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[NOW AVAILABLE] The Ultimate TWANGO - A Deathmatch MegaWAD for The Ultimate Doom


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Much better man.. Now I have a chance to look around in there, and it feels better. especially with the selected Midi. ;)

You know where you spawn single player, and the first thing you see is the lift and the green wall dividing those two hallways?, that wall looks like a nice place for a TWANGO logo. :P

stuff.png

I know you know what I'm say'n.. but pictures help. 

 

~ then maybe a little round sector spotlight on the rocket launchers out there by the chaingun area.. ~ just ideas. ;) ..VPO granted of course..

Also I don't think it would hurt to have the east and west even a little wider, if possible.

 

And, one of the double teleports (now after the widening of the hallways) doesn't have much room to get a running start to run across the bridge, extending that out as a hall way a little would help. Edit: after testing, looks like (the bridge/platforms to run across) will need to stay at the original width. The side where the double teleport is, may need a step added so both platform heights will be the same.

These are just ideas, the recent changes seem to help the flow of the map sufficiently, though, the bridge platforms will again likely need to stay the same width so the map will still function as you intended it to.

 

Looks nice Chainie, I really like running around in this map!

 

Edited by Mr.Rocket

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I take that back, I can't take a spin on this...unfortunately, life has gotten a little tough. I'll have to step down unfortunately.

 

If you want slot E2M5, now's your chance.

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1 hour ago, SynDoom said:

I take that back, I can't take a spin on this...unfortunately, life has gotten a little tough. I'll have to step down unfortunately.

 

If you want slot E2M5, now's your chance.

Sorry to hear that. I'm tapped out for DM at the moment, but I'm sure someone will grab the spot. 

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5 hours ago, SynDoom said:

I take that back, I can't take a spin on this...unfortunately, life has gotten a little tough. I'll have to step down unfortunately.

 

If you want slot E2M5, now's your chance.

Damn shame, I'll open it back up then.

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9 minutes ago, NieMaMordy said:

Let me take the remaining slot. I feel obliged to create a map for this project, after participating in the first Twango.

Sick, thanks dude. Welcome back ;)

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7 hours ago, Blast_Brothers said:

E3M2 is ready. Presenting Slough of Despair II: Tango on Planet TWANGO:

automap.png.07a2888f4a12b14285c4263f34c217a6.png

 

This was too good of an idea not to do. Was it actually a good idea? I don't know!

 

doom00.png.068d67a91dce90f10715f68aa1a01d34.png doom03.png.632de6a1f1afe42b9da478ec0d390898.png doom02.png.67eb519d83a0446c0a41bb39fa83d38f.png

 

  Reveal hidden contents

visplanes.png.671c227052045720c2516fb667a255d3.png

 

Phew!

 

Blast_Brothers TWANGO E3M2 V2.zip

Holy shit.... Oh my goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood

 

This is fucking SICK!

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4 hours ago, OpenRift said:

Holy shit.... Oh my goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood

 

This is fucking SICK!

It's the ultimate Dwango tribute... haha, see what I did there

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@Blast_Brothers, the Blue Armor by the BFG teleport makes since, as it's almost as hard to get as the BFG. 

But the Blue Armor by the Plasma gun in the South is really easy to pickup, it might be better as a Green Armor there instead.

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11 hours ago, OpenRift said:

Holy shit.... Oh my goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood

 

This is fucking SICK!

 

7 hours ago, xdude_gamer said:

It's the ultimate Dwango tribute... haha, see what I did there

 

Glad you liked it so much!

 

2 hours ago, Mr.Rocket said:

@Blast_Brothers, the Blue Armor by the BFG teleport makes since, as it's almost as hard to get as the BFG. 

But the Blue Armor by the Plasma gun in the South is really easy to pickup, it might be better as a Green Armor there instead.

 

Good idea. Here's an update that does that, and adds the chaingun and chainsaw: Blast_Brothers TWANGO E3M2 V3.zip

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Just now, MAN_WITH_GUN said:

Okay it's a been a bit of while, but still working on the map. Almost done.

 

YDaGhhd.png

oooh looks exciting!

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Just now, The Kingslayer said:

I would love to participate, if anyone is dropping a map slot could they let me know?

Sure, be sure to follow the thread and keep your eyes peeled ;)

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7 hours ago, Doomkid said:

Very close to having my map down.. It's not going to shatter the world with originality, but I think it'll be a fun arena. @Blast_Brothers, that automap is pure gold.

I can't wait... I've been wanting to play this map for awhile

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12 hours ago, Doomkid said:

Very close to having my map down.. It's not going to shatter the world with originality, but I think it'll be a fun arena. @Blast_Brothers, that automap is pure gold.

Finally lol

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Title: Wicked Sick

Author: Man With a Gun (MWG)

Slot: E4M8

Music: None

Port: Vanilla, good riddance.

Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus.

Editors used: Ultimate Doom Builder, Slade3, Doom Writer.

New graphics: None.

Build Time: Technically, it took 4-5 days. Again - those limits always hate me.

Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G"

 

Screenshots:

 

kQqm6EP.png

 

cxL9afj.png

 

5xBPzpc.png

 

rH6zZwD.png

 

Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0

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58 minutes ago, MAN_WITH_GUN said:

Title: Wicked Sick

Author: Man With a Gun (MWG)

Slot: E4M8

Music: None

Port: Vanilla, good riddance.

Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus.

Editors used: Ultimate Doom Builder, Slade3, Doom Writer.

New graphics: None.

Build Time: Technically, it took 4-5 days. Again - those limits always hate me.

Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G"

 

Screenshots:

 

kQqm6EP.png

 

cxL9afj.png

 

5xBPzpc.png

 

rH6zZwD.png

 

Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0

Holy shit.....

This, this is INSANE!

 

It's a little bit big for deathmatch but I don't mind having 1 or 2 more complex maps in the set. You reeeeeaaaally rubbed up against the limits on this, and you knocked it out of the PARK.

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Quote

 

Author: Man With a Gun (MWG) said:

 

Title: Wicked Sick

Author: Man With a Gun (MWG)

Slot: E4M8

Music: None

Port: Vanilla, good riddance.

Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus.

Editors used: Ultimate Doom Builder, Slade3, Doom Writer.

New graphics: None.

Build Time: Technically, it took 4-5 days. Again - those limits always hate me.

Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G"

 

Screenshots:

 

kQqm6EP.png

 

cxL9afj.png

 

5xBPzpc.png

 

rH6zZwD.png

 

Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0

 

 

 

 

I was wondering when you were going to release this.. and I must say, pretty impressive man! :)

Nice work making this without a VPO explosion lol.

 

It lives up to its name.. ;)

 

Edit: I agree, it does seem to be a bit big for DM, maybe it should be swapped with a later map?

Totally up to you guyz though..

 

 

hm.. 

Love the BFG multi-switch and its view area.

I feel that the exit switch is too easy to exit and leave.. I'd rather stay in this level for awhile.

 

Awesome work!

Cheers!

 

 

Edited by Mr.Rocket

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9 hours ago, MAN_WITH_GUN said:

Title: Wicked Sick

Author: Man With a Gun (MWG)

Slot: E4M8

Music: None

Port: Vanilla, good riddance.

Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus.

Editors used: Ultimate Doom Builder, Slade3, Doom Writer.

New graphics: None.

Build Time: Technically, it took 4-5 days. Again - those limits always hate me.

Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G"

 

Screenshots:

 

kQqm6EP.png

 

cxL9afj.png

 

5xBPzpc.png

 

rH6zZwD.png

 

Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0

 

 

Holy goats batman.

I just played this map and it's huge, impressive, and extremely detailed. Congrats on pulling this off in vanilla. You make our maps look amateuristic in comparison.

I do agree that the exit is a little too easy to hit accidently, and there are some switches around that do nothing, while other switches do work, so that's a bit confusing. Also, the teleport cycle means I'm never sure where I'm ending up, or how to get to where I want to go. It also means that it's difficult to chase someone through a teleporter, as they can randomly re-enter the same teleporter and you have no idea how many times they teleported or where they ended up. Also, ammo was surprisingly sparse, especially cell ammo.

 

It's kind of hard to criticize a map that looks this impressive and has this much work and vision behind it. I'm looking forward to playing it against people to try it out for real. 

 

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9 hours ago, MAN_WITH_GUN said:

Title: Wicked Sick

Author: Man With a Gun (MWG)

Slot: E4M8

Music: None

Port: Vanilla, good riddance.

Tested with: Chocorenderlimits, Chocolate Doom, Prboom plus.

Editors used: Ultimate Doom Builder, Slade3, Doom Writer.

New graphics: None.

Build Time: Technically, it took 4-5 days. Again - those limits always hate me.

Description: This map maybe a bit too large for 4 players, but my only excuse in here will be: "The responsibility to have a final map in project is B.I.G"

 

Screenshots:

 

kQqm6EP.png

 

cxL9afj.png

 

5xBPzpc.png

 

rH6zZwD.png

 

Download: https://www.dropbox.com/s/p0mq3r9wk1aqkxz/Wicked Sick.wad?dl=0

Man, you and Pistoolkip could totally make some excellent Slith levels together (wink wink)

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