Jump to content

Any source port or way to use which can quick swap WAD files?


Recommended Posts

I wanna do something stupid soonish and subject myself to these really bad WAD compilations from long ago like D!Zone and Maximum Doom, but one thing which kinda stops me is how you have to quit the game in order to relaunch the game in order to select a new WAD to launch.

 

Is there a way to mitigate this and choose new WADs to load without relaunching Doom or a Doom source port? Typically I use GZDoom to play, but I'm always open to other source ports if they allow you to quick swap WADs without hassle.

Share this post


Link to post

You can do this in GZDoom. Open the console and type:

 

[restart -file mod.wad] Without the brackets

 

There may be an easier way in GZDoom but this works for me.

Edited by Wavy

Share this post


Link to post
5 minutes ago, Wavy said:

You can do this in GZDoom. Open the console and type:

 

[restart -file mod.wad] Without the brackets

 

There may be an easier way in GZDoom but this works for me.

Thanks dood!

Share this post


Link to post

Odamex also has this feature, through the wad console command (as in wad doom2.wad valiant.wad), and I can attest that it's quite convenient.

 

You can configure extra locations for this command to look through (either via config or through DOOMWADDIR), it will automatically add an IWAD to the front of the stack if you don't specify one, and you don't even need to use a .WAD suffix when you type in the command - so the above example could be shortened to wad valiant, which is about as short as you can get.

Edited by AlexMax

Share this post


Link to post

Odamex was the first one to come to mind. Can’t believe the other C/S ports still don’t have multi-wad rotation after all these years!

Share this post


Link to post
1 hour ago, Doomkid said:

Can’t believe the other C/S ports still don’t have multi-wad rotation after all these years!

it's not that easy. wad can contain textures, sprites, sounds, and other things — and all those things except the maps itself must be properly registered during engine startup sequence, once and forever. that's just how idTech1 works.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...