Deadwing Posted September 5, 2021 For some reason, when I add custom monsters sound, it gets with the wrong pitch on prdoom (while working fine on zdoom, for example). Do you guys have any idea why? I already change the custom sound files to 8 bits, mono and sample rate 11,025 Thanks! 0 Quote Share this post Link to post
Deadwing Posted September 5, 2021 Ah, i got it, I needed to convert the wav to doom sound format in slade 2 Quote Share this post Link to post
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