Origamyde Posted November 1, 2021 For those scrolling down this thread, you can now play the demo version of BNBII over here : 3 Quote Share this post Link to post
The_SloVinator Posted November 1, 2021 This nanowadmo has been a much better than the last year's. I finished a dm map for Gothic21 & started a map for Community Trunk project which I'm also happy about. See ya next year for more! 2 Quote Share this post Link to post
Biodegradable Posted November 1, 2021 @SilentD00mer Not too shabby at all, fam. Your layout and texture work are really good and you've got a solid handling of map mechanics. Keep it up! 2 Quote Share this post Link to post
BetelgeuseSupergiant Posted November 1, 2021 (edited) Small update released Edited November 1, 2021 by BetelgeuseSupergiant forgot to add link 1 Quote Share this post Link to post
BetelgeuseSupergiant Posted November 1, 2021 17 hours ago, A Handsome Fridge said: Well, I will not be able to post everything I wanted to share before the end of the deadline. But I *can* give you this preview version of the fully playable parts of what I've accomplished this month. I expect the middle part (which is something new and different from what I had orignally planned) to be done later this week, so a real update will be placed by then. But for now I present: Down In It (2021 NaNoWADMo PREVIEW version) In this wad: - Transforming areas - Homemade music (MP3 format, sorry for file size) - A bunch of scripting - Dynamic lights - Easy difficulty (there's only one difficulty setting, first part is just not that hard.) - Hard difficulty (sorry about the difficulty spike ;) ) Not in this WAD: About 1/3 of the map? A bunch of other rooms that I decided not to include in this map (for now) Plenty of unrevealed stuff left for later, so to speak. Technical information: Name: HFR - Down In It - Preview.WAD Map Format: UDMF. Ports Tested: GZDoom g4.6.0. (OpenGL, lights, brightmaps and widescreen enabled) IWAD: DOOM2 Resources used: CC4-tex.WAD (required!), a few custom textures. Map: E1M1. Music: Hard Assets (loop 1), Stumbler. Both by me, in .MP3 format Gameplay: Single play. Difficulty Settings: Only UV. Multiplayer Placement: No. Build Time: A few weeks, including the music Requirements: Jumping and crouching are disabled, freelook is optional. Screenshots: Well, I already put those earlier in this thread, I guess. HFR - Down In It - Preview.rar This is looks cool, i try it later! 1 Quote Share this post Link to post
A Handsome Fridge Posted November 1, 2021 Thank you! Don't forget to load the cc4-tex.WAD together with the main file :) 1 Quote Share this post Link to post
Clippy Posted November 1, 2021 15 hours ago, SilentD00mer said: Well, here is my first released wad. I tried to make some short introductory maps and learn about mapping in the process. I enjoyed to participate so much, thank you all for the opportunity! :) One Way To Hell - Preview: OneWayToHell_Preview.zip Nice little map buddeh - congrats on ur first release. Those hitscanners cut me up to swiss cheese - good times - thanks for @Biodegradable for recommendation ! 4 Quote Share this post Link to post
SilentD00mer Posted November 1, 2021 Thanks @Biodegradable and @Clippy for your feedback! :) 2 Quote Share this post Link to post
Matakrow Posted November 2, 2021 Woo! I actually did it! It's nice to release something after a month and I'm glad I'm not dead at IMPROV! "What this isn't IMPROV 2!" Improv 2 GOT BIG. Like really big in the span of a month. I have so much ideas for this mod. (including but not including some involuntarily guest doomers!) and I'm sure this might take a while to release.(Hopefully not as long as Linear.) So for now, enjoy 3 Quote Share this post Link to post
scwiba Posted November 2, 2021 (edited) Hey everyone! Keep the projects coming and I will be adding them to the first page of the thread for easy access. Anyone who's up for playtesting can refer to this post for a complete list. I know I saw a lot more work getting done on the Discord than just the handful of WADs listed now. Don't be afraid to post what you have! No one expects completely polished and perfect maps, and this is a great opportunity to get feedback on whatever you've got. As always, thank you so much to everyone who signed up, participated, and hung out with us for the month! This was our biggest NaNoWADMo to date and I can only hope it keeps growing. I'll see you next October -- though I also hope the event jump-started your creativity engines and maybe you'll keep mapping in the meantime! Edited November 2, 2021 by Ryath (aka scwiba) 6 Quote Share this post Link to post
lokbustam257 Posted November 3, 2021 Is it okay if I post this map this late? If it does, then here it is: 5 Quote Share this post Link to post
Walter confetti Posted November 3, 2021 https://www.doomworld.com/forum/post/2405281 2 Quote Share this post Link to post
ChestedArmor Posted November 3, 2021 (edited) My contribution this year: Satanic Synthesis.rar A short level with some light puzzles, cool music and even cooler visuals. Runs on Gzdoom and was built with Boom. (Custom Hud not included) Edited November 3, 2021 by ChestedArmor 3 Quote Share this post Link to post
Biff Dunderbuff Posted November 3, 2021 So I wasn't able to get much done this month, so instead I'll post the finished version of the map I started last year. Name: Toxic Processing IWAD: DOOM2.WAD map: 03 complevel: BOOM (9) difficulty settings: YES resources: CC4-TEX.WAD (required) ports tested: GZDOOM, PRBOOM-PLUS (NOTE to PRBOOM players: please set the option "Use passes thru all special lines" to ON or one of the switches won't work. I don't know what causes this glitch and I'm not sure if I care anymore) music: Devils Lab (from Final Fantasy VI) Screenshots Spoiler Download: toxproc.zip 2 Quote Share this post Link to post
Alper002 Posted November 4, 2021 So... when I realized the initial idea I had for nanowadmo this year wasn't gonna work, I tried to use the month for something regardless. I thought it'd be a really stupid idea to make several maps every day. The idea made me laugh, and then made me actually consider it. When the month started, I began making maps. I documented my progress on the nanoawdmo discord server. The end result? 100 maps. All made within the same month. They're all quite short and small, and there's at least one which is a straight shot to the exit from the start, but I tried to make them all decent at least! They were all made in 15 minutes, plus some extra time to make sure they were possible to complete. The play time for the average map tended to be between 30 seconds to 1 minute. I didn't want to say anything about it anywhere aside from the nanowadmo discord for whatever reason... but screw it, I did this, I should put it all somewhere where people can see it! Note that these maps were all made as separate wad files, with default sky and music. Turn off the game's default music if you're intending to play these and not get annoyed by D_RUNNIN. Compatibility is intended to be vanilla, but without static limits. Below is the link to a zip file with the maps, organized via folders by the date they were made. Also included are several text files that give context and describe maps. Micromaps all.zip If I were to go further with this massive pile of maps I'd try and put them all in one big wad (or several full megawads). The end result would be a mapset of many maps that doesn't take a lot of time due to each individual map's runtime being quite short. Thing is, if I do compile them I kinda want to give them some proper flair rather than just using default music... and maybe mix the map order up as well. Not sure if I'm going to actually do that quite yet, but it is a possibility. 7 Quote Share this post Link to post
Scypek2 Posted November 9, 2021 (edited) Oh yeah, I guess the month's over, huh? My project is still very far from over... but I did get plenty of fun stuff done. I definitely have something interesting to show off by now... especially to people not following me on Discord. But also to everyone... because this seems like a good moment to give people a sneak peak of the gameplay. DOWNLOAD IT NOW YAY Edited November 9, 2021 by Scypek2 15 Quote Share this post Link to post
Noiser Posted November 9, 2021 (edited) 50 minutes ago, Scypek2 said: especially to people not following me on Discord Gibe me link pls D8 Edited November 9, 2021 by Noiser 1 Quote Share this post Link to post
Scypek2 Posted November 9, 2021 13 hours ago, Noiser said: Gibe me link pls D8 It's right there. I moved it from the middle to the bottom of the post now to be more noticeable. 0 Quote Share this post Link to post
Noiser Posted November 10, 2021 13 hours ago, Scypek2 said: It's right there. I moved it from the middle to the bottom of the post now to be more noticeable. Heh, I mean the discord channel where you post (but hey I don't want to derail the thread, so nevermind XD) 1 Quote Share this post Link to post
CBM Posted November 10, 2021 some interesting levels so far, very inspiring architecture 1 Quote Share this post Link to post
scwiba Posted November 10, 2021 10 hours ago, Noiser said: Heh, I mean the discord channel where you post (but hey I don't want to derail the thread, so nevermind XD) Here you go. 2 Quote Share this post Link to post
Doomkid Posted December 22, 2021 On 11/9/2021 at 12:16 PM, Scypek2 said: Oh yeah, I guess the month's over, huh? My project is still very far from over... but I did get plenty of fun stuff done. I definitely have something interesting to show off by now... especially to people not following me on Discord. But also to everyone... because this seems like a good moment to give people a sneak peak of the gameplay. DOWNLOAD IT NOW YAY Sorry for the bump, but these resources are so well made, and the EVIL frames of the Imp's face when he picks up a gun is just too damn amazing. I love this 0.1 alpha version! 3 Quote Share this post Link to post
princetontiger Posted December 25, 2021 On 12/21/2021 at 9:02 PM, Doomkid said: Sorry for the bump, but these resources are so well made, and the EVIL frames of the Imp's face when he picks up a gun is just too damn amazing. I love this 0.1 alpha version! Agree. This map was really cool! I'd love to see it finished. 0 Quote Share this post Link to post
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