bowiedown Posted August 29, 2021 Hey guys, I'm new to playing doom on source ports, and I just started using prboom+ to play eviternity. I've noticed that the spectres are practically invisible using prboom+ and was wondering if there was some way to fix it so that they are at least somewhat visible. I'm using prboom 2.6.1um. 0 Quote Share this post Link to post
sittinkittin Posted August 29, 2021 If you change "video mode" to OpenGL in the options menu Spectres will be easier to see. 0 Quote Share this post Link to post
Charlie Love Posted August 30, 2021 (edited) I opted to just have the crosshair highlight them in From Doom With Love. It's what the Unity port does and honestly they're just as much of a menace, but without the added eye strain or having to boost your gamma. I just don't snap to them because I still want there to be a little mystery of where they truly are. Edited August 30, 2021 by Charlie Love 0 Quote Share this post Link to post
JadingTsunami Posted August 30, 2021 34 minutes ago, sittinkittin said: If you change "video mode" to OpenGL in the options menu Spectres will be easier to see. Additionally, PrBoom+ 2.6um OpenGL mode provides various rendering options for Spectres which you may find preferable. Look under options for "Thing Sprite Fuzz" to try them out. It is distinct from the player's Weapon fuzz effect so if you don't like how it looks when you pick up an Invisibility Sphere, you can customize that as well. 0 Quote Share this post Link to post
Gibbon Posted August 30, 2021 PRBoom did change how spectres are shown though with the FUZZOFF code. It is much less 'pixelly' than the original code. 0 Quote Share this post Link to post
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