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Invisible spectres in prboom+


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Hey guys, I'm new to playing doom on source ports, and I just started using prboom+ to play eviternity. I've noticed that the spectres are practically invisible using prboom+ and was wondering if there was some way to fix it so that they are at least somewhat visible. I'm using prboom 2.6.1um. 

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I opted to just have the crosshair highlight them in From Doom With Love. It's what the Unity port does and honestly they're just as much of a menace, but without the added eye strain or having to boost your gamma. I just don't snap to them because I still want there to be a little mystery of where they truly are. 

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Edited by Charlie Love

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34 minutes ago, sittinkittin said:

If you change "video mode" to OpenGL in the options menu Spectres will be easier to see.

 

Additionally, PrBoom+ 2.6um OpenGL mode provides various rendering options for Spectres which you may find preferable.

 

Look under options for "Thing Sprite Fuzz" to try them out. It is distinct from the player's Weapon fuzz effect so if you don't like how it looks when you pick up an Invisibility Sphere, you can customize that as well.

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PRBoom did change how spectres are shown though with the FUZZOFF code.  It is much less 'pixelly' than the original code.

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