NieMaMordy Posted September 5, 2021 I will try to prepare a map for this. I will keep you posted if I come up with something. 1 Quote Share this post Link to post
xdude_gamer Posted September 5, 2021 3 hours ago, The_SloVinator said: I've played a bit of doom deathmatch in the past but never was a focus for me. Can I still make a map? I know the general rules for mp mapping & would love to give it a try just for shits & giggles. If yes, I'd take E1M7. Also, what's the deadline? There isn't one yet. 4 hours ago, SkeletronMK666 said: I WANT E2M1 E2M3 is still open but E2M1 is taken. 1 Quote Share this post Link to post
xdude_gamer Posted September 5, 2021 D_E1M1 = Rip and Tear (Mick Gordon) D_E1M8 = Crystal Mountain (Death) tracks.zip 1 Quote Share this post Link to post
Walter confetti Posted September 5, 2021 Made a map this noon for episode 2, for now only layout and spawning spots, needs to change map slot and to be tested properly. 1 Quote Share this post Link to post
SkeletronMK666 Posted September 5, 2021 3 hours ago, xdude_gamer said: There isn't one yet. E2M3 is still open but E2M1 is taken. i'll take that spot 2 Quote Share this post Link to post
SkeletronMK666 Posted September 5, 2021 (edited) https://www.mediafire.com/file/3aajv8kkmg6sils/turnaround.wad/file here is someting i put together, the map is called "Turnaround" Edited September 5, 2021 by SkeletronMK666 0 Quote Share this post Link to post
Jark Posted September 5, 2021 Greetings, I have something started for a dark-wooden Episode 3 DM map - Perhaps E3M7. Currently I am away for a bit however, I didn’t want to miss out. 1 Quote Share this post Link to post
OpenRift Posted September 5, 2021 @SkeletronMK666 @Jark @The_SloVinator @Mystic 256 @DJVCardMaster you've all been added to the list. 1 Quote Share this post Link to post
OpenRift Posted September 5, 2021 9 hours ago, SkeletronMK666 said: I WANT E2M1 I'm liking the layout so far. I think you may wanna adjust some textures, namely replacing the SUPPORT2 textures with something else. 0 Quote Share this post Link to post
OpenRift Posted September 5, 2021 1 hour ago, xdude_gamer said: D_E1M1 = Rip and Tear (Mick Gordon) D_E1M8 = Crystal Mountain (Death) tracks.zip You accidentally left like a huge chunk of empty space in your first track that is 2 AND A HALF HOURS LONG lmao Otherwise pretty cool stuff. I may change around the position of some of these tracks based on what I see fit. 2 Quote Share this post Link to post
Worriedidiot Posted September 5, 2021 I hope it's ok if I take another slot. If it is, I'll take E4M1. 1 Quote Share this post Link to post
OpenRift Posted September 5, 2021 1 hour ago, Worriedidiot said: I hope it's ok if I take another slot. If it is, I'll take E4M1. All good. Added. 0 Quote Share this post Link to post
OpenRift Posted September 5, 2021 9 hours ago, The_SloVinator said: Also, what's the deadline? No deadline yet, just don't take too long ;) 2 Quote Share this post Link to post
xdude_gamer Posted September 5, 2021 2 hours ago, OpenRift said: You accidentally left like a huge chunk of empty space in your first track that is 2 AND A HALF HOURS LONG lmao Otherwise pretty cool stuff. I may change around the position of some of these tracks based on what I see fit. OH FUCK 2 Quote Share this post Link to post
xdude_gamer Posted September 5, 2021 Rip and Tear but not 2 hours long.zip 2 Quote Share this post Link to post
The_SloVinator Posted September 5, 2021 1 hour ago, OpenRift said: No deadline yet, just don't take too long ;) Sure thing & thank you. Just fyi: I've never made a deathmatch map, so I'll do my best but if the map is not gonna work out, feel free to give me some advice or in worst case scenario, reject it. 2 Quote Share this post Link to post
Walter confetti Posted September 5, 2021 (edited) Sign me E2M9. Also, a first draft of the map, enjoy! Feedback is highly encouraged, since i'm not a top DM mapper... But i think it's good even if it fells a little too big? dm-thing.zip Title: Jungle Zombie Boogie Author: Walter Slot: E2M9 Port: Vanilla doom Tested with: Chocorenderlimits, Vanilla doom exe 1.9, Zandronum 3.1 alpha Editors used: DoombuilderX 2019.1, Ultimate Doom Builder, SlumpED, Slade3, MikuMikuDance 9.13, Infarnview, Paint New graphics: Yes, just a signature texture flag using the charatcher of Yamada Tae (the girl in my avatar) and a shrinked version of the èicture in OP New music: Technowagne by Jimmy Build Time: A day, more than less? Description: A abandoned techbase surrounded by wild vegetation, caverns and... water? In my ultimate doom? What is this madness now? Blast other people trapped with you in this place for some bizzare reason somebody will found out in this weird place! Edited September 5, 2021 by Walter confetti 4 Quote Share this post Link to post
forgettable pyromaniac Posted September 5, 2021 (edited) adding textures in vanilla doom 1 is fucking weird so it's broken in vanilla atm but whoever is compiling everything together probably knows what's up. It works in Zando though, and I tried it with Zando bots and it was kinda cool ngl TwangoE3M3.zip tell me what to add/change also i need to fix the sig texture dont yell at me i know it's cut off Edited September 5, 2021 by forgettablepyromaniac 3 Quote Share this post Link to post
DJVCardMaster Posted September 6, 2021 (edited) Ok, I finished my map, I grabbed the layout of an old rejected DM map I did 7 years ago, and recycled it to make it look like an E1 map, still. Map is playable, but some details will be added on further versions. Download: Deathmatch Processing (v1) Music: The Smashing Pumpkins - Quiet Edited September 6, 2021 by DJVCardMaster 2 Quote Share this post Link to post
OpenRift Posted September 6, 2021 5 hours ago, forgettablepyromaniac said: adding textures in vanilla doom 1 is fucking weird so it's broken in vanilla atm but whoever is compiling everything together probably knows what's up. It works in Zando though, and I tried it with Zando bots and it was kinda cool ngl TwangoE3M3.zip tell me what to add/change also i need to fix the sig texture dont yell at me i know it's cut off Okay so in SLADE you need to make sure that your base resource archive is set to DOOM.WAD and make sure you're importing the TEXTUREx/PNAMES from there. As for the map itself, it's a bit small, and would probably benefit from some more rooms and open spaces. Also maybe a few more items and/or powerups. 8 hours ago, Walter confetti said: Sign me E2M9. Also, a first draft of the map, enjoy! Feedback is highly encouraged, since i'm not a top DM mapper... But i think it's good even if it fells a little too big? dm-thing.zip Title: Jungle Zombie Boogie Author: Walter Slot: E2M9 Port: Vanilla doom Tested with: Chocorenderlimits, Vanilla doom exe 1.9, Zandronum 3.1 alpha Editors used: DoombuilderX 2019.1, Ultimate Doom Builder, SlumpED, Slade3, MikuMikuDance 9.13, Infarnview, Paint New graphics: Yes, just a signature texture flag using the charatcher of Yamada Tae (the girl in my avatar) and a shrinked version of the èicture in OP New music: Technowagne by Jimmy Build Time: A day, more than less? Description: A abandoned techbase surrounded by wild vegetation, caverns and... water? In my ultimate doom? What is this madness now? Blast other people trapped with you in this place for some bizzare reason somebody will found out in this weird place! I'm liking this so far. I always like to have at least one map in these WADs that's a bit on the larger side for those bigger Zdaemon events people have. Interesting MIDI, definitely has that deathmatch tempo to it. ;) Like with pyro's map, you may wanna add some more items around the arena. Other than that, it's looking good so far! 3 Quote Share this post Link to post
OpenRift Posted September 6, 2021 3 hours ago, DJVCardMaster said: Ok, I finished my map, I grabbed the layout of an old rejected DM map I did 7 years ago, and recycled it to make it look like an E1 map, still. Map is playable, but some details will be added on further versions. Download: Deathmatch Processing (v1) This is a BANGER map, I dig the layout and architecture, nails the typical Romero-techbase aesthetic perfectly. I will say, you may wanna just add like an area outside the windows in the North-East windows just for cosmetic effect so that you can't see the sky texture tiling at the bottom. Other than that, looking good! 2 Quote Share this post Link to post
OpenRift Posted September 6, 2021 8 hours ago, The_SloVinator said: Sure thing & thank you. Just fyi: I've never made a deathmatch map, so I'll do my best but if the map is not gonna work out, feel free to give me some advice or in worst case scenario, reject it. All good. I'm by no means a mapping veteran. I've made a handful, mostly for deathmatch, but most of my experience comes from analyzing other people's maps and just playing a boatload of WADs when I should be doing homework, lol. But either way, I'll be here to give feedback as things go along. ;) 1 Quote Share this post Link to post
ZeMystic Posted September 6, 2021 Hey OpenRift! I promised I'd make a level for this project when it was ready, so I'd love to get signed up for anywhere in E1. 1 Quote Share this post Link to post
OpenRift Posted September 6, 2021 58 minutes ago, ZeMystic said: Hey OpenRift! I promised I'd make a level for this project when it was ready, so I'd love to get signed up for anywhere in E1. There you frickin are! Alrighty, I'll put you on E1M5. 0 Quote Share this post Link to post
ignatiOS Posted September 6, 2021 Started working on an area, I haven't really got a layout planned yet. Spoiler 1 Quote Share this post Link to post
Walter confetti Posted September 6, 2021 3 hours ago, OpenRift said: Like with pyro's map, you may wanna add some more items around the arena. Other than that, it's looking good so far! Thanks! What kind of item you want to see more? Ammo, Health? Both? 0 Quote Share this post Link to post
xdude_gamer Posted September 6, 2021 10 hours ago, DJVCardMaster said: Ok, I finished my map, I grabbed the layout of an old rejected DM map I did 7 years ago, and recycled it to make it look like an E1 map, still. Map is playable, but some details will be added on further versions. Download: Deathmatch Processing (v1) This map is excellent deathmatching material! The music is pretty good too. The best part is that there's a little space where the BFG comes down, so you can hide in there and blast someone. It's a good trap. 2 Quote Share this post Link to post
xdude_gamer Posted September 6, 2021 Surprise! I made an E1M9 deathmatch map myself. It's my first ever DM map. It's a rather short but complicated looking map. Lots of symmetry and stuff. One secret. A ton of backpacks so that everyone can get every ammo! Edits are welcome. TwangoE1M9.zip 2 Quote Share this post Link to post
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