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Doom Mandela Effect


MemeMind

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Come to think of it, none of these are really examples of the Mandela effect considering they're not widespread, it's more just "things about Doom you misremember." Anyways, I was surprised to read that No Rest For The Living is a Doom II WAD, not a Doom 1 WAD. It's one thing to forget a WAD is for Doom 1 since most are for Doom II but for it to be the other way around is a little weird.

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When submitting a map to Doom II from memory, I discovered I remembered brown brick house in MAP02 wrong.

I always believed that it's fully walkable inside but the front door is unwalkable due to being too high. In actuality there's a separate second floor you can't enter from the first but you can enter the first floor.

I haven't tried walking through the front door since the nineties, probably.

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I remember thinking No Rest for the Living had a more smooth difficulty curve going from breezy on the first level to hard by the final level. But then, years later,  I started replaying it...and even on the first map (on UV) there are mancubi, revenants, and a pain elemental...

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On 7/2/2023 at 5:40 AM, Manny84 said:

But nope, the tassels have been there from the start.

Nuh, you see them shake the full tittays. The nips are noticeably and memorably small. I played through some Belgian Chocolate-Duke3D myself not long ago.

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2 hours ago, houston said:

Nuh, you see them shake the full tittays. The nips are noticeably and memorably small. I played through some Belgian Chocolate-Duke3D myself not long ago.

You DO on the "geisha girls" in episode 3... but I was misremembering the strippers in the very first level.

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E1m6 has a lot of not all that bright indoor locations. The outside areas are bright. The 'maze' area has similar brightness levels to the outside area and a high ceiling. If you don't see the ceiling, which is full of lights, it would be reasonable to assume it was sky. The map also has a areas with bright sky and nukage outside, and this area contains nukage. I sort of remember them as outside areas as well.

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1 hour ago, Manny84 said:

You DO on the "geisha girls" in episode 3... but I was misremembering the strippers in the very first level.

Were not!

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On 7/4/2023 at 4:22 PM, houston said:

Nuh, you see them shake the full tittays. The nips are noticeably and memorably small. I played through some Belgian Chocolate-Duke3D myself not long ago.

30 seconds and Google will demonstrate your assertion is incorrect.

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2 hours ago, Faceman2000 said:

30 seconds and Google will demonstrate your assertion is incorrect.

(NSFW: tittays) Or spend 2 opening this spoiler:

Spoiler

Fri_2_Jun_081231_UTC_2023.png.02324aba50ba27e29acee50a3522e734.png

Pretty sure that's an interframe, not tassels.

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Yup, those are the orange tassels I was referring to. Compare and contrast the girls in E3L1 who have little one-pixel nipples that match their skin tone.

 

... And that's as much conversation as I'm willing to have about pixel boobies, especially as they aren't even from Doom.

 

Spoiler

Imp butts are way more risqué than anything in Duke anyway.

 

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Playing SNES Doom back when I was a wee lad, I legit remember a cacodemon in E1M2, when you go up the stairs to get the red keycard. I've come to the conclusion that my stupid child brain memory got that mixed up with E2M1, on UV when there's a caco up on the platform of the ascending steps making a stairway. 

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