pRoJect45yt Posted August 18, 2021 Lol, it happened again and ion know how to fix this. Can anyone help? among us lol.zip 0 Quote Share this post Link to post
boris Posted August 18, 2021 Open the WAD ins SLADE, select the TEXTMAP lump, go to line 6520 and delete the block for vertex 1086. UDB (and GZDB-BF) do load the map by the way. They'll complain about the NaN, but will just set it to 0 and keep going. 1 Quote Share this post Link to post
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