Thorogrimm Posted September 8, 2021 I've recently been entertaining the thought of giving low poly Quake-style modeling a try and I was wondering how it's achieved? Could you simply use something like Blender or is there something more specific that needs to be used? Thanks! 0 Quote Share this post Link to post
vyruss Posted September 8, 2021 For the base model you can use blender (tutorial link, albeit a bit wordy and doesn't explain the hotkeys being used generally from what I scanned through it https://www.youtube.com/watch?v=Ljl_QFs9xhE ) A tool for using blender to import / export Quake .mdl files is here https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home . Lastly, another brief (text) tutorial on similar concept: https://pnahratow.github.io/creating-models-for-quake-1.html 1 Quote Share this post Link to post
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