Mr.Rocket Posted November 2, 2021 (edited) Just wanted to bump this progress thread as there's so much new Wad & Mod activity recently, I didn't want to go 4 pages deep to try and find Ultimate TWANGO's current progress.. so.. Bump! :D Edited November 2, 2021 by Mr.Rocket 2 Quote Share this post Link to post
Dusty_Rhodes Posted November 2, 2021 45 minutes ago, Mr.Rocket said: Just wanted to bump this progress thread as there's so much new Wad & Mod activity recently, I didn't want to go 4 pages deep to try and find Ultimate TWANGO's current progress.. so.. Bump! :D Good idea! sneaky bump 1 Quote Share this post Link to post
magicsofa Posted November 2, 2021 (edited) 19 hours ago, Mr.Rocket said: Just wanted to bump this progress thread as there's so much new Wad & Mod activity recently, I didn't want to go 4 pages deep to try and find Ultimate TWANGO's current progress.. so.. Bump! :D I mean... aren't you following the thread & therefore getting a notification every time someone posts in it? It's not like we need visibility at this stage since we're not recruiting or releasing... Edited November 2, 2021 by magicsofa 4 Quote Share this post Link to post
MAN_WITH_GUN Posted November 8, 2021 How is project going? I can take another slot just to make a little progress in it, i see the project is a bit freezed or something. 1 Quote Share this post Link to post
xdude_gamer Posted November 9, 2021 1 hour ago, MAN_WITH_GUN said: How is project going? I can take another slot just to make a little progress in it, i see the project is a bit freezed or something. We have no more slots for mapping but it appears that maps are in development. A project that I made a while ago is still being worked on too! It just takes some time. 0 Quote Share this post Link to post
MAN_WITH_GUN Posted November 9, 2021 27 minutes ago, xdude_gamer said: We have no more slots for mapping but it appears that maps are in development. A project that I made a while ago is still being worked on too! It just takes some time. Well yeah, that's why i'm asking if there someone droped the slot. 2 Quote Share this post Link to post
xdude_gamer Posted November 9, 2021 Just now, MAN_WITH_GUN said: Well yeah, that's why i'm asking if there someone droped the slot. I understand you :) 0 Quote Share this post Link to post
OpenRift Posted November 9, 2021 @IggySqiggles informed me that they're currently suffering from burnout, so I'll open up their slot. So that means @MikeyScoots (E1M8), @Bobby “lolmcswagger” (E2M7), @Jark (E3M7), and @Dusty_Rhodes (E4M6), I need an update from y'all on your respective maps and whether or not you need to drop out. 1 Quote Share this post Link to post
OpenRift Posted November 9, 2021 4 hours ago, MAN_WITH_GUN said: Well yeah, that's why i'm asking if there someone droped the slot. I think I may have a map or two that may need a replacement, since they're not meeting our quality standards. 1 Quote Share this post Link to post
Bobby :D Posted November 9, 2021 My map may not be done till next month honestly, I've taken full responsibility for my education. 0 Quote Share this post Link to post
OpenRift Posted November 9, 2021 23 minutes ago, Bobby “lolmcswagger” said: My map may not be done till next month honestly, I've taken full responsibility for my education. Good on you, doing a lot better thank me lmao. So in that case would you be okay if I open your slot up to someone else? 0 Quote Share this post Link to post
Dusty_Rhodes Posted November 9, 2021 I'm still working on mine. I have a lot in my plate, but don't want to drop out. I'll try and finish it sometime soon. 1 Quote Share this post Link to post
Jark Posted November 9, 2021 University hit me like an overburdened truck with a slightly leaky back-axle, but I still wish to submit - got a rough layout and the style I want, I must admit this is my first proper venture into deathmatch mapping, so please replace the pre-emptively removed glass cover on the Cacoward cabinet. Here is a crusty screenshot of an intersection area (where quite a few paths cross), I'm quite a fan of interconnectivity, although I most likely will need constructive criticism from versed deathmatch-tioneers to tinker and tune. Spoiler I do have a name which I think fits the theme: Chisel 2 Quote Share this post Link to post
Blast_Brothers Posted November 9, 2021 I have an idea for a sort of Tom Hall-esque map. I'll take E2M7. 1 Quote Share this post Link to post
OpenRift Posted November 9, 2021 1 hour ago, Blast_Brothers said: I have an idea for a sort of Tom Hall-esque map. I'll take E2M7. Alright cool, I'll put you on there then. 2 Quote Share this post Link to post
Mr.Rocket Posted November 9, 2021 (edited) On 11/2/2021 at 6:36 PM, magicsofa said: I mean... aren't you following the thread & therefore getting a notification every time someone posts in it? It's not like we need visibility at this stage since we're not recruiting or releasing... ? Well, I don't visit the forum every day, wish I could, and a lot of the times when I view the forum, I don't login. ~unless I make a post of course. Anyway, good to see some recent activity! ;) Cheers! Edited November 9, 2021 by Mr.Rocket 3 Quote Share this post Link to post
Mike_C Posted November 10, 2021 On 10/28/2021 at 3:43 PM, Mr.Rocket said: The map seems to flow well, but I'm not sure what to think about the secret exit switch inside the BFG closet, since authors might not like to have their levels passed up before M8. :\ You make a really good point, I wasn't sure about that either. Didn't know what's "standard procedure" in deathmatch regarding secret exits. Here's the latest version with the secret exit removed (no other changes):TWANGO_DME4M5_v1.1.wad.zip 0 Quote Share this post Link to post
Mr.Rocket Posted November 10, 2021 (edited) 16 minutes ago, Mike_C said: You make a really good point, I wasn't sure about that either. Didn't know what's "standard procedure" in deathmatch regarding secret exits. Here's the latest version with the secret exit removed (no other changes):TWANGO_DME4M5_v1.1.wad.zip Nice! thanks for making the change. Love those bookshelves and vine textures too, since I hadn't mentioned them in my previous post, btw. ;) Edited November 10, 2021 by Mr.Rocket 1 Quote Share this post Link to post
Mike_C Posted November 10, 2021 10 hours ago, Mr.Rocket said: Love those bookshelves and vine textures too, since I hadn't mentioned them in my previous post, btw. ;) Oh yeah! I forgot to credit them, they are from Quake Arcane Dimensions. 0 Quote Share this post Link to post
magicsofa Posted November 10, 2021 16 hours ago, Mike_C said: You make a really good point, I wasn't sure about that either. Didn't know what's "standard procedure" in deathmatch regarding secret exits. I think the standard is no "secret" exit. I'm pretty sure when you finish a round on level 8, it will just take you to M9, and the M1 of the next episode. 0 Quote Share this post Link to post
TheBlurCafe Posted November 15, 2021 Hope I'm not bothering anyone by replying now, but what's you people's situation music-wise? I'm asking because I'd like to contribute a MIDI or two. Apologies again for the bump. 0 Quote Share this post Link to post
Dusty_Rhodes Posted November 15, 2021 Just now, TheBlurCafe said: Hope I'm not bothering anyone by replying now, but what's you people's situation music-wise? I'm asking because I'd like to contribute a MIDI or two. Apologies again for the bump. No big deal, I could use a midi for E4M7. 0 Quote Share this post Link to post
TheBlurCafe Posted November 15, 2021 (edited) 12 minutes ago, Dusty_Rhodes said: No big deal, I could use a midi for E4M7. Neat, do you have any request as to what you'd want it to sound like? Edited November 15, 2021 by TheBlurCafe 0 Quote Share this post Link to post
Dusty_Rhodes Posted November 15, 2021 1 minute ago, TheBlurCafe said: Neat, do you have any request as to what you want it to sound like? Something energetic, maybe lots of synths and a good drum hook. I think synths need to be in Doom music more. I really like the drums in this simple but catchy. Something in the vein of this would be very nice. I can see you're a Marathon fan, so you'll probably appriciate it. 1 Quote Share this post Link to post
Mike_C Posted November 16, 2021 6 hours ago, TheBlurCafe said: Hope I'm not bothering anyone by replying now, but what's you people's situation music-wise? I'm asking because I'd like to contribute a MIDI or two. Apologies again for the bump. I haven't got anything planned for E4M5 midi-wise, so you can contribute a track for that map too if you like. 1 Quote Share this post Link to post
OpenRift Posted November 16, 2021 9 hours ago, Dusty_Rhodes said: No big deal, I could use a midi for E4M7. 2 hours ago, Mike_C said: I haven't got anything planned for E4M5 midi-wise, so you can contribute a track for that map too if you like. Here's the thing: all the episode 4 levels in Ultimate Doom use MUS lumps from previous episodes, so I can't really include any unique episode 4 music. Plus, I already got a full house in terms of the music department. 1 Quote Share this post Link to post
TheBlurCafe Posted November 16, 2021 16 hours ago, OpenRift said: Here's the thing: all the episode 4 levels in Ultimate Doom use MUS lumps from previous episodes, so I can't really include any unique episode 4 music. Plus, I already got a full house in terms of the music department. Oh, that's a bummer, I'm not an expert on how MUS lumps work and if something can be done to allow for custom music to be used, still, I'll be following the development of this WAD as always, can't wait to see more. 0 Quote Share this post Link to post
NieMaMordy Posted November 16, 2021 8 minutes ago, TheBlurCafe said: Oh, that's a bummer, I'm not an expert on how MUS lumps work and if something can be done to allow for custom music to be used Custom music can be used, but due to the fact that e4m1 is using the same music as e1m8, upon replacing the song of the latter one, e4m1 will play the exact same song. 1 Quote Share this post Link to post
OpenRift Posted November 23, 2021 Hey @Jark @Blast_Brothers how are you guys coming along with your maps? 0 Quote Share this post Link to post
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