dmslr Posted September 3, 2021 (edited) Carnage Oasis is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. This month's project lead is 40oz. Download Screenshots: Spoiler MAPLIST MAP01: Deserted - joeilya MAP02: Crash Landing - 40oz MAP03: Where Oceans Once Existed - cyborgbeardman MAP04: Broken Down - joeilya MAP05: Dusty Supplier - pc234 MAP06: Barrel Extravaganza - zedonk MAP07: Afterimage - archi MAP08: Bone Dry - noisomedead MAP09: Mar Sara - ivandobrovski MAP10: Sirian Ancestors - Fryuko MAP11: Terran One - chrismoyer MAP12: Carnage Oasis - 40oz Previous projects: Spoiler 2018: Spoiler -Monuments of Mars -Circle of Caina -Forest Swords -Xenomorph Base -Coffin Curse -Vicarious Reality 2019: Spoiler -The Merry Christmassy Doom Project -MINDBLOOD GENESIS -Legend of The Hidden Tech -Earth Ends -Lillywhite Lilith -Into The Storm -Alien Bastards! -After The Fall -Fuck Global Warming... This is Hell -Cyb's Freaky Colonoscopy -Alone -Umbral Platinum -A Doomer Boards Christmas Carol 2020: Spoiler -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children -10 Day Vacation -Fear and Loathing -Morbid Autumn -The Magnificent Five -Santa's Outback Bender 2021: -Tomatomania! -Rainy Days In Casablanca -Luminous Gloom -Stroggman's Tundra -Aquatic Wonder -AUGER;ZENITH -Chronicles of Ghost Town Sidequests: -Fall of Society For (slightly) more DBP info, please check the Doom Wiki article! Edited September 4, 2021 by dmslr 49 Quote Share this post Link to post
Pistoolkip Posted September 3, 2021 Nice! I'm looking forward to this one! 5 Quote Share this post Link to post
Lobo Posted September 3, 2021 (edited) I liked the atmosphere: dilapidated tech bases in the desert. Edited September 3, 2021 by Lobo 6 Quote Share this post Link to post
matador Posted September 3, 2021 Thanks for posting this up here @dmslr! Nice to see so many new faces in the credits, as well as a couple of returning ones. Pretty cool theme this time around and some cool maps inside. 3 Quote Share this post Link to post
ABearInThaWoods Posted September 3, 2021 I haven't even finished DBP38 yet. Slow down guys lol This will go in the list of things to play, looks like a pretty nice theme. 4 Quote Share this post Link to post
kalensar Posted September 3, 2021 SWEET. Cant wait to try this. Most of the DBPs of the past have been really good. 3 Quote Share this post Link to post
dmdr Posted September 4, 2021 I'm up to MAP10 and it's been rad (I didn't provide a map this time so no bias). MAPs03-05 are my favourites so far. Get on it! 4 Quote Share this post Link to post
TJG1289 Posted September 4, 2021 That orange looks really nice! Need to finish the last one still 2 Quote Share this post Link to post
ketmar Posted September 4, 2021 10 hours ago, Lobo said: I liked the atmosphere: dilapidated tech bases in the desert. same here. A;Z wasn't my cup of tea at all, but this hooked me instantly. 2 Quote Share this post Link to post
Somniac Posted September 4, 2021 Ah, my favourite impossibly prolific short mapset crew are back! I've only worked through about 3 or 4 of you guys projects so far, but they've all been very high quality indeed. Will definitely be giving this one a spin tonight. 2 Quote Share this post Link to post
Blip Posted September 4, 2021 (edited) This mapset was pretty fun! I enjoy the desert techbases and the texture pack used, they remind me of games I used to play as a child in the early 00s (like starwars shadow of the empire). The maps seem to be inspired on classic mapsets much like the ones DBP38, and this one also does pretty well in feeling like an oldschool wad with better map design. Spoiler My favorite map has to be map10 which felt like a sf2012 homage and it had really good fights. The bfg secret is pretty evil but I like it. Most secrets felt well hidden but fair. My least favorite has to be map11. I don't know exactly what it is, it's really odd and confusing, and the mapmaker knows because he puts like 5 arrows telling you were to go. It feels as if the map was designed to be a 700 monster slaughterfest in a gigantic arena serious sam style, because it just has 196 enemies it gives you waaaaaaay too much ammo for what you are dealing with. Some bugs I found (dsda-doom 0.19.7 cl2): On map04, the red door that leads to the B button can be opened by enemies, allowing to sequence break the map. On map07, there is a spot that can block your shots (don't know if there are any others like that in this map). Attached picture reproducing the bug. On map09, the secret soulsphere can be grabbed through the wall. On map10, there seems to be a mancubus stuck in one of the spawners (from what I've seen, he should spawn with some pinkies around the final area). I really can't wait for DBP40 to drop, this series is freaking amazing! Edited September 4, 2021 by Blip Picture was moved to the correct place 3 Quote Share this post Link to post
Devalaous Posted September 4, 2021 There are so many DBPs that my Doom Launcher has a dedicated DBP tab now. I fear for how long it will take to play through them all fully, but I skipped through them all briefly and they are all dripping with creativity. Why cant Doomworld and other Doom communities also do something similar each month? :p 2 Quote Share this post Link to post
Not Jabba Posted September 4, 2021 59 minutes ago, Devalaous said: Why cant Doomworld and other Doom communities also do something similar each month? :p Doomworld and other Doom communities have been home to quite a few speedmapping and semi-speedmapping projects over the years with varying time frames, frequencies, and lifespans, including ASS, PUSS, WMC, Mayhem, and one-offs like Isolation and Hellevator/Skulltiverse, as well as the new DBKs (which seem to be ZDoom Forums-based). It's been a pretty thriving niche for quite some time. 14 Quote Share this post Link to post
WashingMachineEnthusiasts Posted September 5, 2021 4 hours ago, Devalaous said: Why cant Doomworld and other Doom communities also do something similar each month? :p Why reinvent the wheel? If you want to join a month-long limit-removing project, just join a DBP. No obligation to join every month - just pick one where you like the theme and have time that month. Or, if you want to do something different - start your own! Like with Hellevator and Skulltiverse, it only takes one person to get the ball rolling. 4 Quote Share this post Link to post
TJG1289 Posted September 5, 2021 Played the first 9 maps. Good stuff as usual! The desert techbase theme is solid, and the detailing is great. I liked the lack of monsters in map 1, made it more interesting I thought. Some decent challenge in here too. My only complaint is that map 4 uses the most annoying Linkin Park MIDI I've ever heard, which is very disappointing. 1 Quote Share this post Link to post
Pixel Fiend Posted September 5, 2021 Played 15 minutes so far, as brilliant as expected. These guys are so consistent in delivering pure treasures. Is there gonna be an idgames link soon? 1 Quote Share this post Link to post
dmslr Posted September 5, 2021 1 hour ago, game said: Is there gonna be an idgames link soon? I don't know if they are interested in uploading it to idgames. 1 Quote Share this post Link to post
Pixel Fiend Posted September 5, 2021 https://imgur.com/a/UnHDfUn Cover art design for Treasure Chest Of Doom 2 Quote Share this post Link to post
dew Posted September 6, 2021 Quote Tested By : 40oz, Ivan Dobrovski, matador, Komori, SilverMiner, VanDaemon, Xeep-Eep, archi I wonder if anyone tested map07 though. One can fall into the mancubus pit, sector 535, because one can approach it via the two lifts path without triggering the raise and the manco happily ports out. One can also trivially jump across into the decorative outskirts, browsing the untreated edge of the map. Furthermore, it is possible to get stuck there entirely because of wedging oneself into a narrowing pathway. 2 Quote Share this post Link to post
dmslr Posted September 7, 2021 (edited) No one won't do testing better than you, @dew. Thanks for feedback I guess. Will we see more of your posts on other projects? Edited September 7, 2021 by dmslr 0 Quote Share this post Link to post
Pistoolkip Posted September 7, 2021 Episode 1 of my Slaythrough is live! Maps 1-3. Follow my channel to watch the other episodes in the next coming days! 5 Quote Share this post Link to post
Pistoolkip Posted September 8, 2021 Part 2 is up! UV/Blind/Pistolstart 1 Quote Share this post Link to post
Thrustpeak Posted September 8, 2021 On 9/6/2021 at 4:27 PM, dew said: One can fall into the mancubus pit, sector 535, because one can approach it via the two lifts path without triggering the raise and the manco happily ports out. Same thing happened to me and landed me my first death in the wad. 1 Quote Share this post Link to post
Pistoolkip Posted September 9, 2021 Part 3 with maps 6 and 7. 6 is small but pretty intense with lots of hitscanners, while 7 is a vast courtyard and tons of heavier enemies, including two cyberdemons. UV/Blind/Pistolstart 1 Quote Share this post Link to post
Pistoolkip Posted September 10, 2021 Part 4 with maps 8 & 9, both pretty open and non-linear maps 2 Quote Share this post Link to post
Pistoolkip Posted September 11, 2021 Part 5 with map 10: Sirian Ancestors, my favorite of the entire WAD. Excellent level design, gameplay, and detailing. 3 Quote Share this post Link to post
Pistoolkip Posted September 12, 2021 (edited) Part 6, with map 11. An ambitious and impressive looking map, which unfortunately doesn't run too well on GZDoom. Edited September 12, 2021 by Pistoolkip 3 Quote Share this post Link to post
Pistoolkip Posted September 13, 2021 Final part of Carnage Oasis 2 Quote Share this post Link to post
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