Omniarch Posted October 22, 2021 I found a small bug in M4: linedefs 7261, 7264 and 7267 should be flagged as impassable. Also, I think you should make the mandatory sector 674 door a little more obvious. I spent ages wandering around like a headless chicken trying to figure out how to progress because of how easy-to-miss this door is. That aside, this is another good map, with an interesting setting and impressively domineering architecture. 0 Quote Share this post Link to post
Cacowad Posted October 22, 2021 (edited) That door has been a pain for as long it has been around. I might want to lock the player in that room at this point... I'll make a new revision once i get my pc back. Edited October 22, 2021 by Cacowad 1 Quote Share this post Link to post
Caleb13 Posted October 23, 2021 Very nice work, Heretic mods without custom monsters or weapons are so rare these days! First two maps are low on ammo though (I played continuously on UV), it's the worst in the first half of E1M2. I spent considerable time smashing golems and gargoyles with the wooden staff there, which I wouldn't exactly call fun. Ammo then suddenly becomes much more plentiful in all maps after E1M3. 0 Quote Share this post Link to post
Cacowad Posted October 29, 2021 (edited) Hello again, wad has been updated. Changelog: made some changes to e1m2 to prevent out of bound issue. made some cosmetic changes to e1m2. added 4 bombs in e1m2 to accomodate countinous play. fixed (?) possible softlock in e1m3. added secret to e1m3. fixed some lines in e1m4 being passables. Players are now locked in when entering the "mandatory secret" room. That's all. Until next time. 28/11/21 edit: Fixed title screen not showing on zdoom\gzdoom. Edited November 28, 2021 by Cacowad 3 Quote Share this post Link to post
NIGHTKILLER05 Posted December 9, 2021 Heyyyy !! I love Heretic, in fact, I played Heretic years before Doom, this is a great MegaWad, thank you man !!! 0 Quote Share this post Link to post
Nihlith Posted December 13, 2021 Extremely cool. Love it. Here's a playthrough of level 1. Spoiler 0 Quote Share this post Link to post
Cacowad Posted December 13, 2021 Hey there, glad you two are enjoing the wad! @Nihlith Thank you for the video, your absolute refusal to usa time bombs was amusing. Never tought of transporting gasbags from a room to another, it gave me a couple of ideas. 1 Quote Share this post Link to post
Nihlith Posted December 13, 2021 6 hours ago, Cacowad said: Hey there, glad you two are enjoing the wad! @Nihlith Thank you for the video, your absolute refusal to usa time bombs was amusing. Never tought of transporting gasbags from a room to another, it gave me a couple of ideas. It was actually only my * first run through. On my first I had somehow neglected to bind a use key and was trapped in the opening courtyard. In my second I had completely run out of ammo by the time I got through the first room and was slaughtered trying to beat a ghost to death with my staff. On my full run through I was desperate to not find myself completely impotent, so I wanted to save my bombs if I could help it. I want to record the run through of the second level but it probably wont be contiguous, I'll want to tap my save so that I don't look like hamburger meat when I start. Thanks for the wad! I'm so rarely treated with good Heretic content. 0 Quote Share this post Link to post
Nihlith Posted December 14, 2021 Here's a level 2 playthrough. I liked level 2 even more than level 1 and when I started level 3 it was going strong for continuing the pattern. Yay! Spoiler 0 Quote Share this post Link to post
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