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Black/gray/white sprites in my own wad in SLADE


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I decided to try to make my own mod (or .wad) for doom. I exported the sprites from the original doom .wad as .png and imported them into SLADE in doom format (palleted), I found that the sprites are monochrome (or something like that).

What should I do and what did I do wrong?

2021-08-29_00-54-49.png

Edited by stone_boulder

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I'd check these two options in the top right corner:
image.png.05b4ac971dafcd5ed208581ea85da457.png

 

If there is no base resource, you need to import a palette lump or select a palette in the second field.

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3 hours ago, ramon.dexter said:

Ok, do you have any particular reason for using palleted doom graphics, when you already had pngs? 

i thought slade only sees doom palleted sprites..

I mean doom uses indexed image (color) mode. I was working in rgb and converted to doom palleted mode thinking that it would avoid varied problems (and looks like i made another problem).

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1 hour ago, stone_boulder said:

i thought slade only sees doom palleted sprites..

I mean doom uses indexed image (color) mode. I was working in rgb and converted to doom palleted mode thinking that it would avoid varied problems (and looks like i made another problem).

Yes, the sprites are paletted... But they do not contain their own palette! It'd be redundant to include the palette in each sprite, and take a lot of space. So the sprites only say "use color #1 here, use color #27 there, use color #143 here..." and they do not say what colors they are. Think of it as a paint-by-number without the key. There's just one copy of the palette in the game data that's used for all graphics. Plus this allows to use some tricks like palette swapping; because while there's just one PLAYPAL lump, there are 14 different palettes in it, so for example when you pick up a radiation suit, that green tint you get? It's because it uses a special palette for it.

 

Anyways since the sprites do not contain the palette, you need to have that palette coming from somewhere. That's why when you run SLADE for the first time it bugs you about wanting a base resource archive set so it knows what palette to use. The base resource archive is also needed to know about the flats and textures available if you use the map editor.

 

But to be honest, I'm not sure I understand why you run into the issue in the first place -- unless you're planning on modifying the sprites, there's no reason for you to include them in your mod at all, since they'll be present in the IWAD that people will need to play your mod anyway.

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