doomguykiller69 Posted September 2, 2021 Why does this happen with textures when the map is too big? engine limitations? 0 Quote Share this post Link to post
1 RHhe82 Posted September 3, 2021 (edited) 14 hours ago, doomguykiller69 said: Why does this happen with textures when the map is too big? engine limitations? Based on screenshot, looks like GZDoom… I wouldn’t know the cause, but if it’s a UDMF format map, surely tou haven’t set any scaling factor for the surface texture? (I don’t remember if there was such for flats, but I think there is). Edit: Only now I notice the same effect on the wall, too, so it’s probably something else. Edited September 3, 2021 by RHhe82 Took a closer look 1 Quote Share this post Link to post
0 Syn Posted September 3, 2021 Might want to list the source port you're using and provide the wad you're playing. Without those it might be hard to find the cause of the problem in particular. 1 Quote Share this post Link to post
0 doomguykiller69 Posted September 3, 2021 (edited) It is not my wad, it is a wad that I found in wadarchive, it is not that the problem bothers me, only that I have noticed that error when I find maps that are too large, only in huge squares, the wad I think is called ARENA, I was just curious why that happened Thank you for your answers! :D And yes is gzdoom Edited September 3, 2021 by doomguykiller69 1 Quote Share this post Link to post
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Why does this happen with textures when the map is too big? engine limitations?
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