Nikku4211 Posted September 13, 2021 (edited) I tried making a vanilla Doom 2 single player level with at most 100 lines. benjaminb1.7z Please run it with -dehlump on Chocolate Doom. Now, this is my 1st <100 line map. Since I didn't just want to make a tiny, glorified arena, I decided to give my map a primarily triangle-based motif. So I drew a bunch of triangles and gave them random ceiling and floor height values. Then, I just connected them together, trying to make something navigable. Then, I added textures, enemies and weapons to it. I honestly should have just added enemies and weapons while making the base sectors, instead of after. If the enemy placement seems off, that's the mistake I made. My bad. I was also trying to resist splitting lines, which means there's no border textures, so it (literally) looks more rough around the edges. While making this map, I was also making a DeHackEd patch that gives various sprite decorations better collision with projectiles, so that projectiles don't pass through them. The catch is that hitscan attacks can still pass through them, so I had to be careful not to put any hitscan enemies in the areas that heavily use sprite decorations. Another catch is that vanilla Doom has a limit of 128 sprites per screen. If I get too carried away, I could end up having sprites visually disappear but still remain with full collision, confusing the player. On the musical side, I decided to try my hand at making a MIDI using OpenMPT's MIDI export. Creatively bankrupt, I decided to remix Clubringer's 'Sound of My Dream' into a metal song. My map ended up having 92 linedefs, 8 short of my self-imposed 100 linedef limit. Screenshots: Spoiler By the way, for those who don't live in the USA, 'Benjamin' is a slang term for the $100 bill, which has the face of Benjamin Franklin on it. Edited September 13, 2021 by Nikku4211 9 Quote Share this post Link to post
P41R47 Posted September 13, 2021 This is cool, man! Now make 31 more on this style :P Abstract design is almost not much seen these days and is something that, when done right, its and absolute joy. 3 Quote Share this post Link to post
Astro X Posted September 13, 2021 Nice to see you take on the 100 lines challenge! Here's my playthrough. Where did you hide those secrets :o 1 Quote Share this post Link to post
Nikku4211 Posted September 13, 2021 39 minutes ago, Astro X said: Nice to see you take on the 100 lines challenge! Here's my playthrough. Where did you hide those secrets :o ^w^ Glad you liked it. Spoiler Try running into the window from the metal lift in the beginning of the map when the metal lift is up. 0 Quote Share this post Link to post
ElPadrecitoCholo Posted September 21, 2021 It's All About the Benjamins Ultra-Violence || Zandronum || Default Plus Status: Deaths → 0 Saves → none ► 00:26:58 - 00:30:43 Short map, but really entertaining and intense, it has an almost unique ambient structure, and what I like is that, despite being a short map, it is completely huge in space, which is why it makes the experience feel extremely interesting, what would be expected in other maps of this style, and because of the kind of details put here that are a bit random like the waterfall of blood, or seeing wooden platforms, very interesting all really, and in the combat part, well It was also really entertaining the confrontations between each of the creatures that were present on the map, be it the Hitscanners, the Hell Knight or even the Cacodemon that have appeared here, among others, they made the combat very entertaining indeed, huh. Great job on this short map that you have done, and I really hope you will be able to make new maps in the future, mate. 1 Quote Share this post Link to post
Nikku4211 Posted October 11, 2021 On 9/21/2021 at 3:37 PM, ElPadrecitoCholo said: Short map, but really entertaining and intense, it has an almost unique ambient structure, and what I like is that, despite being a short map, it is completely huge in space, which is why it makes the experience feel extremely interesting, what would be expected in other maps of this style, and because of the kind of details put here that are a bit random like the waterfall of blood, or seeing wooden platforms, very interesting all really, and in the combat part, well It was also really entertaining the confrontations between each of the creatures that were present on the map, be it the Hitscanners, the Hell Knight or even the Cacodemon that have appeared here, among others, they made the combat very entertaining indeed, huh. Great job on this short map that you have done, and I really hope you will be able to make new maps in the future, mate. Thanks m8. I really appreciate the feedback. I am glad to see that my map has been effective at doing a lot with a little. I hope I will be able to make <100 line maps this good in the future too. uwu 0 Quote Share this post Link to post
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