kalensar Posted September 1, 2021 (edited) Download here : https://www.moddb.com/games/doom-ii/downloads/eday-vanilla-for-vanilla-and-mods Here's a demo video of Map 1 play for those curious. The recording quality is pretty crap but it runs smooth. Demo Video from another Doomer with it loaded down with mods! via Bryan T Changelog-- 3/26/22--- Major performance update. Reorganized the file structure and improved the performance value by like 5x. I can literally run smooth on a low-end with zero Precache Textures running now. Also!!! Maps are now renamed to Doom 2 format so IDCLEV now works. THe Secret Levels are still 40,41, 42. So Terminal Format is now Map Map05 as an example. Important!! Music Mods are not compatible despite the map renaming. =( This is due to Map ACS having control over music control. I will not rewrite the ACS to bypass for choice of music. 2/23/22--- Did a minor fix. PB3.0 now works without the Floor Check error running 24/7. Updated Working/ Fail lists. 12/6/21-- FIxed some missing sprites on Map EDAY30. The missing player turrets are replaced with Chaingunners. 11/29/21--- Fixed Blue door in Map EDAY16 so its now passable. Fixed Turretdudes by replacing them with Chaingunners. 11/15/21--- Current Update; Works on Zdoom2.8 (minor graphics errors but works!) Works on Zandronum Singleplayer, testing on multiplayer doesnt seem to support it yet. 11/4/21---- Finalized (Hopefully). Fixed Mapinfo errors for Map31 looping. Improved Performance! 10/28/21-- Late bug fix. Fixed exit on map 31 so it goes to 32 proper. Unusual crop up because it didnt happen during my past play tests. But thanks to a player it was brought to my attention. 10/1/ 21 Fixed looping exit in Secret Map Eday 41. Now properly transfers you to where you are supposed to go. This small project was an attempt to bring this excellent megawad to a wider audience. Its far from perfect but it does play fluently and pretty smoothly. This product has been modified to include some Brutal Doom assets which is only the Level Enhancement mod fused with EDAY Betawad001 and the Edaymusic wad all in one PK3. Some maps have been modified by myself to remove any "Missing File" flags for enemies such as the Brutal Doom Tanks, and other areas such maps 16, map 17 where there are Tanks. All replacements have been to maintain either the Enemy or Player advantage where the replacements were needed to be made. Here's my test list of success on GZDoom 4.6.1; PB 3.0-- FIXED the excessive weird smoke bug Rage Weapons for Doom--Requires RageBase.pk3 and GZDoom RageWeapons.PK3 Brutal Weapons Only- Yes works fine. Xim's GZdoom3 for Doom Counterstrike Martian Offensive, most up to date version ReBUVRO Perfect Dark Brutal Doom V 2.0 EVP v 2.6 aka newest version Hellrider newest version Death Foretold D4T2.5 Doom Incarnate Smooth Doom Beautiful Doom v7.16 NTMAI Halo Doom v1.5 Bloom v1.666-- Works but needs MAPINFO updated and it will work properly. I Modified my own Bloom Mapinfo in order for it to work properly. Project Re-Blood Weapons of Saturn LTTD Link to the Doom v3.6 Heretic Heroes for Doom 2 Hideous Destructor DN3Doom v1.07 DoomKraken's Monster Randomizer Doom Thoth- any of them SMEXUNMON- any of them Weapons of Earth Revised Project MSX- including its Weapons mod and Monsters only mod Metroid Dreadnought Space Hunter NotS(Castlevania Weapons mod) Highnoon Drifter Lazarus 3 mod RUSSIAN OVERKILL HXRTC Gold Edition,-- Fixed the Smoke bug. Supercharge D4VClassic!!!---- Make a separate copy of D4VClassic. Open a Wad Editor and delete the ANIMDEF file. It will work. Make sure to rename the new copy to like D4V4EDAY or something. Meatgrinder works! EoA- Embers of Armageddon Brutal_FreeDoomGZD Kals Sleek Doom Mod GMOTA Highway Acceleroid Booster BrutalDoom Platinum 2.0 -DoomDynMus (Dynamic music mod) -High Noon Drifter v1.2c -Western Patch v2 -LegenDoom Lite v4.0 -Corruption Cards v2.0 COD- Black Warfare ----------------------------------------------------------- List of Failures: Combined Arms 2.3-- Literally complained about a USA Flag decoration. Not replacing the sprite decoration. D4D- DOOM 4 Doom-- Error over a custom blood texture used in Eday Vanilla. Not fixing. Bloomv1.666-- Works but needs MAPINFO updated and it will work properly. I Modified my own Bloom Mapinfo in order for it to work properly. Brutal Doom v 20b- fails because of ACS clash with the BDv21 ACS in Eday Vanilla Project Brutality 2.03-Fails because of similar issue to BDv20b DemonSteele--- Status is not diagnosed currently BrutalDoom Expansion V21.11.3-- Fails on both sides for fixes. Brutalv21.11.3 are incompatible and cause far more bugs than the testing I tried to fix the difference with on both mods! I regretfully must add this to the Failure list. Edited May 1, 2022 by kalensar updating 15 Quote Share this post Link to post
TheMagicMushroomMan Posted September 1, 2021 Extermination Day is underrated and overlooked. Hopefully this will allow more people to experience it. The Hell maps had great atmosphere, and the WAD is full of great music. 10 Quote Share this post Link to post
kalensar Posted September 1, 2021 1 minute ago, TheMagicMushroomMan said: Extermination Day is underrated and overlooked. Hopefully this will allow more people to experience it. The Hell maps had great atmosphere, and the WAD is full of great music. The base files are all in one PK3. which included the BetaTest001 Music wad that Mark released. I tried to do as little as possible in putting it together so that the main integrity was maintained. 2 Quote Share this post Link to post
kalensar Posted September 1, 2021 added a short demo video in the main post. 0 Quote Share this post Link to post
Teo Slayer Posted September 1, 2021 (edited) Why can't I delete this post? Edited February 26, 2022 by Teo Slayer 0 Quote Share this post Link to post
garu32 Posted September 1, 2021 Please PB 3.0, don't kill my PC again 0 Quote Share this post Link to post
MattFright Posted September 1, 2021 Oh yes. I was just thinking about wanting to play EDay with Supercharge and Corruption Cards were it not for the BD dependencies, perfect timing! 3 hours ago, TheMagicMushroomMan said: Extermination Day is underrated and overlooked. Hopefully this will allow more people to experience it. The Hell maps had great atmosphere, and the WAD is full of great music. This 100%. Even though i prefer more "traditional" stuff nowadays and rarely touch GZDoom anymore, i feel like EDay (mainly the original version that i played many years ago, i haven't played actual EDay yet) is still one of my favorite megawads out of any i played since i got into Doom. I shall go on a very annoying crusade to push my friends to give this a try now 3 Quote Share this post Link to post
Teo Slayer Posted September 1, 2021 52 minutes ago, LucasRafael132 said: Please PB 3.0, don't kill my PC again Basically the reason why I use BD instead of PB 3.0. It's super laggy 2 Quote Share this post Link to post
Tony_Danza_the_boss Posted September 1, 2021 Love Extermination Day feel like people don't talk about it enough. Definitely plays like a precursor to what we saw in Doom 2016 and Eternal. Will give this a shot 2 Quote Share this post Link to post
TheMagicMushroomMan Posted September 1, 2021 1 hour ago, Teo Slayer said: I want to stick with Brutal Doom, ok? I still don't get why everybody hates BD so much and idc. I just like it I can't remember the last time I heard someone talk about how much they hate Brutal DOOM. All I hear is people talking about people who hate Brutal DOOM. If you want to play ED with BD go for it. This mod is for people who want to play ED without BD, it has nothing to do with hating Brutal DOOM. I for one love Brutal DOOM for what it is, but I'm still looking forward to playing this version. 4 Quote Share this post Link to post
kalensar Posted September 1, 2021 1 hour ago, LucasRafael132 said: Please PB 3.0, don't kill my PC again Honestly i'm running this megawad with everything flashy killed. No Dynamic lights, super low resolution but better than what the video shows, no fog, and it can even run in Software mode to a very large degree but I use opengl. Some maps can get pretty honking big like Map20, but most are mid to mid large size. Fair warning, treat this like a campaign game. Many maps can be pistol started but there are maps that are just not conducive to it at all. I have PB 3.0, but I didn't test it. I tested it with Brutal Weapons Only v21C , Hellrider, and Perfect Dark Brutal Doom 2.0, normal Vanilla like in the video, DAICHBADV, REBUVRO. and Project MSX Weapons Only + Suit mod. 0 Quote Share this post Link to post
Teo Slayer Posted September 1, 2021 6 hours ago, TheMagicMushroomMan said: nd the WAD is full of great music. Oh, it has music? When I first got it, it didn't had any music and I ended up using the Touhou music mod xD 0 Quote Share this post Link to post
kalensar Posted September 1, 2021 30 minutes ago, Teo Slayer said: Oh, it has music? When I first got it, it didn't had any music and I ended up using the Touhou music mod xD Yes, Its the one that Mark made for the megawad. Its just slow to start on Map01 and there is no intro music. 0 Quote Share this post Link to post
kalensar Posted September 5, 2021 Added a list of tested gameplay mods that work and fail for this megawad in the main post. 2 Quote Share this post Link to post
Teo Slayer Posted September 6, 2021 On 9/1/2021 at 6:01 AM, kalensar said: Doom Incarnate Ah yes, playing as BJ Blazkowicz in EDay would be kinda sick 0 Quote Share this post Link to post
kalensar Posted September 6, 2021 2 hours ago, Teo Slayer said: Ah yes, playing as BJ Blazkowicz in EDay would be kinda sick I quite enjoy a lot of those weapons and monster mods myself, made quite a few too, Thats the entire reason I wanted EDAY to be compatible with other mods. 1 Quote Share this post Link to post
kalensar Posted September 6, 2021 Updated the list of successfully working mods in main post. HEres what got added in case you don't want to scroll back up. RUSSIAN OVERKILL by RevanGarcia » Sat Sep 04, 2021 8:52 pm The following mods work with this map: -DoomDynMus (Dynamic music mod) -High Noon Drifter v1.2c -Western Patch v2 -LegenDoom Lite v4.0 -Corruption Cards v2.0 0 Quote Share this post Link to post
Teo Slayer Posted September 7, 2021 12 hours ago, kalensar said: I quite enjoy a lot of those weapons and monster mods myself, made quite a few too, Thats the entire reason I wanted EDAY to be compatible with other mods. Wise choice 0 Quote Share this post Link to post
kalensar Posted September 8, 2021 Applied a Fix to the thing that was causing the weird PB3.0 smoke bug. It also fixed the HXRTC smoke excess as well. Theres now way less smoke in general in the wad. 0 Quote Share this post Link to post
Teo Slayer Posted September 8, 2021 27 minutes ago, kalensar said: Applied a Fix to the thing that was causing the weird PB3.0 smoke bug. It also fixed the HXRTC smoke excess as well. Theres now way less smoke in general in the wad. What smoke are you talking about? I'm not using PB 3.0 because too laggy on my Laptop 0 Quote Share this post Link to post
kalensar Posted September 8, 2021 (edited) 7 hours ago, Teo Slayer said: What smoke are you talking about? I'm not using PB 3.0 because too laggy on my Laptop OMG. So a dude alerted me to it on MODDB. It only showed up on the starter Rifle and the SSG. Basically it was this : https://streamable.com/19k8d4 After you would fire it would cause this blinding light that would follow you from the gunsmoke being rendered way too much. Took me a few hours to get it figured out what was causing it, but it's fixed now. Edited September 8, 2021 by kalensar needed to add info 0 Quote Share this post Link to post
Teo Slayer Posted September 8, 2021 41 minutes ago, kalensar said: OMG. So a dude alerted me to it on MODDB. It only showed up on the starter Rifle and the SSG. Basically it was this : https://streamable.com/19k8d4 After you would fire it would cause this blinding light that would follow you from the gunsmoke being rendered way too much. Took me a few hours to get it figured out what was causing it, but it's fixed now. Oh, do you have any screenshot of the smoke bug? I'm just curious 0 Quote Share this post Link to post
kalensar Posted September 8, 2021 7 minutes ago, Teo Slayer said: Oh, do you have any screenshot of the smoke bug? I'm just curious That link shows the bug in action. https://streamable.com/19k8d4 0 Quote Share this post Link to post
Teo Slayer Posted September 8, 2021 3 minutes ago, kalensar said: That link shows the bug in action. https://streamable.com/19k8d4 That's a very weird bug, it throws up a big white thing 0 Quote Share this post Link to post
kalensar Posted September 8, 2021 1 minute ago, Teo Slayer said: That's a very weird bug, it throws up a big white thing Yup. Basically the two mods were interacting with each other and spawning too much smoke. So I eliminated most of smoke from the Eday side of things. Now everything works like it should with PB3.0 and HXRTC Project. 0 Quote Share this post Link to post
Teo Slayer Posted September 8, 2021 1 minute ago, kalensar said: Yup. Basically the two mods were interacting with each other and spawning too much smoke. So I eliminated most of smoke from the Eday side of things. Now everything works like it should with PB3.0 and HXRTC Project. So the Eday smoke was the reason 1 Quote Share this post Link to post
kalensar Posted October 1, 2021 Fixed looping exit in secret map EDAY41 so that it now sends you to map EDAY19 like was originally intended. 0 Quote Share this post Link to post
MattFright Posted October 1, 2021 You should add Supercharge V2.8 to the list of working mods, i can guarantee from my playthrough that it works perfectly well with the maps! 0 Quote Share this post Link to post
kalensar Posted October 1, 2021 3 minutes ago, MattFright said: You should add Supercharge V2.8 to the list of working mods, i can guarantee from my playthrough that it works perfectly well with the maps! Sure! I have supercharge and see zero reason why it would cause any issues in EDAY Vanilla. The only real failures are anything based of Brutal Doom v20 which includes Project Brutality 2.0 . 1 Quote Share this post Link to post
kalensar Posted October 1, 2021 Updated success and failure list. 0 Quote Share this post Link to post
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