OpenRift Posted September 28, 2021 6 hours ago, Chainie said: Reveal hidden contents E4M9 - Terror I'm open to any criticismhttps://cdn.discordapp.com/attachments/558720672613007370/892372351549857832/E4M9_2.wad Mostly the same criticisms as @Mr.Rocket, best to swap the chaingun and BFG spots. 1 Quote Share this post Link to post
Chainie Posted September 29, 2021 (edited) Thanks for feedback! Updated my map.https://cdn.discordapp.com/attachments/558720672613007370/892603279148720148/E4M9_3.wad Edited September 29, 2021 by Chainie 3 Quote Share this post Link to post
Mr.Rocket Posted September 29, 2021 (edited) Much better man.. Now I have a chance to look around in there, and it feels better. especially with the selected Midi. ;) You know where you spawn single player, and the first thing you see is the lift and the green wall dividing those two hallways?, that wall looks like a nice place for a TWANGO logo. :P I know you know what I'm say'n.. but pictures help. ~ then maybe a little round sector spotlight on the rocket launchers out there by the chaingun area.. ~ just ideas. ;) ..VPO granted of course.. Also I don't think it would hurt to have the east and west even a little wider, if possible. And, one of the double teleports (now after the widening of the hallways) doesn't have much room to get a running start to run across the bridge, extending that out as a hall way a little would help. Edit: after testing, looks like (the bridge/platforms to run across) will need to stay at the original width. The side where the double teleport is, may need a step added so both platform heights will be the same. These are just ideas, the recent changes seem to help the flow of the map sufficiently, though, the bridge platforms will again likely need to stay the same width so the map will still function as you intended it to. Looks nice Chainie, I really like running around in this map! Edited September 29, 2021 by Mr.Rocket 1 Quote Share this post Link to post
Syn Posted September 29, 2021 I take that back, I can't take a spin on this...unfortunately, life has gotten a little tough. I'll have to step down unfortunately. If you want slot E2M5, now's your chance. 3 Quote Share this post Link to post
Dusty_Rhodes Posted September 29, 2021 1 hour ago, SynDoom said: I take that back, I can't take a spin on this...unfortunately, life has gotten a little tough. I'll have to step down unfortunately. If you want slot E2M5, now's your chance. Sorry to hear that. I'm tapped out for DM at the moment, but I'm sure someone will grab the spot. 0 Quote Share this post Link to post
OpenRift Posted September 30, 2021 5 hours ago, SynDoom said: I take that back, I can't take a spin on this...unfortunately, life has gotten a little tough. I'll have to step down unfortunately. If you want slot E2M5, now's your chance. Damn shame, I'll open it back up then. 2 Quote Share this post Link to post
NieMaMordy Posted September 30, 2021 Let me take the remaining slot. I feel obliged to create a map for this project, after participating in the first Twango. 4 Quote Share this post Link to post
OpenRift Posted September 30, 2021 9 minutes ago, NieMaMordy said: Let me take the remaining slot. I feel obliged to create a map for this project, after participating in the first Twango. Sick, thanks dude. Welcome back ;) 1 Quote Share this post Link to post
xdude_gamer Posted September 30, 2021 Wait, @OpenRift, is this your second in the Twango series? That's sick. 0 Quote Share this post Link to post
Mr.Rocket Posted September 30, 2021 (edited) 5 hours ago, OpenRift said: Sick, thanks dude. Welcome back ;) Ah good! I was wondering if I might have had to do it. Cheers @NieMaMordy ! Edited September 30, 2021 by Mr.Rocket 0 Quote Share this post Link to post
OpenRift Posted September 30, 2021 8 hours ago, xdude_gamer said: Wait, @OpenRift, is this your second in the Twango series? That's sick. Yeah lol *ahem* 0 Quote Share this post Link to post
xdude_gamer Posted September 30, 2021 Yeah, I remember that one. 0 Quote Share this post Link to post
Blast_Brothers Posted September 30, 2021 (edited) E3M2 is ready. Presenting Slough of Despair II: Tango on Planet TWANGO: This was too good of an idea not to do. Was it actually a good idea? I don't know! Spoiler Phew! Blast_Brothers TWANGO E3M2 V2.zip Edited September 30, 2021 by Blast_Brothers 10 Quote Share this post Link to post
Mr.Rocket Posted October 1, 2021 I was wanting to do something like that too, fuck yeah man! ;) 0 Quote Share this post Link to post
OpenRift Posted October 1, 2021 7 hours ago, Blast_Brothers said: E3M2 is ready. Presenting Slough of Despair II: Tango on Planet TWANGO: This was too good of an idea not to do. Was it actually a good idea? I don't know! Reveal hidden contents Phew! Blast_Brothers TWANGO E3M2 V2.zip Holy shit.... Oh my goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood This is fucking SICK! 1 Quote Share this post Link to post
xdude_gamer Posted October 1, 2021 4 hours ago, OpenRift said: Holy shit.... Oh my goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood This is fucking SICK! It's the ultimate Dwango tribute... haha, see what I did there 1 Quote Share this post Link to post
Mr.Rocket Posted October 1, 2021 @Blast_Brothers, the Blue Armor by the BFG teleport makes since, as it's almost as hard to get as the BFG. But the Blue Armor by the Plasma gun in the South is really easy to pickup, it might be better as a Green Armor there instead. 1 Quote Share this post Link to post
Blast_Brothers Posted October 1, 2021 11 hours ago, OpenRift said: Holy shit.... Oh my goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood This is fucking SICK! 7 hours ago, xdude_gamer said: It's the ultimate Dwango tribute... haha, see what I did there Glad you liked it so much! 2 hours ago, Mr.Rocket said: @Blast_Brothers, the Blue Armor by the BFG teleport makes since, as it's almost as hard to get as the BFG. But the Blue Armor by the Plasma gun in the South is really easy to pickup, it might be better as a Green Armor there instead. Good idea. Here's an update that does that, and adds the chaingun and chainsaw: Blast_Brothers TWANGO E3M2 V3.zip 1 Quote Share this post Link to post
MAN_WITH_GUN Posted October 1, 2021 Okay it's a been a bit of while, but still working on the map. Almost done. 5 Quote Share this post Link to post
OpenRift Posted October 1, 2021 Just now, MAN_WITH_GUN said: Okay it's a been a bit of while, but still working on the map. Almost done. oooh looks exciting! 2 Quote Share this post Link to post
The Kingslayer Posted October 1, 2021 I would love to participate, if anyone is dropping a map slot could they let me know? 1 Quote Share this post Link to post
OpenRift Posted October 1, 2021 Just now, The Kingslayer said: I would love to participate, if anyone is dropping a map slot could they let me know? Sure, be sure to follow the thread and keep your eyes peeled ;) 2 Quote Share this post Link to post
Doomkid Posted October 3, 2021 Very close to having my map down.. It's not going to shatter the world with originality, but I think it'll be a fun arena. @Blast_Brothers, that automap is pure gold. 5 Quote Share this post Link to post
xdude_gamer Posted October 3, 2021 7 hours ago, Doomkid said: Very close to having my map down.. It's not going to shatter the world with originality, but I think it'll be a fun arena. @Blast_Brothers, that automap is pure gold. I can't wait... I've been wanting to play this map for awhile 1 Quote Share this post Link to post
OpenRift Posted October 3, 2021 12 hours ago, Doomkid said: Very close to having my map down.. It's not going to shatter the world with originality, but I think it'll be a fun arena. @Blast_Brothers, that automap is pure gold. Finally lol 2 Quote Share this post Link to post
MAN_WITH_GUN Posted October 5, 2021 Title: Wicked Sick Author: Man With a Gun (MWG) Slot: E4M8 Music: None Port: Vanilla, good riddance. Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus. Editors used: Ultimate Doom Builder, Slade3, Doom Writer. New graphics: None. Build Time: Technically, it took 4-5 days. Again - those limits always hate me. Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G" Screenshots: Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0 6 Quote Share this post Link to post
OpenRift Posted October 5, 2021 58 minutes ago, MAN_WITH_GUN said: Title: Wicked Sick Author: Man With a Gun (MWG) Slot: E4M8 Music: None Port: Vanilla, good riddance. Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus. Editors used: Ultimate Doom Builder, Slade3, Doom Writer. New graphics: None. Build Time: Technically, it took 4-5 days. Again - those limits always hate me. Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G" Screenshots: Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0 Holy shit..... This, this is INSANE! It's a little bit big for deathmatch but I don't mind having 1 or 2 more complex maps in the set. You reeeeeaaaally rubbed up against the limits on this, and you knocked it out of the PARK. 3 Quote Share this post Link to post
Mr.Rocket Posted October 5, 2021 (edited) Quote Author: Man With a Gun (MWG) said: Title: Wicked Sick Author: Man With a Gun (MWG) Slot: E4M8 Music: None Port: Vanilla, good riddance. Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus. Editors used: Ultimate Doom Builder, Slade3, Doom Writer. New graphics: None. Build Time: Technically, it took 4-5 days. Again - those limits always hate me. Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G" Screenshots: Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0 I was wondering when you were going to release this.. and I must say, pretty impressive man! :) Nice work making this without a VPO explosion lol. It lives up to its name.. ;) Edit: I agree, it does seem to be a bit big for DM, maybe it should be swapped with a later map? Totally up to you guyz though.. hm.. Love the BFG multi-switch and its view area. I feel that the exit switch is too easy to exit and leave.. I'd rather stay in this level for awhile. Awesome work! Cheers! Edited October 5, 2021 by Mr.Rocket 3 Quote Share this post Link to post
Pistoolkip Posted October 5, 2021 9 hours ago, MAN_WITH_GUN said: Title: Wicked Sick Author: Man With a Gun (MWG) Slot: E4M8 Music: None Port: Vanilla, good riddance. Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus. Editors used: Ultimate Doom Builder, Slade3, Doom Writer. New graphics: None. Build Time: Technically, it took 4-5 days. Again - those limits always hate me. Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G" Screenshots: Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0 Holy goats batman. I just played this map and it's huge, impressive, and extremely detailed. Congrats on pulling this off in vanilla. You make our maps look amateuristic in comparison. I do agree that the exit is a little too easy to hit accidently, and there are some switches around that do nothing, while other switches do work, so that's a bit confusing. Also, the teleport cycle means I'm never sure where I'm ending up, or how to get to where I want to go. It also means that it's difficult to chase someone through a teleporter, as they can randomly re-enter the same teleporter and you have no idea how many times they teleported or where they ended up. Also, ammo was surprisingly sparse, especially cell ammo. It's kind of hard to criticize a map that looks this impressive and has this much work and vision behind it. I'm looking forward to playing it against people to try it out for real. 2 Quote Share this post Link to post
xdude_gamer Posted October 5, 2021 9 hours ago, MAN_WITH_GUN said: Title: Wicked Sick Author: Man With a Gun (MWG) Slot: E4M8 Music: None Port: Vanilla, good riddance. Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus. Editors used: Ultimate Doom Builder, Slade3, Doom Writer. New graphics: None. Build Time: Technically, it took 4-5 days. Again - those limits always hate me. Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G" Screenshots: Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0 Man, you and Pistoolkip could totally make some excellent Slith levels together (wink wink) 1 Quote Share this post Link to post
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