Graf Zahl Posted August 30, 2021 Since GZDoom recently added a new low end GLES2 render backend we are currently running a benchmark test to see how this code works on different hardware. So far we got good coverage for everything from OpenGL 4.0 and upward. What's currently missing is some results from vintage GL 3.3 hardware, i.e. Geforce 8xxx, 9xxx, 1xx, 2xx series or AMD 4xxx-6xxx. Since this is the primary target of the new backend we really need some numbers there. So if there's anyone here interested in helping, please visit https://forum.zdoom.org/viewtopic.php?f=49&t=73109 run the benchmark and then post the numbers, either directly in the benchmark thread or here. 8 Quote Share this post Link to post
Graf Zahl Posted August 30, 2021 You'd have to run the tests manually, so it's probably not worth doing it on non-Windows systems. What kind of graphics card do you have? 0 Quote Share this post Link to post
Graf Zahl Posted August 30, 2021 No. You should post the generated 'benchmarks.zip' file. 0 Quote Share this post Link to post
The Almighty Egg Posted August 30, 2021 Is this okay? benchmarks.zip 0 Quote Share this post Link to post
omx32x Posted August 30, 2021 21 minutes ago, Graf Zahl said: You'd have to run the tests manually, so it's probably not worth doing it on non-Windows systems. What kind of graphics card do you have? i dont have a dedicated graphics card i just use the integrated graphics on my 2nd gen i5 so yeah my pc is pretty low spec 0 Quote Share this post Link to post
D4NUK1 Posted August 30, 2021 (edited) Computer Specs: Windows 10 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz NVIDIA GeForce GT 730 8 GB RAM 1280x720 Resolution benchmarks.zip Edited August 30, 2021 by D4NUK1 0 Quote Share this post Link to post
Graf Zahl Posted August 30, 2021 34 minutes ago, omalefico32x said: i dont have a dedicated graphics card i just use the integrated graphics on my 2nd gen i5 so yeah my pc is pretty low spec We already got results for such systems so it's probably not worth going through all the hassle of running the tests manually on Linux. It's really just those old cards I listed in my first post where we haven't seen any results for yet. 0 Quote Share this post Link to post
P41R47 Posted August 30, 2021 Computer Specs: Windows 7 Ultimate 86x AMD A10 CPU 1gb Graphic Card Integrated No dedicated graphic Card 4 Gb RAM 1366x720 Resolution benchmarks.zip 1 Quote Share this post Link to post
Graf Zahl Posted August 30, 2021 Thanks. That's precisely the kind of hardware I'd like to see results for - where the GLES backend shows a clear performance advantage and we can do a reasonable check how it stacks up to LZDoom. BTW, what's up with Darkest Hour and GZDoom? Those checks are missing. Did it crash or what? 2 Quote Share this post Link to post
El Juancho Posted August 30, 2021 (edited) There you go benchmarks.zip In some test it crash after the darkest hour logo. Edited August 30, 2021 by El juancho 0 Quote Share this post Link to post
Loud Silence Posted August 30, 2021 HP Elitebook 8460p (from very early 2011) Intel Core i5-2520M CPU (2.50-3.20GHz) Intel HD 3000 GPU (DirectX 10.1, OpenGL 3.1) (with latest driver from 2016-05-19) 16GB DDR3 1333MHz dual channel RAM Windows 10 Pro x64 I had to use this trick to make bench run. https://gist.github.com/rb-dahlb/26f316c5b6089807a139fc44ee69f0d1 benchmarks.zip 0 Quote Share this post Link to post
Lippeth Posted August 30, 2021 There's probably no reason to post with a newer, upper end system but I just like running benchmark tests and wanted to participate, even if it's redundant. Intel Core i9-9900K CPU @ 3.60GHz NVIDIA GeForce RTX 2080 SUPER benchmarks.zip 0 Quote Share this post Link to post
Graf Zahl Posted August 30, 2021 21 minutes ago, LucasRafael132 said: I use lzdoom so i can't help. Unless you still have a true GL 2 card you'd be precisely the kind person whose numbers I'd like to see. The GLES backend is supposed to replace LZDoom on the hardware it can run on. 0 Quote Share this post Link to post
garu32 Posted August 30, 2021 (edited) You literally spoiled me freedoom, but here are the results anyway benchmarks.zip Edited August 30, 2021 by LucasRafael132 oops 0 Quote Share this post Link to post
Guardsoul Posted August 30, 2021 Intel Core i7-7700K @ 4.20GHz NVIDIA GeForce GTX 1080 benchmarks.zip 0 Quote Share this post Link to post
RetroAkaMe Posted August 30, 2021 (edited) 3 hours ago, P41R47 said: 4 Gb RAM benchmarks.zip You better use LZDoom mate Edited August 30, 2021 by RetroAkaMe 0 Quote Share this post Link to post
P41R47 Posted August 30, 2021 3 hours ago, Graf Zahl said: BTW, what's up with Darkest Hour and GZDoom? Those checks are missing. Did it crash or what? they crashed, yes. I tried to save the logs, but my pc crashed twice, and had to restart it when i tried that. Probably something bad on my back, not on the benchmark. 1 Quote Share this post Link to post
Bingo Johnson Posted August 30, 2021 Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz 8 GBytes DDR3 Intel(R) HD Graphics 4400 Not the target hardware, but here it is anyway: benchmarks.zip 0 Quote Share this post Link to post
P41R47 Posted October 1, 2021 (edited) Hey Graf, thanks for implementing the GLES2 option. It works like a charm on my old computer. Not even an slowdown on mapset that i wasn't even able to play on 1366x768 with all the lights and brightmaps activated. Now i can play Winter's Fury without problem thanks to this :D But i found something interesting, probably this is not the bug reporting place, but i didn't find other. Here is a screenshot of the first level of Cold As Hell: Special Edition. It supposed to be a mirror, but i can see through it as it wasn't there. Edited October 1, 2021 by P41R47 0 Quote Share this post Link to post
Graf Zahl Posted October 1, 2021 4 hours ago, P41R47 said: But i found something interesting, probably this is not the bug reporting place, but i didn't find other. Here is a screenshot of the first level of Cold As Hell: Special Edition. It supposed to be a mirror, but i can see through it as it wasn't there. Proper place is here: https://forum.zdoom.org/viewforum.php?f=363 How does that place look in the full GL backend for you? And what`s your hardware spacs? 1 Quote Share this post Link to post
P41R47 Posted October 1, 2021 9 hours ago, Graf Zahl said: Proper place is here: https://forum.zdoom.org/viewforum.php?f=363 How does that place look in the full GL backend for you? And what`s your hardware spacs? Actually, i found that even OpenGL and SoftPoly had the same issue. The best way to see it is on Madrill Ass Project, since the starting point has a mirror at one side. I tested GLES, OpenGL, SofPoly and they all show the same issue, the players is reflected, but you can see through the mirror like there is no wall, making possible to see other areas of the map. Latest release of GZDoom, v4.7.0 Other versions of GZDoom, up to v3.3.0 showed mirrors without problem. my specs: AMD A10 1gb integrated graphic card. 4 gb ram win 7 32 bits No dedicated graphic card. 0 Quote Share this post Link to post
drfrag Posted October 1, 2021 (edited) Confirmed, it happens with the 32 bit version. But that problem also appeared with MinGW in old versions (32 bit), seems that code is a bit temperamental. Edit: LZDoom is not affected, must be a compiler issue. I still use VS 2017. Edited October 1, 2021 by drfrag 0 Quote Share this post Link to post
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