Snaxalotl Posted September 13, 2021 My intention is to use one for different episodes to help set distinct visuals for each one, beyond what textures and lighting can accomplish. I couldn't really find much information on this but would love to know if its doable within GZDOOM UDMF or not. 0 Quote Share this post Link to post
Major Arlene Posted September 13, 2021 If my memory serves me correctly, I don't think so. You could effectively make textures in different palettes by putting each palette into the WAD, one at a time, using SLADE and then exporting the textures/sprites as PNG, then re-importing them into the WAD (I'd recommend a pk3 or regular directory structure for something like this0, it would take a bit of effort though. From what I understand about palettes, there'd be conflicts if you used multiple palettes in the same WAD. 1 Quote Share this post Link to post
JadingTsunami Posted September 14, 2021 (edited) 2 hours ago, Snaxalotl said: My intention is to use one for different episodes to help set distinct visuals for each one, beyond what textures and lighting can accomplish. I couldn't really find much information on this but would love to know if its doable within GZDOOM UDMF or not. When you say "beyond what textures and lighting can accomplish", what do you mean? If you're using GZDoom, palette swap seems like more of a time-saver for you since you could just import PNG images and create new textures/flats/sprites. EDIT: You might check out Translations to see if it can work for what you want. It's fairly limited and a full palette swap is not possible. Edited September 14, 2021 by JadingTsunami 1 Quote Share this post Link to post
Snaxalotl Posted September 14, 2021 9 minutes ago, JadingTsunami said: When you say "beyond what textures and lighting can accomplish", what do you mean? If you're using GZDoom, palette swap seems like more of a time-saver for you since you could just import PNG images and create new textures/flats/sprites. Yes this is more accurate, palettes save a ton of time instead of making alternate textures and sprites for everything, saves memory too since there wouldn't be a bunch of duplicate textures. 0 Quote Share this post Link to post
Bridgeburner56 Posted September 14, 2021 You can't do palette swaps in the same project but you could do different resource sets that have already been paletted and use different resource sets for each episode. If you did this to every asset then you'd be able to create the impression that an entirely different palette has been used for each episode. 1 Quote Share this post Link to post
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