? What are the individual parts of the door called? Wings or blades for example? Edited August 5, 2021 by Havok 2 Quote Share this post Link to post
1Destro3456 Posted August 5, 2021 (edited) Forget it, I thought it was the book thing Edited August 5, 2021 by 1Destro3456 0 Quote Share this post Link to post
Grain of Salt Posted August 5, 2021 A bit of googling/etc suggests it's called an "iris door". I might be wrong, but hopefully not I think even in a very feature-rich source port this style of door would be very hard to do, unless you don't mind it being purely an animated texture. 6 Quote Share this post Link to post
out_of_service Posted August 5, 2021 I remember those doors in the Nostromo from Alien. It would be cool to see in a Doom game! 0 Quote Share this post Link to post
RichardDS90 Posted August 5, 2021 Only way would be through animated doors. Awesome either way. 4 Quote Share this post Link to post
Rifleman Posted August 5, 2021 (edited) Descent has a texture like this. I can export it from the game for you, but there is a catch - a background would have to be added to it. Also it's 64x64 only, but I suppose that could be fixed in some editor. Edited August 5, 2021 by Rifleman 9 Quote Share this post Link to post
Pegleg Posted August 5, 2021 4 hours ago, Havok said: Is it possible to have a door like that in Doom? @MarketAnarchy made a working iris door in his X2 mapset. From what I understand, he used a series of midtextures. Apparently, there is also a simple way to do it in UDMF because there's an animated door special. 0 Quote Share this post Link to post
Z0k Posted August 5, 2021 its possible using zdoom UDMF format and you can achieve it trough animated doors. you only need to define the door frames in ANIMDEFS, after setting up the frames of the door and some sound trough SNDINFO and SNDSEQ (not required but only if you want to have it sound) you only need to set them in the editor as any other doom in doom (you know lowering the ceiling to the floor heigh) and use the action 14-ANIMATED DOOR, setting up the values for the animation speed, delay and any other option and its ready to go. https://zdoom.org/wiki/Door_Animated 0 Quote Share this post Link to post
wallabra Posted August 5, 2021 (edited) 4 hours ago, Grain of Salt said: A bit of googling/etc suggests it's called an "iris door". I might be wrong, but hopefully not I think even in a very feature-rich source port this style of door would be very hard to do, unless you don't mind it being purely an animated texture. Strife has something similar, and it was not very advanced in the source port sense! (Not to detract from how cool its own added mechanics are, at all!) it has animated texture doors. Wasn't there something like an iris door in it too? Or was it something else? 6 hours ago, Havok said: What are the individual parts of the door called? Wings or blades for example? I'd wager on blades, since it looks like a fan or propeller almost, and those have blades :) Edited August 5, 2021 by Gustavo6046 2 Quote Share this post Link to post
MarketAnarchy Posted August 10, 2021 On 8/5/2021 at 2:50 PM, Pegleg said: @MarketAnarchy made a working iris door in his X2 mapset. From what I understand, he used a series of midtextures. Apparently, there is also a simple way to do it in UDMF because there's an animated door special. Yeah, It's easy to do in UDMF. You can do it in Boom too, it's really hard to explain how it's done, but it's basically a combination of lines with the same sector on both sides with the midtexture you want and a voodoo doll that makes those sectors "open" and "close" using actions 29121 and 28673 with a real door in the wall nearby for the sound. I also use a sector to repeat the cycle if the door doesn't close properly. The actions are crushing actions, so it keeps trying to close and then re-opening if something's in the way and it'll eventually kill anything in the door and then close. You'll need to look up the "3d bridge" tutorial for some insight. In total I have 7 midtextures for closed through partly closed animations and 1 midtexture for the open door. That means 7 "3d bridges" that are stacked behind each other that open one at a time using the voodoo doll, then close one at a time using the same voodoo doll. Here's what the relevant voodoo doll thing looks like: The door looks like this: When X² is released, you'll be able to use it as a source. 6 Quote Share this post Link to post
MarketAnarchy Posted August 10, 2021 Here are the midtextures used. I started with an OTEX base and added the ring/blades: 8 Quote Share this post Link to post
DoomGater Posted August 12, 2021 @00:26 that's a so called fly screen door. 1 Quote Share this post Link to post
j0lt Posted August 12, 2021 Oh, that's super cool! I might have to see about using it. 1 Quote Share this post Link to post
Chow Yun Thin Posted August 13, 2021 I found it! They're called Dilating Doors (TVTropes warning!). 1 Quote Share this post Link to post
MarketAnarchy Posted August 16, 2021 BTW, this is what it looks like when done in GZDoom using its handy toolkit: https://drive.google.com/file/d/1Oj7lo1X2XtyD0C2excwRFfQkyX_T1zVZ/view?usp=sharing 3 Quote Share this post Link to post
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