Skronkidonk Posted August 16, 2021 I was looking at the Alien Vendetta wiki just to learn a few things about the wad and I was curious who made MAP01 Sunset (Which is one of my favorite Map01's) In the Doom wiki it was made by someone named Martin Hunsager who also made Nemesis in Alien Vendetta. So I was curious to see other creations this guy has, but come to find out there is really no information about this dude. So I'm wondering if anyone here knows more about his Doom career because I love his style of map making, Nemesis and Sunset are just great maps. 0 Quote Share this post Link to post
Chris Hansen Posted August 16, 2021 The only thing I know about the guy besides what you already said is that him and Johnsen used to run a review site. But it hasn’t been updated in a long time. http://the-pink-bull.blogspot.com/?m=1 2 Quote Share this post Link to post
Andy Johnsen Posted August 16, 2021 (edited) 2 hours ago, Skronkidonk said: I was looking at the Alien Vendetta wiki just to learn a few things about the wad and I was curious who made MAP01 Sunset (Which is one of my favorite Map01's) In the Doom wiki it was made by someone named Martin Hunsager who also made Nemesis in Alien Vendetta. So I was curious to see other creations this guy has, but come to find out there is really no information about this dude. So I'm wondering if anyone here knows more about his Doom career because I love his style of map making, Nemesis and Sunset are just great maps. I guess I could let him answer these questions himself, but I'll add a bit of second hand trivia / input seeing I have some time to kill right now. I've known Martin since we were about eight-nine years old. He was and is a part of the Norwegian Stavanger-based click that got heavily into Doom back in the mid 90ies. He wandered more to the side of Cooperative multiplayer / single player and mapping - while the rest of us dabbled in competitive Deathmach and speedrunning as well. Henning Skogsto, Jan Jansen, Zokum and Kim Malde were all part of the same click. I still play Cooperative with Martin regularly, and yes, he's still mapping off the grid - so you might be in luck if you want more of his stuff. As for his maps, he did dabble with a few that didn't see completion, ment for previous local projects. Luckily two made it into AV. These are the only current public releases. AV's "Nemesis" have gotten somewhat of a notorious reputation the latter years, the novelty of a huge sprawling open castle map seems lost on people now that limit removing mapping is the norm :) It's still one of my favorite AV maps, and I belive popularly underrated, especially given the tools and engine it was designed for. There's an obvious hindsight issues with the caves being too cramped, and I'm sure there's other aspects of it he would have tweaked today - but the map is a grand adventure, and definitely a source of inspiration to several maps that followed it through the years. Slowing down the pace is the way to go in "Nemesis" - naturally this will not be to everyone's taste. "Sunset" is a beautiful map, agreed. The basic layout is simple and slick. If you go back and look at the first release of AV, you can see the unedited version before Kim went over it with some extra detailing. Visually it became a darker and more atmospheric affair. We received mixed feedback on the alterations done to Map01 from the AV team - Anthony Soto uttered clear disapproval and Martin wasn't too happy about it himself, but then (and still) it seemed obvious to me that it elevated the map considerably visually. For some added trivia, Kim did screw up one of the secret areas when adding gradient light as he accidentally left multiple sectors marked with the "secret" property. It was an easy mistake to make back in the day with the crummy tools and no sound cue to tell when you entered a secret upon testing. For some more (useless) trivia while we're at it - both Martin and Kim opted out of doing monster and item placement in their maps, say for a few "key spots" (like some eye candy powerups, a Cyberdemon and a few Arch-viles in Map11 and Map20), so any gameplay frustration aside from possible architectural quirks must be blamed on me. It just seemed like a natural thing back then that I'd do the monster placement since I spent far more time playing the game, and time constraints because of travles became an issue for Martin during the final AV stretch. It was more of an issue to do gameplay in Misri Halek than in Nemesis for sure, the map had plenty of opportunity for interesting combat. In any future releases, I'm sure mr. Hunsager will do his own gameplay as well, add to it he has 20 years worth of extra experience now. I would be anticipating anything he (potentially, eventually?) completes with the modern bag of tools. (Hi Chris! - The review site might see more updates some time in the future, but lets be honest; there's better review formats out and about these days that do not put people to sleep :) Edited August 16, 2021 by Andy Johnsen 43 Quote Share this post Link to post
Chris Hansen Posted August 16, 2021 Lovely hearing from you, @Andy Johnsen! A post full of interesting trivia! I’d love to read more of your lengthy and informative reviews! While reviews here and on YouTube are great and all, I’m just a sucker for good, old websites that are more or less dedicated to one thing and one thing only. I’m old school like that 😁 8 Quote Share this post Link to post
Reisal Posted August 16, 2021 Still mapping? You should encourage him to upload his stuff at /idgames/ so we all can enjoy his completed works, if he's not done so already. 3 Quote Share this post Link to post
TheNoob_Gamer Posted August 16, 2021 Interesting to know the late author of MAP20 did not work on his map alone! 1 Quote Share this post Link to post
P41R47 Posted August 16, 2021 Its always a pleasure to find one of your post full of trivia around here, @Andy Johnsen. Av's map10: Nemesis is certainly a magnum opus, and i can't imagine what M. Hunsager can make with nowday tools. It literally makes me drool haha Map01: Sunset is a marvelous opening, but it always seemed to me like a faint dream during the sunset (ha!) hence the title, being map02: Rusty Rage, the map where the proper story (?) of Alien Vendetta starts. The Carmageddon midi outtake gave it a really dreamy feel, and the lighting details added by Kim sums up to that for good. Maybe its a bit rude to ask, but do you still map or something? 0 Quote Share this post Link to post
SilentD00mer Posted August 16, 2021 I'd love to play more maps from him, I've always been fascinated by the design of AV, specially "Nemesis", which is my favorite map of the wad. It's very good to know he is still mapping :) 2 Quote Share this post Link to post
LadyMistDragon Posted August 16, 2021 (edited) Nemesis was really cool. I thought it was some kind of oversight how the key bars were all unmarked. It was really strange how Kim ended practically all his maps with Spider Masterminds, btw. Seriously, give Martin a poke. We'd all like to see what other sort of expansive environments he's possibly produced! Edited August 16, 2021 by LadyMistDragon 1 Quote Share this post Link to post
Paul977 Posted August 16, 2021 2 hours ago, Chris Hansen said: I’d love to read more of your lengthy and informative reviews! +1 here ^ 1 Quote Share this post Link to post
Skronkidonk Posted August 16, 2021 @Andy Johnsen I didn't think I would get a response to this from anyone This is amazing I'm so glad I got to learn more about Alien Vendetta as it's my favorite wad of all time and even some interesting trivial bits and pieces about the maps. and It's great to hear that Martin and you are still messing with doom today! I always liked the design of Nemesis and how its on this massive Island that you can explore. I think its crazy how people made maps back then without these great tools we have today with UDB. I hope I can see more work from Martin! 2 Quote Share this post Link to post
Bobby :D Posted August 16, 2021 It's crazy after all these years, the titans are still hear to be heard, not remembered. 0 Quote Share this post Link to post
zokum Posted August 19, 2021 I can verify most of the information Anders gave you. I assisted Martin with some ZokumBSP stuff a while ago, so some sort of mapping must be taking place. I have a vibrant memory of Malde working on Misri Halek at a lan party in Anders' old flat on Hundvåg. Malde was deep in the editor, really concentrated. :) 4 Quote Share this post Link to post
Biodegradable Posted August 20, 2021 (edited) Haha I love it when someone posts about an old Doomer on here, wondering what they're up to nowadays, only for them or a close-friend to pop up not long after to give us the scoop. Never stops being awesome. :^) Edited August 20, 2021 by Biodegradable 3 Quote Share this post Link to post
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