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Source Ports Doomworld Uses [adding up later this month]


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GZDoom: 4

DSDA-Doom (Boom/MBF/MBF21): 4

GLBoom-Plus (Boom/MBF): 1

Zandronum (ZDoom, I use just for multiplayer): 1

Doom Retro (Boom/MBF): 1

Crispy Doom (limit-removing): 1

Woof (Boom/MBF/MBF21): 1

 

EDIT: I just read that there had to be up to three ports. facepalm

 

Edited by Dunn (& Dunn)

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DSDA-Doom - 7

Eternity - 1

GZDoom - 1

 

I do use other source ports as well, but I only use them for special reasons, such as using ChocoRenderLimits for vanilla doom stress test, ZDaemon/Zandronum for multiplayer, etc.

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Currently it is;

DSDA-doom - 8

Chocolate doom - 1

 

I have recently moved over from pr-boom plus to DSDA so this is probably the most accurate breakdown. I do have gzdoom on my laptop but rarely (if ever use it because I haven’t really had the time to play mods that require it, same with Eternity though I really need to play heartland).

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Zdoom: 6

 

I use it literally for everything except slaughtermaps (because some of those make my framerate drop to like 5 fps) and mapsets requiring gzdoom

 

prboom: 2

 

Gzdoom: 1

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k8vavoom: 9 (of course; but i'm indeed using it for *all* maps ;-)

 

Spoiler

offtopic:

10 hours ago, SilverMiner said:

but it handles Boom wall scrollers in some weird way

if you don't report it, i can't fix it. please, report! ;-)

 

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If you're going to group woof / pooch and dsda-doom / prboom+, I think it would make sense to group crispy / choco for the final counts.

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PrBoom+ - 6

GZDoom  - 3

 

Just familiarity.  Favored a port that can record vanilla compatible demos; never mind that I'm not really grinding speedrun demos these days.  PrBoom+ is my general go-to with GZDoom there for stuff that requires a ZDoom derivative or when I want to play with the -ressurect console command.

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22 minuti fa, Swalzi ha detto:

Croccante : 6
Woof! : 1
DSDA-Doom : 1
Eternità : 1

Solo 3 porte sorgente (massimo)

Edited by Valboom

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GZDoom 7

prBoom+ 2

 

I actually prefer the prBoom+ look and would switch to it full time if it counted Lost Souls and resurrected monsters. But so far I'm only using it for super large maps.

Edited by BCHQ

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Odamex: 4, since I'm coding stuff on it quite regularly.

Zdaemon: 2, although I plan to bring it back to 3 after some sort of project that's planned very soon.

Crispy-Doom: 3, but only for demos or MP demos.

 

However I'm also looking at DSDA-Doom and its source for some time already, it's looking very promising for full heretic/hexen support :)

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prboom+: 9

 

i just use prboom+ 2.5.1.4 because i cant be bothered to set up DSDA doom and i enjoy using 2-key SR50

Edited by rehelekretep

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PrBoom+: 6

GZDoom: 2

Chocolate Doom: 1

 

I must say that I love the new stuff the UMAPINFO fork is releasing

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LZDoom: 4

Woof: 2

Doom Retro: 3

 

(i use lzdoom instead of gzdoom since that port boot up slower than my machine)

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Odamex: 8 points

GZDoom: 1 point

 

I have many ports installed but 99%+ of my time playing Doom, either single player OR multiplayer, is on Odamex. I will rarely use GZ if it's to play a wad specifically built for it. I use Eternity and Zandronum as well when a particular wad (either sp or mp) calls for it, but not nearly enough to put them on this list.

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PrBoom+/UMAPINFO fork: 7 - for playing vanilla/Boom/MBF compatible maps without fancy graphics and unnecessary bug fixes.

Zandronum: 2 - because my PC does not handle GZDoom

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