Senor Cacodemon Posted December 13, 2021 i can legit smell awesomeness right now through my nose 1 Quote Share this post Link to post
OpenRift Posted December 13, 2021 3 minutes ago, Senor Cacodemon said: i can legit smell awesomeness right now through my nose oh, no. That's just me, I think I need to shower lol 3 Quote Share this post Link to post
Bobby :D Posted December 13, 2021 Day 1 of blocking out the layout, this will be a nice, concise layout that should exceed anymore than 2048 or 3096 squared units. Got the middle area nearly done with height variation and the bottom left is in progress. I'm having fellow mapper and certified cool friend @Cacodemon187 work along side me as consultant and collaborator as well. 6 Quote Share this post Link to post
ZeMystic Posted December 13, 2021 (edited) 13 hours ago, Bobby “lolmcswagger” said: Day 1 of blocking out the layout, this will be a nice, concise layout that should exceed anymore than 2048 or 3096 squared units. Got the middle area nearly done with height variation and the bottom left is in progress. I'm having fellow mapper and certified cool friend @Cacodemon187 work along side me as consultant and collaborator as well. That layout looks badass! Edited December 13, 2021 by ZeMystic 3 Quote Share this post Link to post
Eternal_ Posted December 14, 2021 I've made the layout for E3M4 but I'm not very sure if I should keep going with this, so I want to hear your opinion, should I trash this map and start a new one or keep it? I just wanna know if this is looking good enough to keep on working and finish it. (yes this is vanilla, I've had some issues with vpo's but I've managed to fix it) 0 Quote Share this post Link to post
OpenRift Posted December 14, 2021 28 minutes ago, ProYT said: I've made the layout for E3M4 but I'm not very sure if I should keep going with this, so I want to hear your opinion, should I trash this map and start a new one or keep it? I just wanna know if this is looking good enough to keep on working and finish it. (yes this is vanilla, I've had some issues with vpo's but I've managed to fix it) I think it looks pretty good so far, probably add some more details in the outer ring area and perhaps some secret rooms for goodies as well. 0 Quote Share this post Link to post
Eternal_ Posted December 14, 2021 (edited) Sounds good, even though I don't like the idea of having a ring around, I might change it but the central area will stay. Edited December 14, 2021 by ProYT 2 Quote Share this post Link to post
Pistoolkip Posted December 14, 2021 I absolutely love the center, but the ring is too symmetrical for me. That makes navigation and locating enemies hard, and doesn't give much incentive to go to certain area's. Something like an 8 shape, or even a 6 (with one-way jumps) might be more interesting. 2 Quote Share this post Link to post
Eternal_ Posted December 14, 2021 (edited) I've just made some changes, it looks quite good for now. I've reshaped the center a little bit. Edited December 14, 2021 by ProYT 2 Quote Share this post Link to post
OpenRift Posted December 14, 2021 1 minute ago, ProYT said: I've just made some changes, it looks quite good for now. I've reshaped the center a little bit. Yeah, this looks much more interesting as a layout. Good stuff. 0 Quote Share this post Link to post
Eternal_ Posted December 16, 2021 (edited) And here's E3M4. Title: Stygia Slot: E3M4 Tested with: Chocolate Doom, PrBoom+, Zandronum, GZDoom Editors Used: Ultimate Doom Builder Build Time: 4 Days Player Spawns: 6 Known Issues: None, for now. Download: Stygia.zip Edited December 16, 2021 by ProYT Wad Updated, VPO fix by OpenRift 1 Quote Share this post Link to post
OpenRift Posted December 16, 2021 3 hours ago, ProYT said: And here's E3M4. Title: Stygia Slot: E3M4 Tested with: Chocolate Doom, PrBoom+, Zandronum, GZDoom Editors Used: Ultimate Doom Builder Build Time: 4 Days Player Spawns: 6 Known Issues: None, for now. Download: Stygia.zip Very good, but I'm seeing a lot of VPOs here... 0 Quote Share this post Link to post
Eternal_ Posted December 16, 2021 (edited) 9 minutes ago, OpenRift said: Very good, but I'm seeing a lot of VPOs here... I'm fixing it soon Edited December 16, 2021 by ProYT 0 Quote Share this post Link to post
Eternal_ Posted December 16, 2021 Ah so it's Visplane Explorer, I didn't know that was integrated into udb (not familiar with mapping in vanilla lol) 0 Quote Share this post Link to post
OpenRift Posted December 16, 2021 Just now, ProYT said: Ah so it's Visplane Explorer, I didn't know that was integrated into udb (not familiar with mapping in vanilla lol) Visplane Explorer has come a long way and is essentially a godsend 0 Quote Share this post Link to post
magicsofa Posted December 16, 2021 16 minutes ago, ProYT said: I'm fixing it soon If you shifted the two entrances to the northern area towards the inside of the map, it should cut that down a lot. Not sure if that's how you want to approach it since that will change the flow, but it could potentially save a lot of the details. 1 Quote Share this post Link to post
EpicTyphlosion Posted December 16, 2021 17 minutes ago, magicsofa said: If you shifted the two entrances to the northern area towards the inside of the map, it should cut that down a lot. Not sure if that's how you want to approach it since that will change the flow, but it could potentially save a lot of the details. Or you could make the stairs a quarter spiral, though that might require some more layout changes. 1 Quote Share this post Link to post
OpenRift Posted December 16, 2021 47 minutes ago, ProYT said: I'm fixing it soon Here's my attempt at a fix. I cut down on some of the details, but it still looks pretty good. Is this okay with you? Stygia_VPO_FIX.zip 0 Quote Share this post Link to post
Eternal_ Posted December 16, 2021 24 minutes ago, OpenRift said: Very good, but I'm seeing a lot of VPOs here... Fixed. I will update the original post and upload the wad. 2 Quote Share this post Link to post
Eternal_ Posted December 16, 2021 2 minutes ago, OpenRift said: Here's my attempt at a fix. I cut down on some of the details, but it still looks pretty good. Is this okay with you? Stygia_VPO_FIX.zip I'm gonna check that and I'll compare it with my fix 1 Quote Share this post Link to post
Eternal_ Posted December 16, 2021 5 minutes ago, OpenRift said: Here's my attempt at a fix. I cut down on some of the details, but it still looks pretty good. Is this okay with you? Stygia_VPO_FIX.zip Yeah that's better, it should be the definitive version 1 Quote Share this post Link to post
OpenRift Posted December 16, 2021 Just now, ProYT said: Yeah that's better, it should be the definitive version Alright cool I'll put it in then, lol 1 Quote Share this post Link to post
OpenRift Posted December 16, 2021 On 9/9/2021 at 4:12 PM, xdude_gamer said: A reimagining of E1M4's motif of power chords as a Metallica thrash song. Takes inspiration from: Damage Inc. (Drum roll in intro and tempo in general) Trapped Under Ice (Main riff and part of mini solo) E1M4's original music (F#-G-F#-E power chord motif) E1M4 remake.zip Okay so, this gave me a thought: can we get a mashup of I Sawed the Demons Master of Puppets At Doom's Gate and No Remorse? Kind of like this? 0 Quote Share this post Link to post
Doomkid Posted December 16, 2021 Was there ever a beta compiled of these maps, even if it's slightly out of date? I've yet to play any of these in a real DM session, very keen to see how they play. For example, the map above looks nice in terms of texturing and technical construction, but admittedly I'm worried about the thin-ish halls and the fact that the map is almost symmetrical down the middle. Not always a bad thing, but it can be a little lame in gameplay (I'm talking strictly in terms of fun here, not the more technical side of mapping, from which this map looks perfectly competent). Essentially I want to make sure there's no "sleeper stinkers" that look nice in terms of visuals and detail, have a seemingly fine layout, but then for some unexpected reason just don't work all that well in real time. I've made a few myself, and it sucks when you only realize some big-yet-subtle flaw that flies under the radar til the wad is already on /idgames! 5 Quote Share this post Link to post
OpenRift Posted December 16, 2021 I need map names from the following people @magicsofa for E1M9 @Worriedidiot for E2M1 @Redead-ITA for E2M2 @Mike_C for E4M5 and @Dusty_Rhodes for E4M6 0 Quote Share this post Link to post
OpenRift Posted December 16, 2021 (edited) 1 hour ago, Doomkid said: Was there ever a beta compiled of these maps, even if it's slightly out of date? I've yet to play any of these in a real DM session, very keen to see how they play. There was a private one compiled on the 10th, but I've made some significant cuts and changes. I've DMed you my latest version. Feel free to put it on Doomshack if you'd like. I'm just not ready to announce a full beta version yet. Quote Essentially I want to make sure there's no "sleeper stinkers" that look nice in terms of visuals and detail, have a seemingly fine layout, but then for some unexpected reason just don't work all that well in real time. I've made a few myself, and it sucks when you only realize some big-yet-subtle flaw that flies under the radar til the wad is already on /idgames! I'll definitely be doing more testing soon, for sure. Edited December 16, 2021 by OpenRift 1 Quote Share this post Link to post
Dusty_Rhodes Posted December 16, 2021 14 minutes ago, OpenRift said: I need map names from the following people @magicsofa for E1M9 @Worriedidiot for E2M1 @Redead-ITA for E2M2 @Mike_C for E4M5 and @Dusty_Rhodes for E4M6 Magic Sofa already uploaded his edited version of E4M6. It's even in the demo version of the wad. It's final as far as I'm concerned. Is there anything that needs changing? 0 Quote Share this post Link to post
OpenRift Posted December 17, 2021 29 minutes ago, Dusty_Rhodes said: Magic Sofa already uploaded his edited version of E4M6. It's even in the demo version of the wad. It's final as far as I'm concerned. Is there anything that needs changing? Nono I just need the name of the map. Working on the WILV map names. 2 Quote Share this post Link to post
Pistoolkip Posted December 17, 2021 @OpenRift Made a couple of minor changes to E4M3. Mostly aesthetic, but I also made some of the stairs less steep to allow for better interconnectivity between areas E4M3DMC.zip 1 Quote Share this post Link to post
Dusty_Rhodes Posted December 17, 2021 2 hours ago, OpenRift said: Nono I just need the name of the map. Working on the WILV map names. I see, I misread sorry. This one's called The Last Stand. 0 Quote Share this post Link to post
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