Gibbon Posted June 5, 2022 Thanks! Fixed in latest commit. I won't be adding any toggle for increased / removed limits. It simply touches too many things and the amount of if statements / wrappings I'll have to do is too much. 1 Share this post Link to post
Dusty_Rhodes Posted June 6, 2022 Nice update Gib, really enjoying the new exes :D 2 Share this post Link to post
fabian Posted June 6, 2022 9 hours ago, Gibbon said: I have removed both things and another sexy vanilla hack has been re-established into Sprinkled. It appears that Sprinkled is 'the only' port that is limit-removing and has this feature intact, woop! (Maybe Rum and Raisin will also render it correctly, I don't know). Which map is that and how does removing the wiggle fix "fix" it? 0 Share this post Link to post
Gibbon Posted June 6, 2022 (edited) 7 hours ago, fabian said: Which map is that and how does removing the wiggle fix "fix" it? It is this set infocean.zip See this commit: https://github.com/atsb/chocolate-doom-plus-plus/commit/fee6e3f33463d11e9320d2f63639f18744bbb77e So this effect assumes a 180 degree angle added to the segs on top of what it should have been (choco and vanilla both seem to do this). I couldn't test it piece by piece as removing the wiggle code means you must remove it all at once, but it looks like the culprit would be Crispy's 'R_ScaleFromGlobalAngle' in r_segs (rather than the Choco version in r_main') is messing up the angle and forcing the effect to not be displayed. Seems to happen in Crispy and Doomretro. I didn't test Woof or other ports as this is a vanilla hack and I'm assuming it wouldn't work properly in non-vanilla ports. Edit: Maybe @bradharding would also want to take a look at doomretro's code to see if it can be added back too. Edited June 6, 2022 by Gibbon 1 Share this post Link to post
fabian Posted June 8, 2022 No reason to revert the wiggle fix and the long wall fix in blind rage: https://github.com/fabiangreffrath/crispy-doom/commit/5fd8c7627adffdad220afd8fd7371bdf7a5d3eb2 1 Share this post Link to post
Gibbon Posted June 8, 2022 4 hours ago, fabian said: No reason to revert the wiggle fix and the long wall fix in blind rage: https://github.com/fabiangreffrath/crispy-doom/commit/5fd8c7627adffdad220afd8fd7371bdf7a5d3eb2 Your doom kung fu is more patient than mine :) Great that Crispy now fixes it! At least Sprinkled is also more closer to Choco because of my…. Tactics. Nice Job Fabian! 2 Share this post Link to post
Gibbon Posted June 12, 2022 (edited) Finally, 3.4.1 is done. This is what 3.4.0 should have been. Hence it is a minor hotfix. Changes: Fixed Widescreen issues with flats wobbling Infinite ocean fix 4:3 vanilla mode causing flats to not render correctly Removed wall wobble fix Merged latest Choco commits (as of 12.6.2022) The last one was a pain in the arse and I had to manually fix the conflicts.. but it is there now. And yes, Sprinkled can handle the full MAP29 of Hellbound. However, there are obviously some performance issues. The regular wad is fine, however. a Windows build will be done soonish. Unix will always be priority. For now, this will be the Sprinkled Doom that was always intended. I deem it now feature complete and it will only contain Choco merges from now on. Edited June 12, 2022 by Gibbon 5 Share this post Link to post
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