Anth64 Posted August 11, 2021 (edited) Hello everyone, I am having issues with gzdoom. Firstly, when launching gzdoom and checking both my terminal and in game console it says I am running an unknown version of gzdoom. I am running void linux and have tested this both from compiling from source, and from the package repository provided by void linux. I am running gzdoom version 4.6.1. [anth@anth-pc:/usr/local/share/games/doom] % gzdoom -iwad DOOM2.WAD GZDoom <unknown version> - - SDL version Compiled on Aug 10 2021 sh: 0: getcwd() failed: No such file or directory OS: void, Linux 5.13.9_1 on x86_64 M_LoadDefaults: Load system defaults. W_Init: Init WADfiles. adding /usr/share/games/doom/gzdoom.pk3, 634 lumps adding /usr/share/games/doom/game_support.pk3, 2514 lumps adding /usr/share/games/doom/DOOM2.WAD, 2919 lumps adding /usr/share/games/doom/game_widescreen_gfx.pk3 , 1 lumps I_Init: Setting up machine state. CPU Vendor ID: AuthenticAMD Name: AMD Ryzen 5 2600X Six-Core Processor Family 23 (23), Model 8, Stepping 2 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading V_Init: allocate screen. S_Init: Setting up sound. I_InitSound: Initializing OpenAL [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo EFX enabled ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. script parsing took 282.89 ms R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) Using video driver x11 GL_VENDOR: AMD GL_RENDERER: AMD Radeon RX 5700 XT (NAVI10, DRM 3.41.0, 5.13.9_1, LLVM 12.0.0) GL_VERSION: 4.6 (Core Profile) Mesa 21.1.6 (Core profile) GL_SHADING_LANGUAGE_VERSION: 4.60 Max. texture size: 16384 Max. texture units: 32 Max. varying: 128 Max. combined shader storage blocks: 80 Max. vertex shader storage blocks: 16 Resolution: 1920 x 1080 Secondly, I am having issues hosting net games. I join net games with no issues, but cannot host them. When I host, it just hangs with this output. D_CheckNetGame: Checking network game status. using alternate port 10666 Console player number: 0 Press 'Q' to abort network game synchronization. Got connect from node 1. Waiting for players: .. [ 2/ 2] Sending all here. Done waiting. Did I somehow break gzdoom when installing a different package, or updating it? Any help is appreciated. EDIT: Just a quick update, I tested gzdoom on my laptop which is also running void linux, and it works with no issues. Edited August 11, 2021 by Anth64 added more info 0 Quote Share this post Link to post
Kappes Buur Posted August 11, 2021 (edited) Try to look in on the ZDoom forum Networking for example It is very important to remember that all players must run the exact same version of GZDoom. Edited August 11, 2021 by DOOM mapping enthusiast 0 Quote Share this post Link to post
Dark Pulse Posted August 11, 2021 (edited) It's probably saying "Unknown Version" because it's a bleeding-edge build and version numbers tend to not really matter for those. I mean, August 10th was only yesterday, but the last standard release of GZDoom (4.6.1) was July 25th. That said, technically, it'd be gzdoom-x64-g4.7.0pre-101-g39513cf7a. I'm also not sure why it's not displaying anything as it should still display that, I think... but point is that for general use, you'd probably want to stick to the standard builds. Edited August 11, 2021 by Dark Pulse 0 Quote Share this post Link to post
Anth64 Posted August 11, 2021 (edited) Well I think I fixed the issue. Void packages uses the most recent stable release of gzdoom, but for some reason I guess my installation somehow got corrupted. I removed all files relating to gzdoom, after I used my package manager to uninstall it. Then I re-installed it and now it is using the most recent stable release. % gzdoom -iwad DOOM2.WAD -file "sunder/Sunder 2308.wad" GZDoom 4.6.1 - 2021-07-25 - SDL version Compiled on Aug 11 2021 ... I have no idea what went wrong with my installation of gzdoom, but it is now working. Edited August 11, 2021 by Anth64 changed syntax highlighting 0 Quote Share this post Link to post
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