DynamiteKaitorn Posted September 23, 2021 mind giving a specific time I can start since I'm in the UK and thus, time zones can be a bit wonky. 0 Quote Share this post Link to post
MidnightMage Posted September 23, 2021 Let's wait for ThatWeNGuy but I'd say tomorrow at noon your time you could start if he hasn't posted anything by then. Again, if he isn't completed we will complete the other squares then loop back to add his square then. 0 Quote Share this post Link to post
ThatWeNGuy Posted September 23, 2021 right um, I barely made any progress on my section, and I was kinda busy yesterday. I'll try to finish it if I can, if not then oh well. 1 Quote Share this post Link to post
MidnightMage Posted September 23, 2021 No worries, if you don't have time now don't worry you're not losing your spot or anything. But it's better to keep momentum on the project going. @DynamiteKaitorn you're on deck. 1 Quote Share this post Link to post
ThatWeNGuy Posted September 23, 2021 unfortunately, I unable to finish it in time. oh well, I just gonna leave it as unfinished for now. I'll finish it soon if I can. AngryQuilt2v07.zip 1 Quote Share this post Link to post
MidnightMage Posted September 23, 2021 Don't worry once, the map squares are completed we can have another round of detailing and bug fixing. Thanks for posting what you had. 1 Quote Share this post Link to post
DynamiteKaitorn Posted September 23, 2021 Section 8 is done! Just wanted to make sure the map wasn't too hard so I added extra goodies for them. <3 AngryQuilt2v08.zip 2 Quote Share this post Link to post
MidnightMage Posted September 23, 2021 Wow! That was fast! @stewboy you're up now. @Noiser you're on deck. 3 Quote Share this post Link to post
stewboy Posted September 24, 2021 Section 9 is done. I've also included a yellow card in it, accessible from section 13. If there ends up being too much backtracking involved, we can add a passage directly back into the room from the switch. @Noiser your turn! AngryQuilt2v09.zip 4 Quote Share this post Link to post
MidnightMage Posted September 25, 2021 @Peccatum Mihzamiz you're up after Noiser. 1 Quote Share this post Link to post
MidnightMage Posted September 25, 2021 So I've played the newest version and really love how this is coming together. Someone should add a yellow door in their section as Square 9 introduces the yellow key. @Snaxalotl in square 6 how do the two doors to either side of the marble face texture open? I'm assuming they're supposed to as the bars lower. @ThatWeNGuy is there a way to open these doors in square 7? 0 Quote Share this post Link to post
Snaxalotl Posted September 25, 2021 18 minutes ago, MidnightMage said: @Snaxalotl in square 6 how do the two doors to either side of the marble face texture open? I'm assuming they're supposed to as the bars. Oops!! Those doors are supposed to be regular doors that can be opened, with only the bars blocking access. 1 Quote Share this post Link to post
MidnightMage Posted September 25, 2021 Ok, we'll address that once all the squares are completed and we are in the bugfixing stage. I've put stars beside mappers who either didn't complete their square or would like to make adjustments to their square once the squares are completed. Shall I add you to the bugfixing que? 0 Quote Share this post Link to post
MidnightMage Posted September 25, 2021 Sorry all slots have been taken already. 0 Quote Share this post Link to post
Noiser Posted September 25, 2021 Here we go! https://www.dropbox.com/s/2j5xdoqumpgxj0w/AngryQuilt2v10.rar?dl=1 I tried to keep the ICKWALL theme from the previous squares, to give a bit of consistency on the outdoor area. Your turn @Peccatum Mihzamiz :-) 2 Quote Share this post Link to post
MidnightMage Posted September 26, 2021 Man you guys are mapping at incredible speeds! 0 Quote Share this post Link to post
MidnightMage Posted September 26, 2021 (edited) @Noiser your section is a real ball buster lol. I love this coliseum square and it's a suiting way to introduce the cyber demon ;) Also as a note to the final mappers, the BFG is finally available in the map so be aware of that. Also, could someone add a yellow key door somewhere. Edited September 26, 2021 by MidnightMage 1 Quote Share this post Link to post
ViolentBeetle Posted September 26, 2021 (edited) I think a caco from sector 6 wakes up and fly into sector 1 which throws ammo balance off somewhat. Soundproofing sectors correctly is something we should attend to later. Edited September 26, 2021 by ViolentBeetle 1 Quote Share this post Link to post
MidnightMage Posted September 26, 2021 I noticed that as well. The cacodemon on it's own doesn't really impact gameplay all that much, but then an additional 2 lost souls fly into the first square as well and deplete a fair amount of the players accessible ammunition. I agree proper soundproofing should be applied in the bug fixing stages. But I really don't mind DynamiteKaitorn's shotgun troops having access to the balcony in square 3, as they migrate from square 8 through square 4. It seems like reinforcements are rushing into the square after the big battle against the cacos. 1 Quote Share this post Link to post
Noiser Posted September 26, 2021 (edited) 15 hours ago, MidnightMage said: @Noiser your section is a real ball buster lol. I love this coliseum square and it's a suiting way to introduce the cyber demon ;) Also as a note to the final mappers, the BFG is finally available in the map so be aware of that. heh working on a small area was a big challenge, let me know if it's too hard\too easy or if I need to change something else Edited September 26, 2021 by Noiser 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted September 27, 2021 Here it is! I did some tinkering to @DynamiteKaitorn's area and @Noiser's. I apologize if that is a problem with them in any way and will of course change it back if asked to. There are a lot of texture aligning issues with the bricks but I ran out of time, so will tackle those when the entire quilt is done I guess. There are also a few more ornamental tweaks I wanna make here and there. Also: I couldn't get any of the doors to work, guess that will have to be fixed :(. I used a red keycard so would like to ask somebody to make a red door. And I noticed that not everybody has been sticking to the floor tag system. Have fun @Worriedidiot :D! File: https://www.mediafire.com/file/l9afz6robj7c11q/AngryQuilt2v11.wad/file 2 Quote Share this post Link to post
MidnightMage Posted September 27, 2021 Great thank you @Peccatum Mihzamiz, it is discouraged to change any other mappers squares. If they are ok with these changes this is permissible but by the mission statement of this project you may only change your square and no one elses. As for the texture misalignments, we will do a follow up of bugfixing and alignment correction once the squares have been completed. As for the floor tag system, I'd like to remind all mappers to start tags in their squares starting with the number of their square, so if you have square 12 your tags would be 121,122,123, etc. Alright Worriedidiot I really look forward to seeing what you make this time around! A reminder to mappers in the next sections we require a yellow door and a red door, somewhere :) 1 Quote Share this post Link to post
Noiser Posted September 27, 2021 (edited) Did a few fixes for issues introduced on the last edit. MidnightMage said I should post it here so here we go:https://www.dropbox.com/s/0npi7xfpf2lb8m9/AngryQuilt2v11b_(fix).rar?dl=1 Edited September 27, 2021 by Noiser 3 Quote Share this post Link to post
MidnightMage Posted September 27, 2021 Please build off of this version. Sorry for any inconvenience. 1 Quote Share this post Link to post
CBM Posted September 28, 2021 (edited) I am considering, when its my turn, to make the doors to the castle require a colored key... one door that needs the red key, one door that needs blue, one that needs yellow and maybe boost the enemies since the BFG will be in the players inventory when he/she reaches my square Edited September 28, 2021 by CBM 1 Quote Share this post Link to post
Worriedidiot Posted September 28, 2021 (edited) EDIT: Problem's fixed. :\ Edited September 28, 2021 by Worriedidiot 1 Quote Share this post Link to post
Walter confetti Posted September 28, 2021 (edited) Weird... For all my maps (with some rare occasions) i never put any DM spawns and i never encountered this problem... Edited September 28, 2021 by Walter confetti 1 Quote Share this post Link to post
Syn Posted September 28, 2021 I've genuinely never seen that error myself or secondhand. I could only guess GZdoom is trying to start the map in multiplayer but I wouldn't know how to fix it if so. 0 Quote Share this post Link to post
Worriedidiot Posted September 28, 2021 (edited) I'm so sorry guys. It's a problem on my end. Edited September 28, 2021 by Worriedidiot 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.