crispdoom Posted August 30, 2021 since i got xp laptop tried to setup but its a blank screen please help thanks NOTE same issue with chocolate doom 0 Quote Share this post Link to post
Gibbon Posted August 31, 2021 (edited) 6 hours ago, crispdoom said: since i got xp laptop tried to setup but its a blank screen please help thanks NOTE same issue with chocolate doom Windows XP is dead. I think it is a bit unfair to expect developers to support it. Try using old versions of them though. Maybe Chocolate Doom 3 or 2.x series For example: https://www.chocolate-doom.org/downloads/2.0.0/ Edited August 31, 2021 by Gibbon 1 Quote Share this post Link to post
Julia Nechaevskaya Posted August 31, 2021 What is happening when you are trying to run Crispy Doom itself? Is it giving an error like a "TryRunTics64 not found in Kernel"? 0 Quote Share this post Link to post
The Almighty Egg Posted August 31, 2021 No. Don't use Windows XP ya dumb dumb. 0 Quote Share this post Link to post
drfrag Posted August 31, 2021 Looks like a problem with the graphics driver. 0 Quote Share this post Link to post
Mayomancer Posted August 31, 2021 You'll probably be better off with some older versions like Gibbon said. Prboom+ might work without problems but i can't say for certain (it's a good option and you can get really close to vanilla looks and behaviour). Support for Windows XP is not something to be expected anymore, unless the project has retrocompatibility as a core principle i guess. 0 Quote Share this post Link to post
Graf Zahl Posted August 31, 2021 By far the biggest issue with XP today is that modern toolchains are losing support for targeting it - and even if they still can, the result may be compromised on more modern versions of Windows, meaning that many developers won't bother anymore. So it not only gets harder to get stuff compiled for XP, but also to get the needed dependencies in a form that's compatible with XP. And it is mainly the latter that makes this job hard even for those who still want to support it. 2 Quote Share this post Link to post
Wadmodder Shalton Posted August 31, 2021 Also, you can't use Windows Update on Windows XP anymore, because Microsoft removed the ability to download SHA-1 updates from their website, effectively shutting down the legacy Windows Update website for Windows 2000 & XP, though fortunately you can use the Microsoft Update Catalog to get the Windows XP updates but that is a very cumbersome task, unless you want to install the unofficial Service Pack 4 which is technically frowned upon to Microsoft. 0 Quote Share this post Link to post
Ramon_Demestre Posted August 31, 2021 (edited) @crispdoom SDL2 perfectly support XP. even the most antique XP machine is perfectly able to run crispy-doom. The only trouble with Crispy is its libgcc_s_dw2-1.dll that depends on libwinpthread-1.dll that needs GetTickCount64 You can download an other build of this libgcc_s_dw2-1.dll, try the one included in my dsda-doom build, it should work. I think it was included with MingW64. EDIT: If you have drivers problems, try to set force_software_renderer 1 in the crispy-doom.cfg. this is not specific to XP, I had problems even under Win7 with a cheap integrated Intel graphic chip. Edited August 31, 2021 by Ramon_Demestre Add a dertaoil about .cfg file 0 Quote Share this post Link to post
crispdoom Posted September 2, 2021 On 8/31/2021 at 6:07 PM, Ramon_Demestre said: @crispdoom SDL2 perfectly support XP. even the most antique XP machine is perfectly able to run crispy-doom. The only trouble with Crispy is its libgcc_s_dw2-1.dll that depends on libwinpthread-1.dll that needs GetTickCount64 You can download an other build of this libgcc_s_dw2-1.dll, try the one included in my dsda-doom build, it should work. I think it was included with MingW64. EDIT: If you have drivers problems, try to set force_software_renderer 1 in the crispy-doom.cfg. this is not specific to XP, I had problems even under Win7 with a cheap integrated Intel graphic chip. it runs decent sound effects and some sprites are broken like shooting and setup nothing really that much 0 Quote Share this post Link to post
crispdoom Posted September 2, 2021 On 8/31/2021 at 8:29 AM, Eggman07 said: No. Don't use Windows XP ya dumb dumb. i dont even use it a lot bruh 0 Quote Share this post Link to post
crispdoom Posted September 2, 2021 On 8/31/2021 at 7:42 AM, Julia Nechaevskaya said: What is happening when you are trying to run Crispy Doom itself? Is it giving an error like a "TryRunTics64 not found in Kernel"? it runs decent sound effects and some sprites are broken like shooting and setup nothing really that much but no errors when running the game 0 Quote Share this post Link to post
crispdoom Posted September 2, 2021 On 8/31/2021 at 6:10 AM, Gibbon said: Windows XP is dead. I think it is a bit unfair to expect developers to support it. Try using old versions of them though. Maybe Chocolate Doom 3 or 2.x series For example: https://www.chocolate-doom.org/downloads/2.0.0/ IT WORKS THANK U 2 Quote Share this post Link to post
Ramon_Demestre Posted September 2, 2021 So it seems for you that the problem is related to SDL2 The latest Chocolate-doom versions that uses SDL1.2 are: https://www.chocolate-doom.org/downloads/2.2.1/ and https://www.chocolate-doom.org/downloads/2.3.0/ And for Crispy-doom, v4.3 is the latest SDL1.2 version https://github.com/fabiangreffrath/crispy-doom/releases/download/crispy-doom-4.3/crispy-doom_4.3.zip For Prboom-Plus the latest SDL1.2 compatible version is 2.1.14 https://sourceforge.net/projects/prboom-plus/files/ 0 Quote Share this post Link to post
BlueThunder Posted October 11, 2021 A little late to the party but this helped with choppy sounding audio with crispy doom in windows xp for me, changing snd_maxslicetime_ms to 48 in the config file. Here's a link to where this was talked about. https://github.com/chocolate-doom/chocolate-doom/issues/1311 0 Quote Share this post Link to post
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