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[NOW AVAILABLE] The Ultimate TWANGO - A Deathmatch MegaWAD for The Ultimate Doom


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3 minutes ago, Senor Cacodemon said:

i can legit smell awesomeness right now through my nose

oh, no. That's just me, I think I need to shower lol

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Day 1 of blocking out the layout, this will be a nice, concise layout that should exceed anymore than 2048 or 3096 squared units. Got the middle area nearly done with height variation and the bottom left is in progress. I'm having fellow mapper and certified cool friend @Cacodemon187 work along side me as consultant and collaborator as well.

e3M3.wad (E1M1) - Ultimate Doom Builder R3863 (64-bit) 12_12_2021 6_07_47 PM.png

● e3M3.wad (E1M1) - Ultimate Doom Builder R3863 (64-bit) 12_12_2021 9_06_37 PM.png

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13 hours ago, Bobby “lolmcswagger” said:

Day 1 of blocking out the layout, this will be a nice, concise layout that should exceed anymore than 2048 or 3096 squared units. Got the middle area nearly done with height variation and the bottom left is in progress. I'm having fellow mapper and certified cool friend @Cacodemon187 work along side me as consultant and collaborator as well.

That layout looks badass!

Edited by ZeMystic

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I've made the layout for E3M4 but I'm not very sure if I should keep going with this, so I want to hear your opinion, should I trash this map and start a new one or keep it?

I just wanna know if this is looking good enough to keep on working and finish it.

 

(yes this is vanilla, I've had some issues with vpo's but I've managed to fix it)

Screenshot_Doom_20211214_211527.png.213ff5e441bf8fe751c1e14b6a64ea58.pngScreenshot_Doom_20211214_211536.png.c463bcfe92201e4c3f9ddb98e1aa9e6a.pngScreenshot_Doom_20211214_211547.png.afebff405e748a5853f58b26b96feffd.pngCaptura.PNG.9da2c873190bcf632dba60104fe283d7.PNG

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28 minutes ago, ProYT said:

I've made the layout for E3M4 but I'm not very sure if I should keep going with this, so I want to hear your opinion, should I trash this map and start a new one or keep it?

I just wanna know if this is looking good enough to keep on working and finish it.

  

(yes this is vanilla, I've had some issues with vpo's but I've managed to fix it)

Screenshot_Doom_20211214_211527.png.213ff5e441bf8fe751c1e14b6a64ea58.pngScreenshot_Doom_20211214_211536.png.c463bcfe92201e4c3f9ddb98e1aa9e6a.pngScreenshot_Doom_20211214_211547.png.afebff405e748a5853f58b26b96feffd.pngCaptura.PNG.9da2c873190bcf632dba60104fe283d7.PNG

I think it looks pretty good so far, probably add some more details in the outer ring area and perhaps some secret rooms for goodies as well.

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Sounds good, even though I don't like the idea of having a ring around, I might change it but the central area will stay.

Edited by ProYT

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I absolutely love the center, but the ring is too symmetrical for me. That makes navigation and locating enemies hard, and doesn't give much incentive to go to certain area's. Something like an 8 shape, or even a 6 (with one-way jumps) might be more interesting. 

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I've just made some changes, it looks quite good for now.

I've reshaped the center a little bit.2.PNG.219c3d84e06c6ba503f5d0c6ac583e75.PNG

1.PNG.1ba978effb5db32bfba57835a13d54de.PNG

 

 

 

Edited by ProYT

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1 minute ago, ProYT said:

I've just made some changes, it looks quite good for now.

I've reshaped the center a little bit.2.PNG.219c3d84e06c6ba503f5d0c6ac583e75.PNG

1.PNG.1ba978effb5db32bfba57835a13d54de.PNG

 

 

 

Yeah, this looks much more interesting as a layout. Good stuff.

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And here's E3M4.

 

Title: Stygia

Slot: E3M4

Tested with: Chocolate Doom, PrBoom+, Zandronum, GZDoom

Editors Used: Ultimate Doom Builder

Build Time: 4 Days

Player Spawns: 6

Known Issues: None, for now.

Download: Stygia.zip

 

Screenshot_Doom_20211216_181521.png.818ddb9601de0210a35d9093b810a497.pngScreenshot_Doom_20211216_181537.png.bc93e872b50db4b32ff5b26f90796dfe.pngCaptura.PNG.09b7664e933c34fb08dcf6cf33f46d86.PNG

Edited by ProYT
Wad Updated, VPO fix by OpenRift

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3 hours ago, ProYT said:

And here's E3M4.

 

Title: Stygia

Slot: E3M4

Tested with: Chocolate Doom, PrBoom+, Zandronum, GZDoom

 Editors Used: Ultimate Doom Builder

Build Time: 4 Days

Player Spawns: 6

Known Issues: None, for now.

Download: Stygia.zip

 

Screenshot_Doom_20211216_181521.png.818ddb9601de0210a35d9093b810a497.pngScreenshot_Doom_20211216_181537.png.bc93e872b50db4b32ff5b26f90796dfe.pngCaptura.PNG.cde7bd42c522de73e51b26cc401ba3a7.PNG

Very good, but I'm seeing a lot of VPOs here...

image.png.39aa4def453883ab533111ada4afcc24.png

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9 minutes ago, OpenRift said:

Very good, but I'm seeing a lot of VPOs here...

image.png.39aa4def453883ab533111ada4afcc24.png

I'm fixing it soon

Edited by ProYT

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Ah so it's Visplane Explorer, I didn't know that was integrated into udb (not familiar with mapping in vanilla lol)

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Just now, ProYT said:

Ah so it's Visplane Explorer, I didn't know that was integrated into udb (not familiar with mapping in vanilla lol)

Visplane Explorer has come a long way and is essentially a godsend

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16 minutes ago, ProYT said:

I'm fixing it soon


If you shifted the two entrances to the northern area towards the inside of the map, it should cut that down a lot. Not sure if that's how you want to approach it since that will change the flow, but it could potentially save a lot of the details.

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17 minutes ago, magicsofa said:


If you shifted the two entrances to the northern area towards the inside of the map, it should cut that down a lot. Not sure if that's how you want to approach it since that will change the flow, but it could potentially save a lot of the details.

Or you could make the stairs a quarter spiral, though that might require some more layout changes.

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24 minutes ago, OpenRift said:

Very good, but I'm seeing a lot of VPOs here...

image.png.39aa4def453883ab533111ada4afcc24.png

Captura.PNG.15b371a904669e4c023f7eaa21edec0a.PNG

Fixed.

I will update the original post and upload the wad.

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2 minutes ago, OpenRift said:

Here's my attempt at a fix. I cut down on some of the details, but it still looks pretty good. Is this okay with you?

 

Stygia_VPO_FIX.zip

I'm gonna check that and I'll compare it with my fix

 

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5 minutes ago, OpenRift said:

Here's my attempt at a fix. I cut down on some of the details, but it still looks pretty good. Is this okay with you?

 

Stygia_VPO_FIX.zip

Yeah that's better, it should be the definitive version

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Just now, ProYT said:

Yeah that's better, it should be the definitive version

Alright cool I'll put it in then, lol

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On 9/9/2021 at 4:12 PM, xdude_gamer said:

A reimagining of E1M4's motif of power chords as a Metallica thrash song.

  

Takes inspiration from:

 

Damage Inc. (Drum roll in intro and tempo in general)
Trapped Under Ice (Main riff and part of mini solo)
E1M4's original music (F#-G-F#-E power chord motif)

E1M4 remake.zip

Okay so, this gave me a thought: can we get a mashup of

I Sawed the Demons 

Master of Puppets
At Doom's Gate

and No Remorse?

 

Kind of like this?

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Was there ever a beta compiled of these maps, even if it's slightly out of date? I've yet to play any of these in a real DM session, very keen to see how they play.

 

For example, the map above looks nice in terms of texturing and technical construction, but admittedly I'm worried about the thin-ish halls and the fact that the map is almost symmetrical down the middle. Not always a bad thing, but it can be a little lame in gameplay (I'm talking strictly in terms of fun here, not the more technical side of mapping, from which this map looks perfectly competent).

 

Essentially I want to make sure there's no "sleeper stinkers" that look nice in terms of visuals and detail, have a seemingly fine layout, but then for some unexpected reason just don't work all that well in real time. I've made a few myself, and it sucks when you only realize some big-yet-subtle flaw that flies under the radar til the wad is already on /idgames!

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1 hour ago, Doomkid said:

Was there ever a beta compiled of these maps, even if it's slightly out of date? I've yet to play any of these in a real DM session, very keen to see how they play.

There was a private one compiled on the 10th, but I've made some significant cuts and changes. I've DMed you my latest version. Feel free to put it on Doomshack if you'd like. I'm just not ready to announce a full beta version yet.

 

Quote

Essentially I want to make sure there's no "sleeper stinkers" that look nice in terms of visuals and detail, have a seemingly fine layout, but then for some unexpected reason just don't work all that well in real time. I've made a few myself, and it sucks when you only realize some big-yet-subtle flaw that flies under the radar til the wad is already on /idgames!

I'll definitely be doing more testing soon, for sure.

Edited by OpenRift

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14 minutes ago, OpenRift said:

I need map names from the following people

@magicsofa for E1M9

@Worriedidiot for E2M1

@Redead-ITA for E2M2

@Mike_C for E4M5

and @Dusty_Rhodes for E4M6

Magic Sofa already uploaded his edited version of E4M6. It's even in the demo version of the wad. It's final as far as I'm concerned. Is there anything that needs changing?

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29 minutes ago, Dusty_Rhodes said:

Magic Sofa already uploaded his edited version of E4M6. It's even in the demo version of the wad. It's final as far as I'm concerned. Is there anything that needs changing?

Nono I just need the name of the map. Working on the WILV map names.

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2 hours ago, OpenRift said:

Nono I just need the name of the map. Working on the WILV map names.

I see, I misread sorry. This one's called The Last Stand.

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