Wavy Posted December 2, 2021 (edited) Damn! I certainly didn't expect a horde mode to make its way into Quake. Edited December 4, 2021 by Wavy 0 Quote Share this post Link to post
Edward850 Posted December 2, 2021 2 hours ago, Rexen² said: Question, can PC users add custom crosshairs? Like say if I want a T shape one would I be able to add it? Kind of. The crosshair is just a font character set in a cvar. You can change that cvar to any character. 3 Quote Share this post Link to post
SiFi270 Posted December 2, 2021 I just checked Q64 in the PC version, and I'm also getting Reznor's music instead of Hodges'. If it helps, the Slipgate Complex is playing E1M2's music. 0 Quote Share this post Link to post
AmethystViper Posted December 2, 2021 (edited) 27 minutes ago, SiFi270 said: I just checked Q64 in the PC version, and I'm also getting Reznor's music instead of Hodges'. If it helps, the Slipgate Complex is playing E1M2's music. Yeah, I can confirm on the PC version it was doing that too at Slipgate Complex with the Quake 64 add-on, and E1M2 itself was playing the Reznor's introduction music for the game. Edited December 2, 2021 by AmethystViper 0 Quote Share this post Link to post
Edward850 Posted December 2, 2021 (edited) 34 minutes ago, SiFi270 said: I just checked Q64 in the PC version, and I'm also getting Reznor's music instead of Hodges'. If it helps, the Slipgate Complex is playing E1M2's music. I'm going to throw @sponge into a cactus. Yeah it was inevitable if anything. Adding another mod broke Quake64's music playback. It's now being investigated. Edited December 2, 2021 by Edward850 3 Quote Share this post Link to post
Rudolph Posted December 2, 2021 19 minutes ago, Edward850 said: I'm going to throw @sponge into a cactus. Won't that cause the cactus to get all dehydrated? 1 Quote Share this post Link to post
hfc2x Posted December 2, 2021 22 minutes ago, Edward850 said: Adding another mod broke Quake64's music playback. It's now being investigated. This is not actually a feature request, but more of a technical question: is it possible for mods (and base game) to have their separate settings? 0 Quote Share this post Link to post
Cantleylads Posted December 2, 2021 The update sounds amazing. Seriously cannot wait to give it a whirl. Has there been any further tweaks to the thumbstick controls by any chance? 0 Quote Share this post Link to post
Edward850 Posted December 2, 2021 2 minutes ago, hfc2x said: This is not actually a feature request, but more of a technical question: is it possible for mods (and base game) to have their separate settings? Nope. Configuration is both user and system settings, the concept wouldn't make any sense on PC and we have no means to change that. 0 Quote Share this post Link to post
sponge Posted December 2, 2021 8 minutes ago, Cantleylads said: The update sounds amazing. Seriously cannot wait to give it a whirl. Has there been any further tweaks to the thumbstick controls by any chance? Auto aim should feel better now, which will probably help. If you're playing on the Switch the sliders work now, too. 3 Quote Share this post Link to post
Cantleylads Posted December 2, 2021 (edited) 13 minutes ago, sponge said: Auto aim should feel better now, which will probably help. If you're playing on the Switch the sliders work now, too. Just like with Eternal and 2016, I tend to play shooters less hitscan orientated without aim assist, as it hinders your prediction rockets etc. Thanks for the quick response. Edited December 2, 2021 by Cantleylads Typo 0 Quote Share this post Link to post
Dweller Dark Posted December 3, 2021 I've been meaning to ask, what's the closest available sourceport to Quake EX? I've heard FTE Quake is pretty close, but I don't entirely know what settings would be the closest apart from using the updated models. 0 Quote Share this post Link to post
AmethystViper Posted December 3, 2021 16 minutes ago, Eddie 2077 said: I've been meaning to ask, what's the closest available sourceport to Quake EX? I've heard FTE Quake is pretty close, but I don't entirely know what settings would be the closest apart from using the updated models. What about Quakespasm/Spiked or vkQuake? I remember the latter does support the updated models when I messed around with it using the remaster's data files. 1 Quote Share this post Link to post
Dweller Dark Posted December 3, 2021 1 minute ago, AmethystViper said: What about Quakespasm/Spiked or vkQuake? I remember the latter does support the updated models when I messed around with it using the remaster's data files. Quakespasm Spiked is what I've been using, but I'm not aware if it has the updated lighting or not. I might keep using it if I can't get FTE Quake the way I like it (and FTE also resets my desktop brightness, which is a bit of an inconvenience). 0 Quote Share this post Link to post
Edward850 Posted December 3, 2021 (edited) 28 minutes ago, Eddie 2077 said: Quakespasm Spiked is what I've been using, but I'm not aware if it has the updated lighting or not. I might keep using it if I can't get FTE Quake the way I like it (and FTE also resets my desktop brightness, which is a bit of an inconvenience). No other port has the shadow mapping. Not even Darkplaces (which uses stencil shadows, but even then I doubt has support for our light defs as of yet anyway). Edited December 3, 2021 by Edward850 3 Quote Share this post Link to post
Dweller Dark Posted December 3, 2021 3 minutes ago, Edward850 said: No other port has the shadow mapping. Not even Darkplaces (which uses stencil shadows, but even then I doubt has support for our light defs as of yet anyway). I see, I'll probably stick with Quakespasm Spiked then. Might be better to stick with it anyway, considering different modern lighting can impact performance on a laptop as low-end as mine. 0 Quote Share this post Link to post
MemeMind Posted December 3, 2021 I was watching the trailer they made for this update and something caught me off guard. What is this music? I dont think i have ever heard it before, at least not from quake. Is this new offical music or is it just some stuff they made up for the vid. 0 Quote Share this post Link to post
sponge Posted December 3, 2021 Probably some audio pulled from a production library. 3 Quote Share this post Link to post
Azuris Posted December 6, 2021 On Switch i had no Sound in Horde Mode, only Music. 0 Quote Share this post Link to post
Edward850 Posted December 6, 2021 (edited) 3 minutes ago, Azuris said: On Switch i had no Sound in Horde Mode, only Music. I started horde mode on the Switch and had sound. I'll need more information on how to perform this issue. Edited December 6, 2021 by Edward850 0 Quote Share this post Link to post
Azuris Posted December 6, 2021 (edited) 15 hours ago, Edward850 said: I started horde mode on the Switch and had sound. I'll need more information on how to perform this issue. Edit 3 Ok, it is messy to trigger it and i can't reproduce it every Time. But here the Steps (more or less) i did it four Times: Activate Honey Go to Multiplayer Online Multiplayer Match Browser Go back to the Main Menu Activate Honey again Go to Multiplayer Local Multiplayer - Start it You should have Music but no Sound Also no Sound in Singleplayer It seems it has to be something by being in Honey, going online Multiplayer and changing back to Honey after it. As it doesn't resets something properly. Maybe it can be also triggered by changing to Quake 64, but i couldn't replicate it until now and maybe it was just a coincidence. Will play around more and see if i can cause a 100% Way and not a 90% one :) Edit 4 Yes, the way above works every Time, have done a Video if you want, will upload it later. The classic Quake Background should stay without playing the Demo after you return from online Multiplayer, so it seems it doesn't reset proper to the standard Quake and than you reactivate Honey again over that State. Edit 5: So here is the Video, more or less at the one Minute Mark i got to trigger it in the Way described above, i am sure you can skip the click on the Match Browser. I could not replicate it on the PC. Sorry for the grainy Video, the Zoom on my Smartphone isn't the best :) But it will do its Job. Oh, and that Noice near the End is my Door Bell. That Controller Check is really annoying on the Switch. Edited December 6, 2021 by Azuris 1 Quote Share this post Link to post
Edward850 Posted December 6, 2021 Thank you @Azuris. This is actually well detailed and I should be able to investigate this. 1 Quote Share this post Link to post
Wavy Posted December 7, 2021 I was able to replicate this bug without needing to activate Honey. So doing this also works: Go to Multiplayer Online Multiplayer Match Browser Go back to the Main Menu Go to Multiplayer Local Multiplayer - Start it I'm guessing the bug occurs due to the grey Bethesda.net box that appears before the "Connecting to services" box when selecting online multiplayer. 1 Quote Share this post Link to post
Edward850 Posted December 7, 2021 (edited) That wouldn't be my first thought but weirder things have happened. The variable here seems to be the Switch controller applet, I'm wondering if opening that (which is a blocking operation) is causing some kind of issue with the audio thread that it's failing to recover from. Edited December 7, 2021 by Edward850 1 Quote Share this post Link to post
Wavy Posted December 7, 2021 44 minutes ago, Edward850 said: The variable here seems to be the Switch controller applet, I'm wondering if opening that (which is a blocking operation) is causing some kind of issue with the audio thread that it's failing to recover from. Yeah, that'd make more sense. But I'm no Switch developer (or a dev in general), so hopefully you and everyone else apart of Quake EX can fix this. 0 Quote Share this post Link to post
Azuris Posted December 7, 2021 4 hours ago, Edward850 said: That wouldn't be my first thought but weirder things have happened. The variable here seems to be the Switch controller applet, I'm wondering if opening that (which is a blocking operation) is causing some kind of issue with the audio thread that it's failing to recover from. That was also my naive Thinking, that the Controller Pop Up interupts some Processes. Maybe it is even a Bug in the Switch itself. After starting the Switch yesterday after those Tryouts, i had absolutly no Sound on the Switch. Going to standby and wakening it up again solved it. Quake wasn't active when starting the Switch, so guess it was also not open when puting it into standby (was in a hurry after the Door Bell :) ) Will try if i can replicate even that. 0 Quote Share this post Link to post
onetruepurple Posted December 21, 2021 On 9/16/2021 at 10:08 PM, zzzornbringer said: do you know this feeling? you have a rough idea and you just mess around a bit. and then you check it out ingame and immediately you feel, man, this looks way better than you could ever imagine. i mean, look at that. the rotation, the texture, how the light hits it. it looks like a texture that's meld with the wall. I know that feeling alright. Quake mapping can be absolute magic when all the stars align - regardless of whether you're putting together a Dark Souls vista of a windswept cliffside palace, or a rotting, half-sunk wooden shack - and you've articulated the "why" of it perfectly. I was actually a little giddy reading your post. For such early times (I know this post comes months after) you seem to be doing everything right, and I hope to see more stuff from you. 0 Quote Share this post Link to post
zzzornbringer Posted December 21, 2021 2 hours ago, onetruepurple said: For such early times (I know this post comes months after) you seem to be doing everything right, and I hope to see more stuff from you. thanks. actually i completed a deathmatch map a couple months ago, but went to discord to post screenshots and stuff. i don't know if this works if you don't use discord, but here is the post and a couple of screenshots: https://discord.com/channels/464531227509260291/888068648349102171/897909491574657024 download: https://cdn.discordapp.com/attachments/888068648349102171/897909491331366993/reqdm1_1.7z works with the re-release. bots work as well, but they're not the smartest. 4 Quote Share this post Link to post
Edward850 Posted December 21, 2021 6 minutes ago, zzzornbringer said: works with the re-release. bots work as well, but they're not the smartest. Did you make a nav mesh for them? They can't navigate at all without one. 0 Quote Share this post Link to post
zzzornbringer Posted December 21, 2021 52 minutes ago, Edward850 said: Did you make a nav mesh for them? They can't navigate at all without one. yes, i did. in theory they should even be able to use the elevator, but they never do. it's been a while though and i made many iterations. also, anyone can enable cheats and modify the nav mesh to fix what i was not able to fix. 0 Quote Share this post Link to post
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