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Cycle of Sorrow - Small Crypt Themed Map - Now on idGames


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It looks sick.

Does it use any of Eternity's quirk ?

Or did you use this format because you are most comfortable with it ?

 

I'm downloading ^^

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3 minutes ago, JezChrist said:

It looks sick.

Does it use any of Eternity's quirk ?

Or did you use this format because you are most comfortable with it ?

 

I'm downloading ^^

 

Hey thanks, glad you like the looks of it! I used this format because it seemed to be the simplest for me, and when I play Doom I usually use Eternity, as GZDoom doesn't run very well on my computer. I don't believe I used any quirks...But I'm also sort of relearning all this again so please forgive me if I'm wrong :)

Edited by CHAINMAIL
typo

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Just now, jerrysheppy said:

Those are some nice detailed visuals!  Plenty of work went into this, I can tell!

 

Thanks! I appreciate that :)

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Played on Eternity Engine | Ultra-Violence

 

I had, overall, a good time with this map! I don't use too much EE so I don't know exactly what kind of new features this map brings, but from a more superficial point of view I can admit that it looks fantastic. The design is attractive, gothic and dark, it gives a nice horror feel that reminds me of SIGIL. The design is detailed and appreciable, although usually the multiple layers of ground with different heights tend to be a bit annoying to walk on, but nothing terrible. Overall, the map looks fantastic. You managed to give it a very attractive and atmospheric touch that I really appreciate. I don't have much of a problem with tight maps, so I'm not complaining.

 

The gameplay certainly has a very appreciable progression. The first act of the map is simple and manageable, but as you progress I think it gets a bit tedious. The use of hordes of Spectres in tight and rather dark locations make these a real headache. There was one scene in particular with a Pain Elemental that I found too tedious, especially because there is no SSG (at least I didn't find it, if there is, correct me) and the enemies get to create a bottle effect where it practically becomes a war of attrition. The ending takes the cake in this. For a while it's quite entertaining and challenging to dodge the Cyberdemon's attacks, but when the horde of HK, Archies and Revenantas comes out, fuck! It's practically a run or die. Intense, but it can get a bit annoying. UV-Maxing this has to be challenging.

 

While I wasn't a big fan of the gameplay, I had an enjoyable experience and had fun for most of the map. Its small size makes up for the pain, although the progression makes it longer than it seems. It has a palpable style and exudes darkness. Not bad.

 

Oh, and I found a sizable slime trail in: X1590 Y:239 Z:-40 A:71

Edited by Endless

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13 minutes ago, Endless said:

Played on Eternity Engine | Ultra-Violence

 

I had, overall, a good time with this map! I don't use too much EE so I don't know exactly what kind of new features this map brings, but from a more superficial point of view I can admit that it looks fantastic. The design is attractive, gothic and dark, it gives a nice horror feel that reminds me of SIGIL. The design is detailed and appreciable, although usually the multiple layers of ground with different sizes tend to be a bit annoying to walk on, but nothing terrible. Overall, the map looks fantastic. You managed to give it a very attractive and atmospheric touch that I really appreciate. I don't have much of a problem with tight maps, so I'm not complaining.

 

The gameplay certainly has a very appreciable progression. The first act of the map is simple and manageable, but as you progress I think it gets a bit tedious. The use of hordes of Spectres in tight and rather dark locations make these a real headache. There was one scene in particular with a Pain Elemental that I found too tedious, especially because there is no SSG (at least I didn't find it, if there is, correct me) and the enemies get to create a bottle effect where it practically becomes a war of attrition. The ending takes the cake in this. For a while it's quite entertaining and challenging to dodge the Cyberdemon's attacks, but when the horde of HK, Archies and Revenantas comes out, fuck! It's practically a run or die. Intense, but it can get a bit annoying. UV-Maxing this has to be challenging.

 

While I wasn't a big fan of the gameplay, I had an enjoyable experience and had fun for most of the map. Its small size makes up for the pain, although the progression makes it longer than it seems. It has a palpable style and exudes darkness. Not bad.

 

Oh, and I found a sizable slime trail in: X1590 Y:239 Z:-40 A:71

 

Wow thanks for the in-depth critique and feedback! I will definitely take all this into consideration to make my next map better (and maybe even go back and revise this one too). Sorry you found some parts tedious. There is actually an SSG to make that pain elemental fight in the corridors easier, but it is a tad hidden :)

Also I'll take a look into that slime trail, thanks for pointing that out! Happy to hear you had an enjoyable experience for the most part.

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1 minute ago, Naarok0fkor said:

Very nice...Love the dark tunnels lighted by blood streams...They could have been a bit wider & brighter...For the next map maybe?

 

Hey thank you! I kinda wondered if maybe they were a tad too tight, but I also thought it made for a nice contrast with the big open center arena. So I'm torn! But yes thank you, I think I wanna do another crypt-y type map in the same sort of aesthetic, so I'll keep it in mind to try wider ones next time :)

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Damn, sign me in. Absolutely love crypt themed maps and from the screenshots this one looks great, as soon as i get some free time i'll be playing it.

 

More spooky aesthetics in spoilers.

 

Spoiler

image.png.d5a7d247b0f1c3ce7203ec2967b13786.png

Spoiler

image.png.22c83b05a6b4c2e77ebb8b86c1841903.png

 

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50 minutes ago, CHAINMAIL said:

 

Hey thank you! I kinda wondered if maybe they were a tad too tight, but I also thought it made for a nice contrast with the big open center arena. So I'm torn! But yes thank you, I think I wanna do another crypt-y type map in the same sort of aesthetic, so I'll keep it in mind to try wider ones next time :)

It's not that bad considering the role they have in the level. I would make them just a few points brighter though or lay invisible red torches in the blood. A linear level with this concept is good for single player action...

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Nice to see more eternity maps out there. I enjoyed my time, really cool theme and all. I saw potential in the central piece if one tries to reunite everything alive for a  spicier ending, so that's something I will keep in mind for future replay. Please make more if you want to!

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2 minutes ago, galileo31dos01 said:

Nice to see more eternity maps out there. I enjoyed my time, really cool theme and all. I saw potential in the central piece if one tries to reunite everything alive for a  spicier ending, so that's something I will keep in mind for future replay. Please make more if you want to!

 

Awesome, glad you enjoyed it! And I'm already planning out some ideas for some more :)

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