Doomkid Posted September 7, 2021 Haha put my name somewhere inconspicuous in the middle! I don’t want people to think I’m trying to take all the credit 😂 4 Quote Share this post Link to post
DJVCardMaster Posted September 7, 2021 Another one, put this on the E4M4 slot, this will be the last one for now: Download: Unruly DM Players (V1) There would be problems for the E4 music, but for now, music choice is: Korn - Blind 6 Quote Share this post Link to post
Mr.Rocket Posted September 7, 2021 (edited) Currently trying to think up a layout for E2M6, the map will probably have some sort of nukage tunnels system, with a little tech and a little brimstone. Kind of a mix of textures since the theme will soon be changing. Edited September 7, 2021 by Mr.Rocket 3 Quote Share this post Link to post
Dusty_Rhodes Posted September 7, 2021 4 hours ago, xdude_gamer said: @OpenRiftWhen the Ultimate Twango is finished, will there be a big grand deathmatch on Chocolate Doom or something like that lol? There should be. 0 Quote Share this post Link to post
Dusty_Rhodes Posted September 7, 2021 Also seeing all the midis people are proposing, we need a music text file for documentation. We already saw how painful it was to find Dwango music. 3 Quote Share this post Link to post
DJVCardMaster Posted September 7, 2021 4 hours ago, xdude_gamer said: Credits screen for current development perhaps? It's only DJV, the rest is just because DJV was taken, I believe. 2 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 6 hours ago, Dusty_Rhodes said: Also seeing all the midis people are proposing, we need a music text file for documentation. We already saw how painful it was to find Dwango music. Great idea. 1 Quote Share this post Link to post
Worriedidiot Posted September 7, 2021 (edited) I made another map. Hopefully it's good. It's in the E4M1 slot and it's called "The Filth Tide" It's a bit more experimental than the other map I made, but hopefully that won't ruin the experience. e4m1death.rar Edited September 7, 2021 by Worriedidiot 3 Quote Share this post Link to post
OpenRift Posted September 7, 2021 44 minutes ago, Worriedidiot said: I made another map. Hopefully it's good. It's in the E4M1 slot and it's called "The Filth Tide" It's a bit more experimental than the other map I made, but hopefully that won't ruin the experience. e4m1death.rar This is really good. Nice, too-the-point layout. Only problem is there is this one spot in the map that causes a visplane overflow (use visplane explorer in ultimate doombuilder or chocorenderlimits to see what I mean). Once you fix that up, it's looking pretty good! 1 Quote Share this post Link to post
OpenRift Posted September 7, 2021 18 hours ago, xdude_gamer said: @OpenRiftWhen the Ultimate Twango is finished, will there be a big grand deathmatch on Chocolate Doom or something like that lol? Well, like with TWANGO1, there's probably going to be some deathmatch tests and then a release event over at my discord, the DOSBox DM Club. 1 Quote Share this post Link to post
OpenRift Posted September 7, 2021 15 hours ago, DJVCardMaster said: Another one, put this on the E4M4 slot, this will be the last one for now: Download: Unruly DM Players (V1) There would be problems for the E4 music, but for now, music choice is: Korn - Blind You are a champ at this, good lord. Good stuff. I think I'm gonna have to put a level limit on you so other mappers have a chance, lmao. 3 Quote Share this post Link to post
OpenRift Posted September 7, 2021 19 hours ago, SkeletronMK666 said: https://www.mediafire.com/file/1n62d5s3q3eo5x8/turnaround%282%29.wad/file fixed the door textures, that was actually unintended, also varied the textures a bit, added more geometry to tighten up the open areas. Looking good, may wanna add some more non-weapon items around the map to create some points of interest and also be sure to at an exit somewhere. 1 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 Look it's a new track! It's from July-August but I still consider it new :) E3M5 track.zip 2 Quote Share this post Link to post
Worriedidiot Posted September 7, 2021 39 minutes ago, OpenRift said: This is really good. Nice, too-the-point layout. Only problem is there is this one spot in the map that causes a visplane overflow (use visplane explorer in ultimate doombuilder or chocorenderlimits to see what I mean). Once you fix that up, it's looking pretty good! The visplane overflow should be fixed now. e4m1death_V2.rar 1 Quote Share this post Link to post
OpenRift Posted September 7, 2021 3 minutes ago, Worriedidiot said: The visplane overflow should be fixed now. e4m1death_V2.rar I just noticed there's also a little bit of HOMs in that same spot if you look toward the exit door as well. 0 Quote Share this post Link to post
Dusty_Rhodes Posted September 7, 2021 16 minutes ago, xdude_gamer said: Look it's a new track! It's from July-August but I still consider it new :) E3M5 track.zip These just don't miss man. 1 Quote Share this post Link to post
Worriedidiot Posted September 7, 2021 5 minutes ago, OpenRift said: I just noticed there's also a little bit of HOMs in that same spot if you look toward the exit door as well. I did some testing and I got this error. This is the first time I've seen something like this and I have no clue what it could be. Sorry if this is obvious. I just very rarely make maps for vanilla. 0 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 6 minutes ago, Dusty_Rhodes said: These just don't miss man. To be honest, I unfortunately only made about 5 pieces of original music for the abandoned wad that these tracks come from. Most of the others were Megadeth, Metallica, and Slayer MIDIs I found off the internet. They're running out :( 1 Quote Share this post Link to post
OpenRift Posted September 7, 2021 15 minutes ago, Worriedidiot said: I did some testing and I got this error. This is the first time I've seen something like this and I have no clue what it could be. Sorry if this is obvious. I just very rarely make maps for vanilla. Usually this error happens in relation to custom flats, but your WAD doesn't really have that. Honestly I don't know why it's doing that, it runs fine for me other than that HOM in one spot. 1 Quote Share this post Link to post
DJVCardMaster Posted September 7, 2021 2 hours ago, OpenRift said: You are a champ at this, good lord. Good stuff. I think I'm gonna have to put a level limit on you so other mappers have a chance, lmao. That was my last effort for now, I think that's enough, I'm a sucker for Ultimate Doom things 2 Quote Share this post Link to post
Walter confetti Posted September 7, 2021 New version of my map: dm-thing-v2.zip - Shrinkled the layout of the 30% from the original - Removed some stuff that blocked the level flow - Added new routes at west and east section of the map - Added new items all around the map and sector detailing in some rooms that felled empty for me - Slighty shrinked the cavern tunnels and modified some of the route progression in that area for give more "variety" Tell me if everything it's good here, as usual. I hope you like it! 4 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 31 minutes ago, Walter confetti said: New version of my map: dm-thing-v2.zip - Shrinkled the layout of the 30% from the original - Removed some stuff that blocked the level flow - Added new routes at west and east section of the map - Added new items all around the map and sector detailing in some rooms that felled empty for me - Slighty shrinked the cavern tunnels and modified some of the route progression in that area for give more "variety" Tell me if everything it's good here, as usual. I hope you like it! I think it looks cool! 1 Quote Share this post Link to post
OpenRift Posted September 7, 2021 39 minutes ago, Walter confetti said: New version of my map: dm-thing-v2.zip - Shrinkled the layout of the 30% from the original - Removed some stuff that blocked the level flow - Added new routes at west and east section of the map - Added new items all around the map and sector detailing in some rooms that felled empty for me - Slighty shrinked the cavern tunnels and modified some of the route progression in that area for give more "variety" Tell me if everything it's good here, as usual. I hope you like it! Honestly, now it's like perfect. Great job ;) 1 Quote Share this post Link to post
OpenRift Posted September 7, 2021 On 9/6/2021 at 3:33 AM, IggySqiggles said: Started working on an area, I haven't really got a layout planned yet. Hide contents God daaaamn I don't know how I missed this! Great stuff! Just remember to stay in vanilla limits ;) 2 Quote Share this post Link to post
Pistoolkip Posted September 7, 2021 (edited) (Old version. New one is here: https://www.doomworld.com/forum/post/2384227) Mapname: Bloodtub Slot: E4M3 Tested on: Zdaemon (with bots), Chocolate Doom* I couldn't get it to run under Vanilla Doom, but I think that's more my fault than the WADs. let me know if you run into any trouble. I've never made any deathmatch maps before, and this one is pretty small and intense, so let me know if you have any suggestions for improvements, I'd love to hear them! Edited September 13, 2021 by Pistoolkip 3 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 28 minutes ago, Pistoolkip said: Mapname: Bloodtub Slot: E4M3 Tested on: Zdaemon (with bots), Cholocate Doom* I couldn't get it to run under Vanilla Doom, but I think that's more my fault than the WADs. let me know if you run into any trouble. I've never made any deathmatch maps before, and this one is pretty small and intense, so let me know if you have any suggestions for improvements, I'd love to hear them! Bloodtub.zip Screenshots: Hide contents It looks nice but it has to be able to be ran on Vanilla Doom. 1 Quote Share this post Link to post
Pistoolkip Posted September 7, 2021 2 minutes ago, xdude_gamer said: It looks nice but it has to be able to be ran on Vanilla Doom. Like I said, that's my fault, not the WADs. I can't get anything to run in Vanilla/Dosbox 2 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 Just now, Pistoolkip said: Like I said, that's my fault, not the WADs. I can't get anything to run in Vanilla/Dosbox I consider Chocolate Doom to be vanilla, so here's my instructions! Go to the "Warps" section of the Chocolate Doom setup, choose "Doom", and then add "-file [filename.wad]" to the parameters. Then launch! It works. Remember that the vanilla character limit for wads is 8 words. 1 Quote Share this post Link to post
Pistoolkip Posted September 7, 2021 1 minute ago, xdude_gamer said: I consider Chocolate Doom to be vanilla, so here's my instructions! Go to the "Warps" section of the Chocolate Doom setup, choose "Doom", and then add "-file [filename.wad]" to the parameters. Then launch! It works. Remember that the vanilla character limit for wads is 8 words. I already got it to run under Chocolate 1 Quote Share this post Link to post
xdude_gamer Posted September 7, 2021 1 minute ago, Pistoolkip said: I already got it to run under Chocolate Oh, I see. I don't really understand true DOS stuff either, so I'm kind of at a loss. Maybe @Doomkid knows lol! 1 Quote Share this post Link to post
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